[Models] US Army Kit Geometry [WIP]
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[T]blackflybro88
- Posts: 250
- Joined: 2008-01-09 03:11
Re: [Textures] US Army Kit Geometry [WIP]
bad a$$ read
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Tonnie
- Retired PR Developer
- Posts: 2014
- Joined: 2007-07-31 14:59
Re: [Textures] US Army Kit Geometry [WIP]
Congrats on the wedding mate. great work here.
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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PlayPR!
- Posts: 1295
- Joined: 2006-08-22 05:04
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77SiCaRiO77
- Retired PR Developer
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- Joined: 2006-05-17 17:44
Re: [Textures] US Army Kit Geometry [WIP]
i agreeIroncomatose wrote:I see what you mean but i really wouldnt mind and think it would be a very cool thing to do.
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Grinch
- Posts: 42
- Joined: 2007-11-16 12:49
Re: [Textures] US Army Kit Geometry [WIP]
Conguralations for your wedding mate from me too! Hope to you all best!
The model looks superb. Myself havent yet finded out how to model the helmet good. By the way. I will try to model the Sopmod M4. Last time it looked kinda cool expect. That the barrel was flat. I will give it an another shot.
Are you thinking to add knee pads for Spec Ops. Alta or Blackhawk desing.
SEALs use IBH helmet and others Mich so remember that. Im thinking to start game project in Blender. With human models like an fps. Part of some sort sf squad. You will make your way up from training to real deal. Like COD 4 or some sorta. I dont know anything about Python coding but about modelling yes. This is an just idea that someday I will ask people to help.
The model looks superb. Myself havent yet finded out how to model the helmet good. By the way. I will try to model the Sopmod M4. Last time it looked kinda cool expect. That the barrel was flat. I will give it an another shot.
Are you thinking to add knee pads for Spec Ops. Alta or Blackhawk desing.
SEALs use IBH helmet and others Mich so remember that. Im thinking to start game project in Blender. With human models like an fps. Part of some sort sf squad. You will make your way up from training to real deal. Like COD 4 or some sorta. I dont know anything about Python coding but about modelling yes. This is an just idea that someday I will ask people to help.
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Ironcomatose
- Posts: 3471
- Joined: 2007-02-21 06:07
Re: [Textures] US Army Kit Geometry [WIP]
Consider .8 your wedding gift. 
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Textures] US Army Kit Geometry [WIP]
A WEDDING GIFT I CAN'T OPEN FOR 3 WEEKS!Ironcomatose wrote:Consider .8 your wedding gift.![]()
Damn all of you!
-REad
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Re: [Textures] US Army Kit Geometry [WIP]
congrats, even if I don't know what everyone is talking about?? What read, text?!
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Textures] US Army Kit Geometry [WIP]
My mind.. blown.Brummy wrote:congrats, even if I don't know what everyone is talking about?? What read, text?!
-REad
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Fat Man Jim
- Posts: 65
- Joined: 2008-01-03 23:03
Re: [Textures] US Army Kit Geometry [WIP]
i know nothing about modeling so this might sound stupid
could we see this with the textures if possible
could we see this with the textures if possible
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ratlover232
- Posts: 269
- Joined: 2007-01-18 00:40
Re: [Textures] US Army Kit Geometry [WIP]
I'm working on getting a UV artist and texturer for the man while he gets ready for his wedding. Odds are, depending on who we find, you should be seeing some textures up within a few weeks.

PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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Xander[nl]
- Posts: 2056
- Joined: 2007-05-24 13:27
Re: [Textures] US Army Kit Geometry [WIP]
I personally don't like the glasses on the medic because they make him too 'nerd' while it should be a really cool kit.
By the way, what about kneepads? Or would that be part of skinning?
By the way, what about kneepads? Or would that be part of skinning?

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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Textures] US Army Kit Geometry [WIP]
Right! Here's the new SpecOps/Sniper kit.'Xander[nl wrote:;786138']I personally don't like the glasses on the medic because they make him too 'nerd' while it should be a really cool kit.
By the way, what about kneepads? Or would that be part of skinning?

Now, someone is getting the RPGs, I don't really care who.
As for the kneepads, they're an integral part of the USMC player models, therefore already done.
-REad
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ratlover232
- Posts: 269
- Joined: 2007-01-18 00:40
Re: [Textures] US Army Kit Geometry [WIP]
Give them to that guy, he looks like he needs them.

PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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Panzerfire
- Posts: 1717
- Joined: 2008-03-19 01:37
Re: [Textures] US Army Kit Geometry [WIP]
Do want!ReadMenace wrote:Right! Here's the new SpecOps/Sniper kit.
![]()
I would seriously go "WTF?!" if I saw that in the servers
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ratlover232
- Posts: 269
- Joined: 2007-01-18 00:40
Re: [Textures] US Army Kit Geometry [WIP]
My question is, where the hell did you find that picture?

PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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Rambo Hunter
- Posts: 1899
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ratlover232
- Posts: 269
- Joined: 2007-01-18 00:40
Re: [Textures] US Army Kit Geometry [WIP]
Oh my god. Incredible.

PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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Cheeseman
- Retired PR Developer
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- Joined: 2006-11-12 06:23
Re: [Textures] US Army Kit Geometry [WIP]
That's Elton John in one of his concerts.ratlover232 wrote:My question is, where the hell did you find that picture?
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Textures] US Army Kit Geometry [WIP]
I was hoping Cheese was dropping in to pay his respects, but instead he just wanted to talk about 1337 SpecOps.[R-DEV]Cheeseman wrote:That's Elton John in one of his concerts.
Any progress Ratmilk?
-REad







