[Models] US Army Kit Geometry [WIP]

Making or wanting help making your own asset? Check in here
Locked
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Textures] US Army Kit Geometry [WIP]

Post by Z-trooper »

No new PMs here Read :)
Image
"Without geometry, life is pointless"
Grinch
Posts: 42
Joined: 2007-11-16 12:49

Re: [Textures] US Army Kit Geometry [WIP]

Post by Grinch »

Hey Read.

Could you provide me a that low poly model and small tip how did you model the the helmet. Maybe even about the headset.

PM me.

Will try the M4, maybe bad model worth of trying.
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Textures] US Army Kit Geometry [WIP]

Post by Z-trooper »

Grinch wrote:Hey Read.

Could you provide me a that low poly model and small tip how did you model the the helmet. Maybe even about the headset.

PM me.

Will try the M4, maybe bad model worth of trying.
Check your PMs for the standard vBF2 US light player model :)
Image
"Without geometry, life is pointless"
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Textures] US Army Kit Geometry [WIP]

Post by Z-trooper »

Ah, thanks..

done a bit of research on this.. seems that the kit geometry is skinnedmesh after all.. my bad with the confusion. only problem is the rigging/weighting aspect of it.. but we will take that when it comes.

like you pointed out in your mail, it dosnt seem like it was exported correctly.. the .obj file has nothing in it :)
I dont know blender that well, but try again when you get home ;)
Image
"Without geometry, life is pointless"
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

Yeah, I was riding to work this morning and realized I hadn't selected the helmet when I selected 'Export'. Silly me. Anyways, the whole Skinnedmesh thing sounds intriguing. Asigning heavier weights = less jiggle?
I'll email you the .obj in about 6 hrs, but I probably won't have any updates on this until Monday evening.

Everyone: Keep the suggestions coming, kit specific things too. If someone wants to figure out how spare SRAW and Javeline missles are carried/stored, I would appreciate it greatly.

-REad
scarmoe
Posts: 62
Joined: 2008-01-14 03:36

Re: [Textures] US Army Kit Geometry [WIP]

Post by scarmoe »

are we gonna see this ingame for the U.S. Army?
"One ought never to turn one's back on a threatened danger and try to run away from it. If you do that, you will double the danger. But if you meet it promptly and without flinching, you will reduce the danger by half."
- Sir. Winston Churchill
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

scarmoe wrote:are we gonna see this ingame for the U.S. Army?
That's the intended purpose, but it's not up to me...

-REad
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: [Textures] US Army Kit Geometry [WIP]

Post by SGT.JOKER »

perhaps USMC also? or would they be keeping the older models?
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
Image
Image
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

SGT.JOKER wrote:perhaps USMC also? or would they be keeping the older models?
Yes, if this turns out well I'd like to do kit geometries for all factions (Including Insurgents).

Z- Check thy email!

-REad
Last edited by ReadMenace on 2008-08-16 01:48, edited 1 time in total.
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Textures] US Army Kit Geometry [WIP]

Post by Z-trooper »

yea did that.. working on a quick and dirty export of it but the exporter keeps crashing on me.. I'll try another way tomorrow. wish me luck, hehe..
Image
"Without geometry, life is pointless"
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Re: [Textures] US Army Kit Geometry [WIP]

Post by BetterDeadThanRed »

If I could throw in a suggestion real quick, you might want to add NVGs onto each of the models as a different set to be used on night maps. Just a thought.
ImageLeMazing.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

BetterDeadThanRed wrote:If I could throw in a suggestion real quick, you might want to add NVGs onto each of the models as a different set to be used on night maps. Just a thought.
Yeah, if night maps become a common thing I will definitely do this.

Thanks Red. ;)

-REad
Grinch
Posts: 42
Joined: 2007-11-16 12:49

Re: [Textures] US Army Kit Geometry [WIP]

Post by Grinch »

How do I import the light model to Blender?

Thanks, Grinch.
ZZEZ
Retired PR Developer
Posts: 4268
Joined: 2007-07-26 10:10

Re: [Textures] US Army Kit Geometry [WIP]

Post by ZZEZ »

Read if you are interested in the future, IDF needs new kits on the EU models because the ones IDF uses in real are very different to the ones we currently have, we just different vests then all factions ingame.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: [Textures] US Army Kit Geometry [WIP]

Post by Masaq »

Read, looks good. Keep at it :)

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
THE.FIST
Posts: 2036
Joined: 2007-07-11 23:00

Re: [Textures] US Army Kit Geometry [WIP]

Post by THE.FIST »

this face covering material --shouldn't he also cover the nose?
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

[R-CON]THE.FIST wrote:this face covering material --shouldn't he also cover the nose?
Well, that is how I originally made it, but when I modeled the ESS goggles there were compatibility issues, so I had to rework the top edge. If you check out the Shemagh that the Brit player models wear, their noses are uncovered too. :wink:

ZEZZ- Yeah, I'd be delighted to work on community faction kits. If you'd like to start compiling reference pictures of specific gear, and sorting that according to kits, that would be awesome. I hope to finish the models for the US Army kits in late September when I'm back from my honeymoon, so I probably won't do any other work until then.

-REad
Grinch
Posts: 42
Joined: 2007-11-16 12:49

Re: [Textures] US Army Kit Geometry [WIP]

Post by Grinch »

Id like to see plate carrier Readmenace.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

Grinch wrote:Id like to see plate carrier Readmenace.
The IOTV? I'm not at home right now, so I don't have access to any of the files.

I forgot to get back to you about importing the player model. File>Import>Wavefront(.obj) then select the file.

-REad
Locked

Return to “PR:BF2 Community Modding”