CHANGES TO KITS
Sniper kit
-change M24 to semi-automatic sniper rifle. ex - KAC SASS M110 for US ARMY SNIPERS
-change M24 to M40A3 for US MARINE SNIPERS
Marksmen kit
-change M14 to more recent, MK 14 mod 0/1 (EBR - enhanced battle rifle)
OR
change M14 for SDM-R (squad designated marksmen rifle) for US ARMY FORCES
-change M14 to either M14 DMR (designated marksmen rifle) or SAM-R (squad advanced marksmen rifle) for US MARINE FORCES
ADDITIONS TO KITS
Automatic Rifleman
-add sights onto M249 saw (elcan, aimpoint, eotech, etc)
-Add heavy automatic rifleman kit that includes ....
7.62mm machine gun. ex -M240B, M60E4 (both with sights)
1 Smoke Grenade
Binoculars
1 Field Dressing
Knife
Entrenching Tool
Spawn kits (regular ones)
-add more sights (ex - Eotech, eotech with magnifier, elcan, trijicon reflex and ironsights) for both M4 carbine and M16A4
-add more riflemen classes with different optics (elcan, eotech, ironsights)
with front-grips
-add M14 EBR with regular riflemen equipment (grenades, field dressing etc) as LIMITED RIFLEMEN CLASS
-*add an-peq on to primary weapon (rifle and machine gun and if semi-auto
sniper rifles are added in)
Special Operations
-add M203 gl, different sights (acog, elcan, eotech with or without magnifier) and suppressor to beefin up the spec ops rifle
OR
change M4A1 to Mk 18 mod 0/1 with front-grip and suppressor
-change M9 pistol to Mk 23 mod 0 or Hk USP
-*add an peq
Pilot
-add MP5n as pdw(personal defense weapon)
Sniper kit
-add Barrett M107 as a LIMITED SNIPER KIT with same sniper equipment
-add a assault rifle with very limited ammo (one magazine)as a backup weapon
* - this means if only dark maps are added were the players play missions in the dark and then the an peq would come in handy xD
So if you have any more idea's or any comments please post them




