Aimpoint m68

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Armalite-556x45
Posts: 29
Joined: 2008-09-20 03:22

Aimpoint m68

Post by Armalite-556x45 »

The Aimpoint M68 is all wrong.

1. In the real m68, the dot is not fixed in the sight, it moves when the shooters head moves. The dot is fixed to the point of impact.

2. The dot is WAY too big. The real M68 has 4 MOA dot. This one looks like 20 MOA.

3. It is too dim. Maybe yall can turn up the brightness a little bit.

If you want I have an aimpoint, I can take detailed pictures.
Last edited by Armalite-556x45 on 2008-09-20 03:43, edited 1 time in total.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Aimpoint m68

Post by Chuc »

Please do. Bear in mind that we have limitations as to how to render the dot and it will never be 100% accurate.
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waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: Aimpoint m68

Post by waldo_ii »

I agree that the aimpoint dot is too big, but #1 is impossible. It's an engine limitation, sorry.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Aimpoint m68

Post by DeltaFart »

how does the Tavors work? It looked like 3D sights with dots, maybe that could be done?
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: Aimpoint m68

Post by ReaperMAC »

I do wish the aimpoint was a little brighter.
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: Aimpoint m68

Post by Jaymz »

Armalite-556x45 wrote: If you want I have an aimpoint, I can take detailed pictures.
Please do, my homeboy Chuc here wants to make the Aimpoints all 3d as well.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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