Top 5 Things you'd change/add in 0.85

General discussion of the Project Reality: BF2 modification.
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Smuke
Posts: 877
Joined: 2007-09-25 16:21

Top 5 Things you'd change/add in 0.85

Post by Smuke »

Mine would be:

1) RP system
2) More british maps
3) Make Com match kashan a proper map
4) Make Basrah V2 a proper make
5) Make insurgents more fun

Discuss!
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In-Game Name: SmukeUK
Wild_Bill: Smuke, you are a true ninja!.
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: Top 5 Things you'd change/add in 0.85

Post by Spaz »

Its easy to say what you want changed.

Tell them how you want it to be changed and why. If not this thread fails.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Top 5 Things you'd change/add in 0.85

Post by Rudd »

1) have an intrinsic hitfixer program for PR (yes, I know you can type it, but blah)
2) Chopper climb rate increase (I know its hard to do, but meh :wink:
3) Collaborator spawn times decrease a little
4) Deviation (I LOVE what the dev journal has been saying, looking forward to it)
5) Moar maps (again, loving the dev journal updates, looking foward to it)

but I dunno about Basrah V2, seems odd having americans on it again given the map name, change the name or don't have it...and also MP5? meh...seems to be taking license with the mod.RP system is gold atm, insurgents ARE FUN! :P
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evya
Posts: 207
Joined: 2008-08-17 11:21

Re: Top 5 Things you'd change/add in 0.85

Post by evya »

1-IDF force
2-IDF force
3-IDF force
4-Basrah fixed
5-insurgents fixed
[6-IDF force]
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Top 5 Things you'd change/add in 0.85

Post by =Romagnolo= »

1) Adjust or less deviation
2) Kashan with that different lighting
3) A lot of more insurgents spawn points, like older Barahs
4) Fast-ropes
5) Fast-ropes
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
martov
Posts: 238
Joined: 2008-10-07 19:18

Re: Top 5 Things you'd change/add in 0.85

Post by martov »

1)sharing mags and granades, take out ammo bag so that AT must reload from point 2.
https://www.realitymod.com/forum/f18-pr ... ition.html
2)air droppable supplies for commander in 2 or 1 ammo boxes, not crates.

3) parachutes for spec ops and wirecutter for cutting razor wire/barracuda's airfield's wire-fence/disable veicules for spec ops.

4)engeneer with 2 SLAMS (NO c4), with little blast radious but big damage (for little demolition, can't destroy bridges or firebases ,only mounted machinguns or sandbags)

5)insurgents respawn from houses near ammo caches, so that it represents the people who are arming up in the proximities of the caches, and that explains where they got the guns.

6) (please lol) smoke granades for cell leader/civilian, oh, I also want fastropes :D
pclipse_teh_owner
Posts: 440
Joined: 2008-01-20 15:07

Re: Top 5 Things you'd change/add in 0.85

Post by pclipse_teh_owner »

Add the Polish and Canadian FORCES!!!!
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Top 5 Things you'd change/add in 0.85

Post by CodeRedFox »

pclipse_teh_owner wrote:Add the Polish and Canadian FORCES!!!!
How about 3 more champ. :razz:
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"apcs, like dogs can't look up" - Dr2B Rudd
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Top 5 Things you'd change/add in 0.85

Post by =Romagnolo= »

[R-DEV]CodeRedFox wrote:How about 3 more champ. :razz:
Russians, IDF and german ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: Top 5 Things you'd change/add in 0.85

Post by motherdear »

nope russians, taliban and I believe a MEC Reserve Faction without armor.

that's what i got from the changelog at least.
drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: Top 5 Things you'd change/add in 0.85

Post by drs79 »

1. Less people complaining about assets/why they can't drive a solo tank, why they can't do this or that.....

2. players who join a squad to obtain a sniper kit then leave a squad would automatically suicide/kicked from server for 5mins due to negative score/hindering team-play and be told lone wolfs don't survive in project reality.

3. Players who complain about team stacking because they couldn't switch to a side before the previous round ended should be kicked automatically by the server for 5mins.

4. kids playing PR who are under the recommended age that BF2 is labeled for and who act immature in game and who curse constantly should have a recording sent to their house for their parents to hear.

5. Complainers in general should be kicked instantly via the server for a 5min pout/whambulance session

- All kicks would be recognized by the server i.e. words added to language filters, so then players would not cry and complain of admin abuse, and that would allow admins to pay attention to bigger matters that don't include people whining and complaining and who think because they are on a server they require the admins attention 24/7 all the while distracted other players who are playing as a team.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Top 5 Things you'd change/add in 0.85

Post by Gore »

1. Only team-oriented players.
2. More maps.
3. Old grenadelauncher sight.
4. Hitbox.

5. A kit with dual-wield gatlings with 2k each and a medic bag, 5 nades, a LAT and a shovel.

:D
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Top 5 Things you'd change/add in 0.85

Post by Spec »

1. Readjusting deviation, especialy for Marksman Rifles.
2. Minor changes in animations. Especialy Field dressings, grenades (since often double-drawn), pistol (need to be a little bit slower in drawing)
3. Fixing any game bugs and problems, such as lag, bugs etc. (800x600 = no game problem, map bugs such as the command post of the US on Muttrah not working correctly etc)
4. Changes to insurgency, especialy preventing civilian kills. Personaly, I'd make them a BIT easier to see and remove the rocks AND binocs. They should NOT have ANY directly offensive item. They should focus on observing and assisting. Killing them while they are close to insurgents should be legal. Killing them otherwise should be punished a lot harder, including ticket loss for the US/UK.
5. Including and changing content. (Equipment, Kits, Vehicles, Factions, maybe maps...)
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Top 5 Things you'd change/add in 0.85

Post by jbgeezer »

1.Russian forces
2.Devitaion changes(make it possible to hit something)
3.Set correct view position on abrams and other vehicles where this is wrong now
4.Ak 74 for insurgents(espcesially taliban need this)
5.Less recoil(set to realistic, not exragated)
6.Closer zoom on iron sights so they can be used at long range
Live by the sword, die by the sword...

Ingame:G-LockCobra
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Raniak
Posts: 968
Joined: 2007-01-25 01:31

Re: Top 5 Things you'd change/add in 0.85

Post by Raniak »

1. Mod the players.

Seriously, they have been working on that for so long. They should stop having fun with all their whores and start working on that mind controlling device.
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Top 5 Things you'd change/add in 0.85

Post by Ragni<RangersPL> »

1. Old destruction system for bunkers and firebases... no more knifing radios
2. New timer detonated C4 for Engie (or SLAMs)
3. Change to rally point system, abillity to spawn on it is blocked (instead of overrun) when three enemy sodiers are close to it
4. The same spawn blocking system for bunkers and firebases to avoid spawn camping when enemy soldies are around (planting C4).
5. 114 players per server ;)

No offence to anyone, this mod is great anyway :D
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: Top 5 Things you'd change/add in 0.85

Post by Nitneuc »

1) Fix instant prone issue (I know Devs agree with that but don't find a proper way to do it with BF2 engine ; unfortunately)
2) Fix G3's ironsight so you can see something through it (This would just make my day, I love this weapon).
3) Decrease the maximum cone of fire for most weapons to make them more QCB-friendly (the minimum one seems alright to me, except for the marksman).
4) Introducing more possibilities of indirect fire (like JDAM or Arty/mortars) to make life easier for attackers.
5) Make Barracuda more US-friendly by making 2 flags attackable on the beginning.
Many thanks to everyone involved in the making of the best videogaming experience ever !
Meow
Posts: 35
Joined: 2008-12-02 11:01

Re: Top 5 Things you'd change/add in 0.85

Post by Meow »

1. Fix Ironsights (bring back the old version or a slight modification of it)
2. Fix grenade power/damage radius and sounds especially for the grenadier (right now they feel and sound like 60mm mortars).
3. Fix Ironsights
4. Russian or German forces, wouldnt mind both
5. Fix ironsights
sunshine1991
Posts: 130
Joined: 2007-10-03 23:32

Re: Top 5 Things you'd change/add in 0.85

Post by sunshine1991 »

1)more city maps
2)less UK maps
3)more USMC maps
4)more sprint
5)al basrah v2
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: Top 5 Things you'd change/add in 0.85

Post by daranz »

1. Faster sprint regen
2. A bit tighter deviation, not too much. As somebody who uses ironsights 80% of the time, I'm glad everybody else isn't a marksman anymore. Circlestrafing in CQB has to go, though.
3. Reduction of the dragged out animations for AR kits (in, as far as I know)
4. Removal of civilian spawntimes that make me want to claw my face off after 20 minutes of playing (actual 10 minutes of playing)
5. Engineers getting explosives of some sort. Timed is fine.

I love the new FB and RP systems, so leave those alone.
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