Spotted

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Colt556
Posts: 352
Joined: 2008-06-06 11:42

Spotted

Post by Colt556 »

I searched and didn't find anything on this topic. But, could the ability for squad members to spot targets be added in? The compass system just isn't very accurate, especially without a vertical one. Quite often when I play someone will see an enemy and shout of the coordinates, but noone can find him cuz he's up high somewhere, or hiding. And also it's not helpfull when the squad is working in fire-teams, and one team wants to tell another team where the enemy is.

So my suggestion is, allow squad members to use VBF2 spotted when looking at an enemy, and an icon will show up for the rest of the squad. Not the team, just other squadies. Whether the icon is on the map, or in 3D it doesn't really matter, just something to help people point out the enemy. Since in real life we could just point and show where the enemy is, since we can't do that in PR an alternative would be nice.
GR34
Posts: 471
Joined: 2007-04-07 03:08

Re: Spotted

Post by GR34 »

no they way it is, is perfect. think about it in real life could you say "ENENMY BOAT SPOTTED" then on the little map that follows you around there be a boat? I think Squade member should be able to spot Rally points and bunkers but other then that no
In game name Joshey
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Spotted

Post by gazzthompson »

voip

"enemy north , ontop of hill to the left of tree clump"

ect ect
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: Spotted

Post by Sadist_Cain »

you used to be able to Q spot, it sucks ***... nothing wrong with "South east RPG man high centre building" etc.
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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Re: Spotted

Post by 77SiCaRiO77 »

i will agree if its just for snipers or specops , to make them more as a spotter class than a superduper1337 class , and only when using the Binos , like in FH2.

and maybe for SL too , since i guess they will have radios .
Lynx
Posts: 102
Joined: 2008-06-09 05:39

Re: Spotted

Post by Lynx »

I have to say that colt is RIGHT since you can't just point you could use spotted

OR

to allow squad mates to give place move markers with hud so others could see where the squaddie is trying to point your attention I think it's possible to have multiple move markers right?

if that's done then add a green color to show it's made by a squadmate


finally add more number markings to the compass to make it easier
for standard spotting


As for gazthomson's comment:
I ran into a LOT of spotting issues when I was playing Op. quinling as an infantry squad. 270 behind the tree by the hill at this @ 100 meters isn't enough because your dealing with long ranges and it would be easier if i could just point him out to my squadmates the target's position

in short: I think vanilla-style spotting shouldn't be there but move markers set by grunts should be implemented for teamwork and the compass's limitations
Last edited by Lynx on 2008-07-08 00:57, edited 3 times in total.
TheBigCheese
Posts: 7
Joined: 2008-06-24 20:00

Re: Spotted

Post by TheBigCheese »

Maybe squad mates could place a POI (Point of Interest) marker that would disappear in a couple of seconds.

Especially on forest maps, where there aren't any landmarks.
Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: Spotted

Post by Colt556 »

That's actually a good idea, sorta like how a SL can do the move marker or attack marker just by looking at the ground. Only the squad members could select like "Interest" and put an ! where they're looking. So the entire squad can see where their buddy is pointing to. In real life it isn't that hard to tell someone where something is, even when you aint near a guy. But in this game it is quite difficult and something to compensate for this would be much appreciated.
Lynx
Posts: 102
Joined: 2008-06-09 05:39

Re: Spotted

Post by Lynx »

glad to see people like that idea
Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: Spotted

Post by Colt556 »

Can we get an admin comment on the likelihood of us getting some sort of addition that allows squad members to point things out to their squadies?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Spotted

Post by AfterDune »

Use your map, grid reference, your compass and common sense. It's all you need, to be honest ;) .
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killer010devin
Posts: 42
Joined: 2008-05-24 20:46

Re: Spotted

Post by killer010devin »

No, idk i like lynx idea becuase i mean IRL you really can tap you bud on the shoulder and use your finger to point at the enemy or area. So setting the way point or marker is like pointing. Becuase afterdune if you think about it on the battlefield your not gonna be like OH AN ENEMY!! umm here ill show u where he is about on this map i have here. No you're probably gonna point your guys in the direction. I mean i know IRL you cant set move markers either. But its the closest you can get.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Spotted

Post by AfterDune »

killer010devin wrote:IRL you really can tap you bud on the shoulder and use your finger to point at the enemy or area
in-game:
[R-DEV]AfterDune wrote:Use your map, grid reference, your compass and common sense
:roll:
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Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: Spotted

Post by Colt556 »

Afterdune, that is just NOT a viable tactic. I've tried it ingame before and it just takes WAY too long, and is WAY too inaccurate. Not only do you have to guess where in the grid he is, but you have to relate compass bearings to your squad (Impossible if working in fireteams) and you have to try to use some kind of landmark which is impossible depending on the situation.

"On the hill next to the tree"

"Which tree?"

"Um..."

You can see the problem. And ultimately, it's just too cumbersome. In real life you'd just point out where the guy was and be done with it. Or if working in fireteams use street signs and what not "The red house near the end of south street" type stuff. But you can do neither in PR and so a sort of marker would be best. Not everyone has the luxury of spending 5 minutes figureing out the enemies position relative to the rest of their squad. And realisticly, they shouldn't have to.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Spotted

Post by AfterDune »

You can't make the markers SL's can, that use the magical 3d map and all. The only thing you could (technically) do is place a marker on the map (the button "M" one). The marker would be sitting quietly in grid x/y, keypad z. Oh wait, that's like grid reference?

If some squadmates are close to you, tell them the direction. Hey, compass?

And if you're using fireteams, explain they're next to the barn, behind the rocks. Wait a sec.. common sense! And on top of that, let your SL place his magic markers on the 3d map. Correct him if needed.

All this really shouldn't take long. If it does, people are either not listening, looking or explaining things the right way..
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Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: Spotted

Post by Colt556 »

I don't know what games you've been in, but anything less then a "proffesional" squad doesn't work that efficiantly. Even a marker on the map would help, since a LOT of people don't know the keypad grid referances. Hell, I only learned them a couple days ago.

Ontop of that, compass is relativly useless unless you add a vertical one too. Quite often I've heard "Enemy hostile at 2 3 0 on the hill" I look, but see nothing. Because I'm either looking too high or too low, and in this time the guy moves and I never see him.

Also, the whole "by the barn" thing rarely works on most maps. As there's no real distinct landmarks to go off of. In city maps all the buildings look the same, with nothing to really set them apart. In open fields there's nothing to go off, in forests same thing. So very rarely is an enemy by something truely unique that can help you find him.

Ultimately, there's just no good way of spotting enemies ingame as there is in real life, and SOMETHING would be nice. Even if it is just an icon on the map, since they can zoom in and know where.
killer010devin
Posts: 42
Joined: 2008-05-24 20:46

Re: Spotted

Post by killer010devin »

My Point is, in a real life combat situation if you see someguys coming up to your position, you not gonna pull out a map, guestimate where he is, then show ur friend the map, and point to where you think he is on the map, then have him look there. And yeah u can just be like the beige building wit the 4 windows, and stairs on the right side and a little red picture frame on the side. IT just seems like you wouldn't do that, you'd point. idk maybe i'm wrong, but you wouldnt use a map
Enderjmu
Posts: 91
Joined: 2008-01-17 20:31

Re: Spotted

Post by Enderjmu »

Hm... this may be a solution:

In addition to having a horizontal compass, when using the binoculars, also have General Degrees up/down. So one could say:

"Enemy, bearing 315, about 10 degrees up" or something.

Yeah it'd be a little unrealistic, but IRL one could say "Fingers" above the horizon... like stargazing (Hand Spans?).

And it'd encourage people to move together...


But really, I don't have a problem spotting things out. The Compass is fine, for me... "On the Hill," "On Top Of The Hill," and "At The Bottom Of The Hill" are fine.
Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: Spotted

Post by Colt556 »

Enderjmu wrote:Hm... this may be a solution:

In addition to having a horizontal compass, when using the binoculars, also have General Degrees up/down. So one could say:

"Enemy, bearing 315, about 10 degrees up" or something.

Yeah it'd be a little unrealistic, but IRL one could say "Fingers" above the horizon... like stargazing (Hand Spans?).

And it'd encourage people to move together...


But really, I don't have a problem spotting things out. The Compass is fine, for me... "On the Hill," "On Top Of The Hill," and "At The Bottom Of The Hill" are fine.
Whenever someone, including myself, says something like that. Everyone, including myself, goes "I don't see him!". It's just too vague, and frankly it's unrealistic. As in real life a soldier wouldn't go "On the hill". That's a big frikken hill! WHERE ON THE HILL!? He'd point, and we need something ingame that represents pointing. And to be honest, it wouldn't JUST be for spotting enemies. If squadies could place move markers (Which I believe was stated as impossible, but I didn't get a clear impression off it( then the squadie could use it to like, point across the road to tell others to go there.

Sometimes VOIP just takes too long, and it'd be nice to tell people things by just using a couple key presses. Instead of going "Ok go across the road and hide inside that little shack thing" you could simply aim your mouse at it and hold Q or T and select "Interest" or something, and now the others know to go there. And you could just say "Tom go here". I dunno, SOMETHING to represent pointing so we don't have to spend 5 minutes on VOIP spelling out every little detail.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Spotted

Post by AfterDune »

Colt556 wrote:"Ok go across the road and hide inside that little shack thing"
PR
Colt556 wrote:you could simply aim your mouse at it and hold Q or T and select "Interest" or something, and now the others know to go there.
Not PR


If you still want a marker on the spot, talk to your SL. Or if you are the SL, talk to your squadmember and place the marker. The squadmember can then tell you exactly if it's north/south/east/west of the placed marker.

But if you're being fired upon, you don't have much time of course. If you're the SL, place the attack marker on the spot where the enemy is. If you're not the SL, a quick "north of our position!" will most probably be enough.
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