Some General Suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Some General Suggestions

Post by AquaticPenguin »

I'm new to these forums and pretty new to the game. I've seen there's a lot of people wanting different types of effect to happen at certain times but I think that would make the game to complex. So here are my suggestions.
  • Make it so that it takes time for the sound to reach the listener. This would make it more realistic but would also add to the confusion and make it more difficult to play. Looking at the already suggested thread this is apparently already in game but I've never noticed it (sound moves at 300m/s or so, maybe it needs to be more pronounced)
  • Players can walk(regains energy), jog(can be kept up for over 500m before you run out of energy and is reasonably fast) and sprint (very fast but can only be sustained for 100m or so). This would make it more tactical
  • I liked someones idea of adrenaline. Perhaps when you get the supression effect and are sprinting you don't lose run energy, this wouldn't mean you're adding another effect but would perhaps make it easier to play.
  • Make it so when you are injured you are less accurate and walk and jog slower.
They're more tweaks than suggestions but I think would make it better.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Some General Suggestions

Post by AquaticPenguin »

Yeah.. I remember there being something similar in Delta Force 2 where you would just slide down the hill if you couldn't climb it.. The climbing mechanics are somewhat irritating at the moment
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Some General Suggestions

Post by Gore »

AquaticPenguin wrote: Make it so that it takes time for the sound to reach the listener.
A friend and me once did that test while having a LAN.
The sound is incredibly slow. If this is messed with the ping would destroy everyones sound.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Some General Suggestions

Post by AquaticPenguin »

If this is messed with the ping would destroy everyones sound
sorry but that didn't make much sense :P Can you elaborate xD
strima
Retired PR Developer
Posts: 2205
Joined: 2007-02-10 15:04

Re: Some General Suggestions

Post by strima »

Peoples ping's would more than likely go through the roof as more data would have to be transmitted to make the sound reach the players at the appropriate time.
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AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Some General Suggestions

Post by AquaticPenguin »

Or the player's computer could delay playing the sound until it was the right time.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Some General Suggestions

Post by Ragni<RangersPL> »

AquaticPenguin wrote:Make it so that it takes time for the sound to reach the listener. This would make it more realistic but would also add to the confusion and make it more difficult to play. Looking at the already suggested thread this is apparently already in game but I've never noticed it (sound moves at 300m/s or so, maybe it needs to be more pronounced)
AFAIK it's already in game, I'm not sure about the "sound speed" in game but I've noticed that kind of effect :roll:
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Some General Suggestions

Post by Spec »

I noticed it too, especialy with grenadier kit. Not sure if this was in .75, an earlier version, or maybe just on LAN/Singleplayer, but it was there for sure.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: Some General Suggestions

Post by Masaq »

Multiple levels of running/movement beyond those existing currently areeeee.... Hardcoded.

Or they'd most likely be in already.

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pwn3ge106
Posts: 145
Joined: 2008-01-26 00:58

Re: Some General Suggestions

Post by pwn3ge106 »

The sound delay is EXTREMELY noticable with the jdam.
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