new run/sprint animations
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Chammy
- Posts: 229
- Joined: 2007-01-22 06:15
new run/sprint animations
I was wondering if the run and sprint animations will be fixed. I noticed that when running or sprinting , when watching another person sprint it does not match when you yourself is sprinting, the sound when sprinting. When sprinting we should look like we are hauling ***. But the sound in 1st person does not match. And running does not match either. any one have the same idea?
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AgentMongoose
- Posts: 265
- Joined: 2008-09-02 19:03
Re: new run/sprint animations
Umm Pics please- Amz way lost.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: new run/sprint animations
is this the same kinda thing as how the sounds/animations are too fast in first person when crouched and moving compared to looking at one of your buddies?
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Chammy
- Posts: 229
- Joined: 2007-01-22 06:15
Re: new run/sprint animations
Exactly, not only that, when sprinting in combat, I mean, we should hear ourselves actually running fast, in the game it sounds as if we're just jogging. The jogging part should be if we weren't sprinting.
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ivan_the_bad
- Posts: 14
- Joined: 2008-04-30 03:24
Re: new run/sprint animations
I agree i think it would be good to hear different sound for when sprinting and and jogging maybe some kit jingling too or something.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
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ghOst819
- Posts: 209
- Joined: 2008-10-16 22:10
Re: new run/sprint animations
Yeah i like this idea to,i would also like to see the gun facing the ground by the hip in one hand(if you guys know what im talking about) when in sprint since you cant shoot anyways. They keep the gun pointed down when running so it doesnt misfire and hit a teamate.
http://www.murdoconline.net/2008/marine ... in_hit.jpg
http://www.murdoconline.net/2008/marine ... in_hit.jpg
Last edited by ghOst819 on 2008-11-28 07:36, edited 3 times in total.
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Raegron
- Posts: 87
- Joined: 2007-05-27 12:56
Re: new run/sprint animations
I believe if you want different animations, you have to animate this for all weapons. Same thing was done with the "vanilla roll" that was taken out when going prone. It can be done, but is a LOT of work.
I do like the idea, but for me it's only to have more natural movement, if that's possible within the engine limits.
I do like the idea, but for me it's only to have more natural movement, if that's possible within the engine limits.

