Realism with vehicles

Suggestions from our community members for PR:BF2. Read the stickies before posting.
SpookyEight
Posts: 9
Joined: 2008-11-29 19:46

Re: Realism with viechles.

Post by SpookyEight »

lol Ya'll took this past the point I never stated I wanted to see those kits in perticular driving or gunning I stated I thought it was retarded that only engineer's and officers could drive certain vehicles. I stated after he brought up having AT in an APC, that it was possible for an APC or 1151 loadout of AT4's. Then this Badmojo' stoner kid comes through and completely throws it out of context. And I don't have an attitude about being in the military. It's just annoying when some one's trying to tell you whats realism when he hasn't done shit. Hell if I would've known you all were stubborn about ideas I wouldn't of said shit. Must be a touchy subject.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Realism with vehicles

Post by Spec »

Its mainly a gameplay and less of a realism thing i think. I belive you that more soldiers can drive those vehicles than shown in PR, but it might simply be abused by snipers and spec ops jumping into APC's and driving off alone. (Though Special Forces IRL would certainly be able to drive those)
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Realism with vehicles

Post by fuzzhead »

Not a problem Spooky, but just read my post, yes, changes are being made. I cant be more specific at this time, but officer and combat engineer vehicle restricted positions are being changed.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Re: Realism with vehicles

Post by $kelet0r »

Have you played PR yet Spooky? Humvees and equivalents are drivable by every player ingame so the complaint is moot. The restriction on deuce and a half trucks and equivalents is because they are logistical vehicles ingame and having a logistical unit ingame takes from the 32 per side limit that the game is stuck with. And like Fuzz said, the game is still evolving with each release so nothing is set in stone...
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Realism with vehicles

Post by Tirak »

I call bullshit with his "Y'all" ****. Constructive criticism and reasonable suggestions are always welcome on these forums, attitudes like yours are not. You have a problem with people, PM them, Xfire them, find them in game, this forum is to remain free of drama.
SpookyEight
Posts: 9
Joined: 2008-11-29 19:46

Re: Realism with vehicles

Post by SpookyEight »

Alright cool then man. My bad.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Realism with viechles.

Post by badmojo420 »

SpookyEight wrote:lol Ya'll took this past the point I never stated I wanted to see those kits in perticular driving or gunning...
Oh rly?
I'm sorry but the whole having to get a crew member kit to drive certain vehicle's is not realistic. At least for the 5 Ton's and APC's.


Now i'm just a civilian stoner, so maybe i'm too stoned and this is all going over my head, but it seems like you did state you wanted APC crew to have any kit.
SpookyEight
Posts: 9
Joined: 2008-11-29 19:46

Re: Realism with viechles.

Post by SpookyEight »

badmojo420 wrote:Oh rly?



Now i'm just a civilian stoner, so maybe i'm too stoned and this is all going over my head, but it seems like you did state you wanted APC crew to have any kit.
It's been dropped already pal. Yeah and I wonder where I figured you were a civilian stoner... with a name like badmojo[420] I wonder why someone would think such.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Realism with vehicles

Post by fuzzhead »

Question answered. thread closed.
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