New island assault map
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entelin
- Posts: 48
- Joined: 2007-11-26 19:51
New island assault map
Both sides start on their own carrier or airbase on opposite sides of the map.
In the middle there's a decent sized island with 2 CP's which are neutral at the start of the map, each team would have to load up in choppers / boats, and assault the island.
I imagine a jungle type environment, with rice patty clearings and huts. Chinese or MEC vs US, or mabe even MEC vs China havn't done that yet!
In the middle there's a decent sized island with 2 CP's which are neutral at the start of the map, each team would have to load up in choppers / boats, and assault the island.
I imagine a jungle type environment, with rice patty clearings and huts. Chinese or MEC vs US, or mabe even MEC vs China havn't done that yet!
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: New island assault map
Well ask yourself this: Why would both forces want the island? On an island where the PLA is present the US just wants to kill there military base. But if theres nothing on it, why would they even bother wasting lives over it?
So some huts are not gonna cut it. Maybe its a tactical position and theres an old airfield or maybe even a nuclear facility.
!
So some huts are not gonna cut it. Maybe its a tactical position and theres an old airfield or maybe even a nuclear facility.
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unrealalex
- Posts: 1595
- Joined: 2007-07-29 21:51
Re: New island assault map
Wasn't someone on PR remaking Wake Island or am i imagining things?
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entelin
- Posts: 48
- Joined: 2007-11-26 19:51
Re: New island assault map
Sure why not, its just the general layout that I'm interested in. Mabe the island is in a strategic location as part of a larger war, there was a lot of examples of that in ww2, midway for example.
Or mabe the island is inhabited by a group of people whos government has decided to start some ethnic cleansing or invasion of a defenseless country, and the US/MEC/China forces are going in to prevent them from starting it.
But I certainly wouldn't be opposed to putting some kind of factory installation on there, or nuclear plant, whatever works.
Theres plenty of examples where meaningless land has been fought over as part of an overall strategic interest.
Besides its not like it matters anyway, look at kashan, theres empty bunkers in the middle of a desert at the start of the map. Do we care why they are unoccupied? not really. In road to kyongonsomething do we care why the village starts unoccupied? nope. Or how about Qwai River, Operation Ghost Train, Al Kufrah Oilfield, Bi Ming, EJOD Desert, Fools Road, Sunset City, pick a map it doesn't matter, you have to assume that as part of a larger war fighting over whatever it is has meaning.
Or in the case of many real wars, your meaning could be almost entirely dogmatic in nature and have nothing at all to do with strategy or common sense.
Or mabe the island is inhabited by a group of people whos government has decided to start some ethnic cleansing or invasion of a defenseless country, and the US/MEC/China forces are going in to prevent them from starting it.
But I certainly wouldn't be opposed to putting some kind of factory installation on there, or nuclear plant, whatever works.
Theres plenty of examples where meaningless land has been fought over as part of an overall strategic interest.
Besides its not like it matters anyway, look at kashan, theres empty bunkers in the middle of a desert at the start of the map. Do we care why they are unoccupied? not really. In road to kyongonsomething do we care why the village starts unoccupied? nope. Or how about Qwai River, Operation Ghost Train, Al Kufrah Oilfield, Bi Ming, EJOD Desert, Fools Road, Sunset City, pick a map it doesn't matter, you have to assume that as part of a larger war fighting over whatever it is has meaning.
Or in the case of many real wars, your meaning could be almost entirely dogmatic in nature and have nothing at all to do with strategy or common sense.
Last edited by entelin on 2008-12-04 08:40, edited 1 time in total.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: New island assault map
Well there was a re-make of Wake Island with exactly what you're saying going on. However it kinda failed and is no longer alive, which is a real shame.
Now the general reply to these things from the DEVs is go out and make the map! If you have the time of course, but that is how others became DEVs. However you might be lucky and a DEV who doesn't have a map anymore might realise 'hallelujah this is what i wanted'
But the chances are slim, so if you want a map like this in PR, either hope that a DEV or mapper will see this and cry hallelujah, or make it yourself 
In this case you are lucky, Mr Hugjass is making something like it for ya
Now the general reply to these things from the DEVs is go out and make the map! If you have the time of course, but that is how others became DEVs. However you might be lucky and a DEV who doesn't have a map anymore might realise 'hallelujah this is what i wanted'
In this case you are lucky, Mr Hugjass is making something like it for ya

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entelin
- Posts: 48
- Joined: 2007-11-26 19:51
Re: New island assault map
I was kinda hoping for the hallelujah effect personally. I'm not a mapper so that's about all I can do 
HughJass: Yeah your map looks pretty cool so far, really close to the layout I had in my head. I like the idea of having towns separated by jungle. The vehicle layout might need to be tweaked a bit though, and thats *a lot* of CP's, more than any other pr map I think thats something the devs frown on for inclusion.
HughJass: Yeah your map looks pretty cool so far, really close to the layout I had in my head. I like the idea of having towns separated by jungle. The vehicle layout might need to be tweaked a bit though, and thats *a lot* of CP's, more than any other pr map I think thats something the devs frown on for inclusion.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: New island assault map
yeah about the cp's, i may make it aas v3. So like in Operation Barracuda, you will have a random layout of CP's when you play, unlike aas v2, where the control points are the same everytime.entelin wrote:I was kinda hoping for the hallelujah effect personally. I'm not a mapper so that's about all I can do
HughJass: Yeah your map looks pretty cool so far, really close to the layout I had in my head. I like the idea of having towns separated by jungle. The vehicle layout might need to be tweaked a bit though, and thats *a lot* of CP's, more than any other pr map I think thats something the devs frown on for inclusion.
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Skodz
- Posts: 791
- Joined: 2007-05-26 06:31
Re: New island assault map
This make me think of Operation Clean Sweep on vBF2.

Just gotta make both team assaulting it.

Just gotta make both team assaulting it.
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Harrod200
- Posts: 3055
- Joined: 2007-09-07 12:08
Re: New island assault map
Good idea, though these days location alone isn't sufficient to justify such a large battle over just a small island, especialy if it's just a few paddy fields.
I can foresee this sort of map;
US Carrier (Uncap) -> Northern shore LZ <-> Abandoned misile silo <-> Southern shore LZ <- Chinese Carrier
The LZs would both be fairly open, with little cover other than a smattering of hedgehogs, also a couple of sea-facing bunkers (similar to the N/S Bunker complexes on OP Barracuda).
The Silo complex would be a large military facility surrounded by a chain fence, with multiple breaches all around. There would be a lot of cover, between various buildings (as expected to be found on a 60's-70's military base), with the flag and cap area located in one of the Kashan bunkers.
Between the missile base and LZs would be a densely wooded area (OGT density), spotted with paddy fields and other clearings just large enough for a skilled LB pilot to set down in, or for a Bunker/FB to be built.
Don't mean to hijack the thread, and like you I'm not a mapper so it's annoying at times to make map suggestions without being able to do anything about it myself. Can't follow tutorials for a damn either, so they're useless to me.
I can foresee this sort of map;
US Carrier (Uncap) -> Northern shore LZ <-> Abandoned misile silo <-> Southern shore LZ <- Chinese Carrier
The LZs would both be fairly open, with little cover other than a smattering of hedgehogs, also a couple of sea-facing bunkers (similar to the N/S Bunker complexes on OP Barracuda).
The Silo complex would be a large military facility surrounded by a chain fence, with multiple breaches all around. There would be a lot of cover, between various buildings (as expected to be found on a 60's-70's military base), with the flag and cap area located in one of the Kashan bunkers.
Between the missile base and LZs would be a densely wooded area (OGT density), spotted with paddy fields and other clearings just large enough for a skilled LB pilot to set down in, or for a Bunker/FB to be built.
Don't mean to hijack the thread, and like you I'm not a mapper so it's annoying at times to make map suggestions without being able to do anything about it myself. Can't follow tutorials for a damn either, so they're useless to me.
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PlaynCool
- Posts: 711
- Joined: 2008-04-06 21:51
Re: New island assault map
Well, US is attacking some country, and they need an island near theyr territory to set a base with airfield, or somthing like this, and the attacked country sent a carrier to prevent US forces getting on the island, i like the idea for a two villages separated with jungle,(somthing Vietnamy stile)
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: New island assault map
Midway any one?
Problem with this, China is the only real one who would be slightly able to do this but there is a problem, China has NO aircraft carriers in r/l. The closest thing they have to a carrier is a old Russian carrier that is 1/2 made and they brought off the Ukraine when the USSR collapsed and they had no more money to fund the rest of its construction. This carrier has no certain future, it may never be completed, it may only be used as a training vassal for when China finally builds some of its own carriers (thou no plans are in the works as far as any one outside of China can tell) and no one really knows what is happening with it for sure.
So the other only real candidate for this is the Russians since Russia do have a few carriers, one being the same as the one China brought off the Ukraine.
The real problem here is making a carrier is a mammoth task that would take months of hard work and only really feasible if you have someone who is fully dedicated to working on the project for a long period of time and knows exactly what they are doing with lots and lots of refs.
Not something I would consider for a short term project
Problem with this, China is the only real one who would be slightly able to do this but there is a problem, China has NO aircraft carriers in r/l. The closest thing they have to a carrier is a old Russian carrier that is 1/2 made and they brought off the Ukraine when the USSR collapsed and they had no more money to fund the rest of its construction. This carrier has no certain future, it may never be completed, it may only be used as a training vassal for when China finally builds some of its own carriers (thou no plans are in the works as far as any one outside of China can tell) and no one really knows what is happening with it for sure.
So the other only real candidate for this is the Russians since Russia do have a few carriers, one being the same as the one China brought off the Ukraine.
The real problem here is making a carrier is a mammoth task that would take months of hard work and only really feasible if you have someone who is fully dedicated to working on the project for a long period of time and knows exactly what they are doing with lots and lots of refs.
Not something I would consider for a short term project
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: New island assault map
modified oil tanker? i know they got lots of those.
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entelin
- Posts: 48
- Joined: 2007-11-26 19:51
Re: New island assault map
Well I was assuming that you would have the US side with a carrier, and just make the other side have a small plot of land away from the island on the edge of the map. The idea there would be that that plot of land would be mabe the edge of another island held by the MEC or Chinese forces. No need to make a whole carrier for just one map.

lol, hey mabe its time to make a new faction, Somali Pirates. They would have their oil tanker, Russian tanks and other weapons VS China or the USmodified oil tanker? i know they got lots of those.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: New island assault map
well I read on your first post that both sides gets there own carrier but ye, you could have a small corner of the map with a small PLA island or w/e with a air strip on it but all in all, more realistic to have 2 carriers since in r/l the island with the air strip on it would most likely be the main objective.
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: New island assault map
Id be nice to see the map in the PR, wonder how it would be played 
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