Top 5 Things you'd change/add in 0.85

General discussion of the Project Reality: BF2 modification.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Top 5 Things you'd change/add in 0.85

Post by gazzthompson »

juduszero wrote: thats fair enough,its just when you are under fire you do everything with a fairly strong sense of urgency,as fast as you can in otherwords,and there are times when i just want to shout at the screen and tell my guy to hurry the feck up.and yes i am serving with the royal signals at the moment.
thats perfectly understandable , even i have got angry at the sprint :lol:
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Top 5 Things you'd change/add in 0.85

Post by Tirak »

juduszero wrote: under nato and UN law we are not allowed to use anti personel mines or boobytraps,we are however able to use anti vehicle mines.
You misunderstand the treaty, no persistent booby traps are allowed. Command detonated mines or any form of "smart" mines are allowed. In addition to that, the treaty states that any mining that occurs must be undone once the field is no longer necessary. Therefore, any mine that is persistent and independent is illegal under such treaties as the Ottawa Treaty, a claymore, which is standard remote detonated, though modifications can make it independent, is perfectly legal under international law.
juduszero
Posts: 22
Joined: 2008-04-11 23:01

Re: Top 5 Things you'd change/add in 0.85

Post by juduszero »

Tirak wrote:You misunderstand the treaty, no persistent booby traps are allowed. Command detonated mines or any form of "smart" mines are allowed. In addition to that, the treaty states that any mining that occurs must be undone once the field is no longer necessary. Therefore, any mine that is persistent and independent is illegal under such treaties as the Ottawa Treaty, a claymore, which is standard remote detonated, though modifications can make it independent, is perfectly legal under international law.
well ok then,since i dont work in that field we only had a quick lecture on ROE in basic,we were simply told we dont use anti personel mines,maybe its just a british army thing i dont know,but im pretty sure we dont use them.
Cimeto
Posts: 5
Joined: 2008-12-03 17:24

Re: Top 5 Things you'd change/add in 0.85

Post by Cimeto »

1) Explosives for the engineer (C4, SLAM) or a system to break metalic fences or barbed wire (maybe similar to the the destructible walls or doors). Now, no more already broken fences, engineers could open alternative ways for the squad.

2)Deadlier small arms (then the firefights could be more serious and dangerous) More use of the "wounded" condition. (But more work for the medics)

3)Commanders necesary. (I missed the commander game squad coordination of previous versions)

4)Maybe another kind of missions. For example, rescue and extraction in the Colombian jungle against the FARC (maybe modding the militia maps and "nation" to a jungle map) (is only an idea, don´t kill me :o ops :)

5)In insurgents map, if the insurgents are not going to have rally points, maybe they would not loose their spawnpoints when the other team destroy their weapons caches. (I think that with this change, the "occidental" team will still have the same dangerous situation as in the beginning of the round.

Thinks i dream about. (But BF2 can not handle, i think)

- 128 players (maybe in the next Battlefield game?)
- Possibility to calculate armor penetration, ricochet and all those good things we can see in wargames and war and tactics simulation (Red Orchestra game has some of this)
- Wound simulation. (Legs, arms, etc) like in the good old Operation Flashpoint
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Top 5 Things you'd change/add in 0.85

Post by mat552 »

1) Transport littlebird equipped with two or four rifleman ammobags that would ride under the outboard pylons. I don't think that such a small amount of ammo would unbalance or overburden the chopper.
2) More commander assets and abilities. I think in large part in the lack of commanders is the sheer mind numbing lack of activity that the commander sees. A larger carrot or a much larger stick would assist in this.
3) Perhaps a canister shot round for tanks, I've not really seen them looked into, but I would imagine that giving a tank three or four of them could assist against infantry/aircraft
4) Make the engineer jeep useful. Have it drop ammo that is usable by vehicles, only one perhaps to make sure ammo dumps aren't established everywhere.
5) Insurgency needs some work on the spawn system, it'd be nice not to walk (not sprint, walk) half of a kilometer only to get headshotted and wait two minutes to repeat the process.
Random spawns that appear for a few minutes could spice things up a bit.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
moj
Posts: 198
Joined: 2008-04-01 06:46

Re: Top 5 Things you'd change/add in 0.85

Post by moj »

1. Sort out the deviation problems, especially with the M14 (I believe these are due to be sorted anyway).

2. Reduce fall damage, some of the bleed-out causes we're getting these days are absolutely ridiculous, to put it lightly.

3. Get rid of the unrealistic way, that some insurgents have permanently fixed bayonets.

4. Bring back more limited kits closer to that of 0.75. Who ever heard of an infantry squad without a SAW? Not very realistic...

5. Scoped and iron sight Mosin-Nagant for Militia, scoped and iron sight Lee-Enfield for insurgents.
mutantpoo
Posts: 3
Joined: 2007-03-01 06:18

Re: Top 5 Things you'd change/add in 0.85

Post by mutantpoo »

AA version of the USMC LAV.

M-32 GL launcher for the USMC

M240 MGs for the US and USMC [ mounted and for kits ]

MK19 AGL for US and USMC

Osprey for USMC
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: Top 5 Things you'd change/add in 0.85

Post by unrealalex »

Med evac choppers :D
Should make it so if you turn black and white, you can be stabilised but you have to return to main or firebase to be fully recovered.
bigpimp83
Posts: 180
Joined: 2008-05-03 02:11

Re: Top 5 Things you'd change/add in 0.85

Post by bigpimp83 »

more wood maps and thats about it
YOU CANT STOP ME!!!
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Top 5 Things you'd change/add in 0.85

Post by Tirak »

1. Ballistics
2. Fix deviation
3. Improved Aircraft Physics/Handling
4. Engineer Class fix
5. Paratrooper maps
kf_reaper
Posts: 369
Joined: 2007-08-08 19:08

Re: Top 5 Things you'd change/add in 0.85

Post by kf_reaper »

1 fuel air bomb
2 daisy cutter bomb
3 USSRs monster bomb
4 B2
5 15k NUKE
Ich will Munition, auf der Stelle!
Nein nein, Ihr macht alles falsch, feuert einfach weiter!
"is that is wrong please let me know the right spelling"
lets give the commander a 500ft air burst 15K tactical nuke. COME ON IT WILL BE FUN!
SEE ----->

Xfire: srreaper0016
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Re: Top 5 Things you'd change/add in 0.85

Post by torenico »

kf_reaper wrote:1 fuel air bomb
2 daisy cutter bomb
3 USSRs monster bomb
4 B2
5 15k NUKE
What the?... i respect it but, oh nevermind.


Do you think, a nuke would fit in PR.. :roll:
SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Re: Top 5 Things you'd change/add in 0.85

Post by SiN|ScarFace »

Deviation
Optic jitter (maybe it just me)
Deviation
Recoil
Deviation
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Zi8
Posts: 401
Joined: 2007-12-19 20:43

Re: Top 5 Things you'd change/add in 0.85

Post by Zi8 »

1. Fix deviation, I liked the 0.7 style

2. Old style firebases and rallypoints, that time destroying them needed a bit effort instead of current hit and run or walking.

3. Increase limited kits per squad like it was before. Nowadays my squad faces unavailable mg/at/grenadier situations constantly

4. Increase sprint.

5. Insurgency needs massive fixing, on the top is ridiculous spawn times and few spawns.
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Howlin_mad_murdock
Posts: 6
Joined: 2009-01-08 00:59

Re: Top 5 Things you'd change/add in 0.85

Post by Howlin_mad_murdock »

CodeC.Seven wrote:1. Remove Kashan
2. Remove Qwai River
3. Remove 7gates
4. night maps
5. Add the bradley to more maps!
Kashan and Qwai are like the best maps

1. More Aircraft/Combined Arms maps maybe some at night
2. Simulate wounds better eg. shot in the leg slower movement. (probably not possible cause of the engine)
3. A few more british NON insurgency maps
4. M240 as a requestable kit
5. Mk19 on a HMMVE
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Top 5 Things you'd change/add in 0.85

Post by Rudd »

2. Simulate wounds better eg. shot in the leg slower movement. (probably not possible cause of the engine)
correct (but since you can't sprint when bleeding out...its there in a way)
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Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: Top 5 Things you'd change/add in 0.85

Post by Titan »

1)WASD(or joystick)controlles for turrets (no more run n´gun with apcs :D )
2)make SAW and Gren requestable at 4+ in a squad and LAT and Marksman requestable at 6 squadmates
3)Driving cars and jeeps against a wall or something like that causes damage direct to the driver/passangers (do HUMMWVs have any Airbags or seatbelts?)
4)To make the Commander more importand: more Mortar and Artillerie fire (15min/30min) and a Radarsystem like an UAV that spottet every thing over 200m (or any highest mountan +10m an the map)... (no more raining death from a orbital chopper)
5)Add Sea knight and AAV7 to USMC / add Chinook and Kiowa to US Army /maybe M113 for MEC and BRT-60 instead of 90
Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: Top 5 Things you'd change/add in 0.85

Post by Cobhris »

1.Firebases that cannot be killed with a simple knife of the radio. One lucky soldier can cut an entire team's reinforcements this way.
2. More combined arms maps, improved version of Zatar Wetlands
3. NATO vs. Russia
4. Revamped CO that is actually fun to play
5. Realistic recoil and deviation (If America's Army is at all realistic, the M16 has virtually zero recoil, even when standing up.)
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: Top 5 Things you'd change/add in 0.85

Post by SuperTimo »

1. less nerfing of everything

pretty much ditto that 5 times
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