Here is a bunch of ideas i've had.
Training
When ever i go on a training server (usualy kashan, as it seems to be the only training map thats ever actualy on) there is always arguing about people at infantry training and spawns getting raped by choppers and armor.
So i think training maps should be set out something like this:
Air training - A map featuring only aircraft
Armor training - A map featuring only Armor
Infantry training - A map featuring only infantry combat
The maps used could even be specialy made for training, e.g. for air training, a large open map with large air bases and a no fly zone over each base for the oposing team to help prevent base rape.
Usable mortars and artilery
On Forgotten Hope 2 they have mortar and arty positions which can be used by players, a similar system to this could be used only adapted for PR. It could even be used to replace the current area attack system.
AT mines
Also on FH2 are AT mines that can be buried rather that just placed on the ground for everyone to see. Being able to do this on PR would make AT mines more effective and useful sine there more difficult to see. This could also alow use of a mine detector for the enginer class.
Safer maedical attention
I always find that people tend to get critacly wounded in places that just thinking about reviving them would get you killed. So i was thinking that medics aswell as all classes sould be able to drag a criticaly wounded persons body to somewhere safe, rather than getting medical attention in a cloud of smoke where bullets are still being shot.
Idea pack 1
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daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
Re: Idea pack 1
Been already suggested. Arguments against it are that it would take even more people away from the fight itself, and that modern artillery is way more accurate than its WWII counterpart.A$$kickers wrote: Usable mortars and artilery
On Forgotten Hope 2 they have mortar and arty positions which can be used by players, a similar system to this could be used only adapted for PR. It could even be used to replace the current area attack system.
Seems like a good idea, but it'd require a whole new complicated system of mine detection and removal. Engineers already carry a lot of ****, and you wouldn't even be able to give them a metal detector without hacking more slots in. On top of that, you'd probably want mine clearing vehicles and whatnot. Also, I'm pretty sure this has been suggested.AT mines
Also on FH2 are AT mines that can be buried rather that just placed on the ground for everyone to see. Being able to do this on PR would make AT mines more effective and useful sine there more difficult to see. This could also alow use of a mine detector for the enginer class.
It's been suggested, and it's impossible. Right now, the revive system kinda makes up for that. Being revived gives you no combat capability, but allows you to crawl back to cover, instead of being dragged there.Safer maedical attention
I always find that people tend to get critacly wounded in places that just thinking about reviving them would get you killed. So i was thinking that medics aswell as all classes sould be able to drag a criticaly wounded persons body to somewhere safe, rather than getting medical attention in a cloud of smoke where bullets are still being shot.

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hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: Idea pack 1
Training
Not a bad idea. Because at the moment lot of players play train kashan like a normal map and many of them start crying if the getting killed in the bombing area.
AT mines
Agree also wondering why isnt this allready ingame. And i cant agree with the argument that the engineer allready carry so much stuff. You normal dont detect mines in the field, so a metal detector is would be a realcrap.
But i also think this is suggested before.
Not a bad idea. Because at the moment lot of players play train kashan like a normal map and many of them start crying if the getting killed in the bombing area.
AT mines
Agree also wondering why isnt this allready ingame. And i cant agree with the argument that the engineer allready carry so much stuff. You normal dont detect mines in the field, so a metal detector is would be a realcrap.
But i also think this is suggested before.
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Re: Idea pack 1
Training and AT mines are the only remotely new things. And even mines Im like 70% sure its been brought up a ton of times. 
dragging is hardcoded, mortars have been brought up tons and were in the works at one point, and mines...well, just been brought up before...
dragging is hardcoded, mortars have been brought up tons and were in the works at one point, and mines...well, just been brought up before...
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the other Steve
- Posts: 109
- Joined: 2008-09-15 20:51
Re: Idea pack 1
agree on the training maps. maybe specialy disignt maps out-of-bounds of PR, like a arena,
the air map should be desert, symetrical whit 2 ridges whit 1 pass for spotterjeeps while in the middle is a bunker like area whit the bombing range.
tank combat, could be like air, or chinese like whit hills and some mauntains etc
infantry should be small, like 16-32 map, either a city district or forest.
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burried mines,
well, i stay neutral whit this one, currently mines are very effective when placed, hidden or not, becouse no one expects them, and they are rare (1 for each engieenier) the fact that they are visible lessens the effect of "ARG ST....." becouse it was your fault, or you could expect them. im neutral
the air map should be desert, symetrical whit 2 ridges whit 1 pass for spotterjeeps while in the middle is a bunker like area whit the bombing range.
tank combat, could be like air, or chinese like whit hills and some mauntains etc
infantry should be small, like 16-32 map, either a city district or forest.
===
burried mines,
well, i stay neutral whit this one, currently mines are very effective when placed, hidden or not, becouse no one expects them, and they are rare (1 for each engieenier) the fact that they are visible lessens the effect of "ARG ST....." becouse it was your fault, or you could expect them. im neutral
This thing all things devours:
Birds, beasts, trees, flowers;
Gnaws iron, bites steel;
Grinds hard stones to meal;
Slays king, ruins town,
And beats high mountain down.
Birds, beasts, trees, flowers;
Gnaws iron, bites steel;
Grinds hard stones to meal;
Slays king, ruins town,
And beats high mountain down.
