Counter-attack, with insurgents?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Counter-attack, with insurgents?

Post by vilhelm123 »

GR34 wrote:then when the Counter attack starts a Challenger II and some Warriors spawn.
To my knowledge wed don’t have any Challengers in Afghanistan at all and there are only about 10 Warriors in country as well so that idea would be a bit unrealistic.

How about spawning an Apache? Those are being used non-stop against the Taliban.
Lots of love
Vilhelm xx
GR34
Posts: 471
Joined: 2007-04-07 03:08

Re: Counter-attack, with insurgents?

Post by GR34 »

vilhelm123 wrote:To my knowledge wed don’t have any Challengers in Afghanistan at all and there are only about 10 Warriors in country as well so that idea would be a bit unrealistic.

How about spawning an Apache? Those are being used non-stop against the Taliban.
PR is set a bit in the future so if the insurgency escalates they might send some, or instead of brits make it Canadians we have tanks ova here
In game name Joshey
Image
Image
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Counter-attack, with insurgents?

Post by Scot »

What tanks do Canadians use out of interest?
Image
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Counter-attack, with insurgents?

Post by vilhelm123 »

GR34 wrote:PR is set a bit in the future so if the insurgency escalates they might send some, or instead of brits make it Canadians we have tanks ova here
I can't see the Brits deploying any large amounts of heavy armour to our deployment any time soon because of the areas of the country that we are fighting in. And no Sangin is a firmly British FOB at the moment and looks likey to stay that way so it. won't be made into a Canadian map The Canadians were part of the force that helped to lift the siege of Sangin however but putting in a mix of different armies is not possible in pr as far as i know and even if it was it’d be very confusing if different squads/squad members were all using different standard kits. I am really looking forward to finally being able to play as the Canadians in whatever release they finally materialise however :-D .
TheScot666 wrote:What tanks do Canadians use out of interest?
They use the Leopard 2.

Image
Lots of love
Vilhelm xx
fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Re: Counter-attack, with insurgents?

Post by fludblud »

i like this idea, especially following whats now called the battle of Wanat

Battle of Wanat - Wikipedia, the free encyclopedia
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Counter-attack, with insurgents?

Post by Harrod200 »

I really like this idea, and can see 2-3 maps coming out of it;

Civilian-Based Insurgency;
Location: Iraq, Basrah

A Base in a Muttrah v2-esque (big, urban) map, with a British base in the middle. The map starts with the base under attack (C-spawns all over the city), the British have LMG positions and towers all over their walls (same type as the VCP on Al Bas). This base has multiple entrances and a large gap between the outer wall and a smaller inner wall (one-row high/deep those large sandbags. Each entrance has a standard Bunker in its vicinity, which has several spawn points tied to it at that entrance (not just the one on itself). Once the bunker is destroyed, the INS. gain the advantage there and start to capture the flag (Bunker destruction is a prerequisite to flag cap). Once the flag is captured, the gain a couple of LMGs on the small inner wall.

Inside the inner wall is a complex of tents, wooden barracks blocks and administration buildings, which have British RPs spawn randomly at the start of the game. The main Admin building contains in it's basement a Bunker which must be destroyed before the building can be capped. There is only one AAS element to the INS. Attack in that they must cature one of 4-5 entrances before proceeding to the Admin building. At the start, the INS. have unlimited tickets, and the Brits have around 300. The Brits have NO requestable kits and must rely on standard kits until reinforcements arrive.

When the Counterattack begins, the Brits gain unconditional spawn points on 2-3 helipads (preferably a static Chinook spawning there as cover) and are granted 300 extra tickets, intel on 2-3 caches and the INS. lose all spawn points within 1 square of the base wall. The Brits also gain access to their limited kits. The ma then plays out similar to Al Bas, with the British main becoming uncapturable and all entrances gaining unconditional spawns.

Militia Based, reversing CA
Location: Afghanistan, edge of the green zone
[This map is based around a British FOB that I can't remember the name of; it was in Ross Kemp in 'Stan, and was literally right on the edge of a deserted town]
The base is under attack from the beginning, with a Militia main base in the lush green zone (tunnels if possible) and several strongholds inside the town.
The British begin with their sole spawn in the FOB, moving out through the town securing each stronghold while the Militia fall back into the tree line and eventually into their main base with many spawn points and hidden entrances.
After their reinforcements arrive, the Militia begin their counterattack, and the Brits lose their reinforcements (The Militia are considered to have brought down several Chinooks on approach to the base, which means British reinforcements are cut off). The Brits then have to hastily dig into what positions they have taken and hold off the Militia attack. Every hour the attackers and defenders will be switched.

This could be a *VERY* long map, with the attackers receiving a boost in tickets when their attack begins. The only way for either side to win would be to crush their opposition through kills or captures.

/essay

I don't think it's a hijack, just an addition :D I do quite like this possibility.
404: Signature not found
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Counter-attack, with insurgents?

Post by vilhelm123 »

The above suggestion sounds beyond awesome particularly the first one!
:-D :-D :-D
Lots of love
Vilhelm xx
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: Counter-attack, with insurgents?

Post by Proff3ssorXman »

Is it Leopards2 or something ?

Oops, sorry bout that.
Last edited by Proff3ssorXman on 2008-07-17 21:05, edited 1 time in total.
Image
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Counter-attack, with insurgents?

Post by Scot »

Harrod that is the best damn hijack i ever saw! I Love it!! DEVs aaaany comment???
Image
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Counter-attack, with insurgents?

Post by Harrod200 »

I'm gonna tinker with the map editor, see if I can get a prototype base on the go...
404: Signature not found
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Counter-attack, with insurgents?

Post by Scot »

I would tinker with the map editor, but i fail at DEV stuff.
Image
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Counter-attack, with insurgents?

Post by vilhelm123 »

Harrod200 wrote:I'm gonna tinker with the map editor, see if I can get a prototype base on the go...
Hearing that it might actually happen rather than just be another forum idea gives me a warm fuzzy feeling of joy 8-) .
Lots of love
Vilhelm xx
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Counter-attack, with insurgents?

Post by Scot »

Oh sorry... that's me...
Image
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Counter-attack, with insurgents?

Post by Harrod200 »

vilhelm123 wrote:Hearing that it might actually happen rather than just be another forum idea gives me a warm fuzzy feeling of joy 8-) .
Oh there's no way in hell I could make the actual map :D Way beyond my abilities. I might be able to make the skeleton of the map, but stuff like flag orders, timers etc no way :(
404: Signature not found
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Counter-attack, with insurgents?

Post by Harrod200 »

Ok that's an utter failure; I can't work out the editor; it's a PITA.
404: Signature not found
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Counter-attack, with insurgents?

Post by Scot »

Damn.. still no DEV input :(
Image
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Counter-attack, with insurgents?

Post by vilhelm123 »

Harrod200 wrote:Ok that's an utter failure; I can't work out the editor; it's a PITA.
oh well :-)

Regardless its a genius idea mate and I’d recommend you make some sort of map of what you'd like it to look like (minimap top down style) and then see what the dev’s think?
or
Just repost your idea in its own thread so more people can see it for themselves? + maybe some dev input?
Lots of love
Vilhelm xx
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Counter-attack, with insurgents?

Post by Scot »

Image
Forgive the appalling picture. But pretty much you have some spawn points closer to the base, without any pickups, and thats what they are, spawn points. Then you have some further away, with pickups, eg RPG, PKM etc. However for this not to be an RPG and molotov death trap, you have no ammo bags on the insurgent team otherwise you will get someone constantly RPG spamming. Then the counter attack begins, and the brits(in this example) get warriors, scimitars, if the map dictates a merlin, etc, and find the 5 caches on the map.

Discuss...
Image
Post Reply

Return to “PR:BF2 Suggestions”