I deserve to always have a **** game because 31 people don´t act in harmony? I can´t control 31 other people and what they do.clueless_noob wrote:If your team have let the situation propagate to the point where you have no transport, no spawn points out on the field and less than 20 minutes to an epic failure, then you have really deserved to lose. It so simple.
Vehicle Scarcity
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Vehicle Scarcity
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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kurbutti
- Posts: 9
- Joined: 2008-04-01 14:08
Re: Vehicle Scarcity
I predict there being a more strick control over who gets to use the vehicles on servers like TG. In fact, I wasn't aware that you will lose tickets for every destroyed asset in the next version. While I agree that this could increase the crew team quality and enforce careful use and teamwork, I'm also very concerned about the so called "Ramiel syndrome" from becoming a norm in public servers. It was just yesterday when our team had lost over 100 tickets before my squad had even entered the city, after building an FOB.
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fubar++
- Posts: 248
- Joined: 2007-07-08 17:04
Re: Vehicle Scarcity
To avoid both vehicle scarcity and wasting the transport vehicle spawn system should be changed based on squad assignment. For example SL could have ability to spawn transport jeeps and trucks. To avoid wasting there should be time limit, let's say 20 minutes before you can spawn new one if you loose your previous one, and you could spawn just one vehicle (jeep and/or truck) at time. It's a normal practice in conventional armies that each unit has their own assigned transportation equipment (and drivers). If you loose it you need to request other means for assistance. Of course there might lay another problem in form of vehicle hijackers, but that's already a problem every now and then.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Vehicle Scarcity
the game needs dependance of other people, cause why work as a team? when you can just ... not.[R-CON]Alex6714 wrote:I deserve to always have a **** game because 31 people don´t act in harmony? I can´t control 31 other people and what they do.
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Guybrush_Creepwood
- Posts: 6
- Joined: 2008-03-08 22:06
Re: Vehicle Scarcity
PR is based on teamwork. No teamwork = lose. Don't like it? Go play some deathmatch type game.[R-CON]Alex6714 wrote:I deserve to always have a **** game because 31 people don´t act in harmony? I can´t control 31 other people and what they do.
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fubar++
- Posts: 248
- Joined: 2007-07-08 17:04
Re: Vehicle Scarcity
Even in friendly team play there is competition between individual groups. Who gets the best assets, how many kills or points your squad will get and so on. In military it is controlled by strict hierarchy and sanctions but in voluntary based public game environment you never can achieve that. In PR you have to rely great deal on your team mates but you can't demand them to carry out some specific task. There is absolute need to have compromises between the game and real world.
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[MoL]jaVi
- Posts: 190
- Joined: 2008-03-17 20:51
Re: Vehicle Scarcity
For me, its all a matter of good leadership, same for CMDR or SL.
Good example yesterday on Kashan 64. Right off the start my squad moved with a truck and a humvee to the bunkers and when we passed north village the rest of our team - ALL of them - then started to roll out, i guess they had trouble to coordinate tank crews, etc.
I set a RP in the very north of bunkers, so that it will be SAFE, got into north bunkers with 3 guys and built a firebase while I sent the humvee to south bunkers. Once the Firebaseplatform was built my 3 guys shoveled and capped the flag and I took the truck to the south bunker where the humvee cleared an enemy squad. I built another firebase with the enemy crates and capped the flag. We defended everything until reinf arrived, even if that meant we died more times than the rest of the team.
So we got bunkers but except for 2 tanks noone went for south village, so i took the truck an only 1 guy with shovel, got another truck from main, drove to westhills of village and placed another firebase in hope, that other guys will spawn to cap flag for my squad should defend bunkers. And everything worked well and we wonn finally.
Long story in short: If you are a good leader, you can have much fun and success even if the rest of the team is a bit slow or weak. Just keep the objectives in mind, look how you could give your TEAM a help, place your rallypoints SAFE even if you have to walk a bit, use your vehicles wise (Sometimes I send 1 of my guys alone back to main to give other squads a lift) and all will be fine....
I also hate medics of another squad, passing by without healing or reviving you, because you're not in their squad.
Always remember: PR is all about TEAMWORK, not SOLOwork and not only SQUADwork... TEAM!
Good example yesterday on Kashan 64. Right off the start my squad moved with a truck and a humvee to the bunkers and when we passed north village the rest of our team - ALL of them - then started to roll out, i guess they had trouble to coordinate tank crews, etc.
I set a RP in the very north of bunkers, so that it will be SAFE, got into north bunkers with 3 guys and built a firebase while I sent the humvee to south bunkers. Once the Firebaseplatform was built my 3 guys shoveled and capped the flag and I took the truck to the south bunker where the humvee cleared an enemy squad. I built another firebase with the enemy crates and capped the flag. We defended everything until reinf arrived, even if that meant we died more times than the rest of the team.
So we got bunkers but except for 2 tanks noone went for south village, so i took the truck an only 1 guy with shovel, got another truck from main, drove to westhills of village and placed another firebase in hope, that other guys will spawn to cap flag for my squad should defend bunkers. And everything worked well and we wonn finally.
Long story in short: If you are a good leader, you can have much fun and success even if the rest of the team is a bit slow or weak. Just keep the objectives in mind, look how you could give your TEAM a help, place your rallypoints SAFE even if you have to walk a bit, use your vehicles wise (Sometimes I send 1 of my guys alone back to main to give other squads a lift) and all will be fine....
I also hate medics of another squad, passing by without healing or reviving you, because you're not in their squad.
Always remember: PR is all about TEAMWORK, not SOLOwork and not only SQUADwork... TEAM!
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Vehicle Scarcity
Why is it all about a deathmatch game? Who said I wanted that?
People who want to work in a team will do it even if they have it all themselves, people who don´t want to work in a team, don´t care or can´t won´t, however much you force them to. Then it just sucks for those few that want to, but can´t have a good game because everyone isn´t.
Remember dependence =/= Teamwork.
People who want to work in a team will do it even if they have it all themselves, people who don´t want to work in a team, don´t care or can´t won´t, however much you force them to. Then it just sucks for those few that want to, but can´t have a good game because everyone isn´t.
Remember dependence =/= Teamwork.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Human Shield
- Posts: 31
- Joined: 2007-12-26 22:57
Re: Vehicle Scarcity
Most vehicles are going to be left behind. Once a squad uses them to get a rally point they aren't going to drive it back. A squad member would have to waste time driving back and then suicide and wait a long time(there is no redeployment option for some reason).
The design isn't teamwork, it is dependence with no incentives to help each other (only disincentives). Bad design.
The design isn't teamwork, it is dependence with no incentives to help each other (only disincentives). Bad design.
