'[R-DEV wrote:fuzzhead;749068']Have you ever personally been in a server with that amount of players?
my experiences in ArmA have shown me that anymore than 50 players in a PUBLIC (not private) server in ArmA is extremely glitching/laggy/desync/etc. Of course it depends on the mission, scripts server is running,etc. But I have NEVER had a non-glitchy round with above 50 players in ArmA public. Private servers can get away with more... but who knows what the "true" limit is. I sincerely doubt you can get 120 players into a server and everything will be "peachy" with no lag, etc.
Its mostly about what the server can handle i been on servers with more then 50 players with out any problems.

