Ability to remove/disable IEDS?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Ability to remove/disable IEDS?

Post by nick20404 »

ostupidman wrote:Hitting IED with explosives would work, but not shooting it and exploding. It says on the bomb that it's symtex which isn't going to blow up if shot.
LiveLeak.com - US M1A1 tank shooting an IED in Iraq

Don't mean to make you look completely wrong. Sorry.

Btw not all ieds are made the same, and no ieds are just throw onto the ground like a sticky bomb, I have suggested many times they make the IEDS like arty shells that you have to burry into the ground, We already have the shovel and ability to build stuff so why not do it with an ied, drop it than dig it than it will go invisible.

It could be dug out by the other team maybe using a wrench since the ins don't get the wrenches the US team does. It would just be really had to find the IED because you can't see it so it would actually take effort to defuse them instead of just running up to a obviously placed one.
gumball
Posts: 331
Joined: 2007-03-19 01:12

Re: Ability to remove/disable IEDS?

Post by gumball »

Proff3ssorXman wrote:Thats a good idea or maybe the ambusher could have several different types of ieds like you said. One could be a patch of dark soil, the other could be a normal IED, another could be maybe a tire or something or a shopping bag/cardboard box or whatever. Then the Ambusher selects the one he wants uses it, puts it on the ground and the rest of the other IEDS run out of ammo.
exactly and thank you. Also if the Deployable system is used for IED's which would give the IED's hit points just like a firebase, sandbags, etc. This would then allow a person to blow it up with bullets and any type of explosive thus recreating it like it is in the real world. It just matter how much Damage it can take before it gets blow sky high.
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Ability to remove/disable IEDS?

Post by UncleSmek »

Proff3ssorXman wrote:Thats a good idea or maybe the ambusher could have several different types of ieds like you said. One could be a patch of dark soil, the other could be a normal IED, another could be maybe a tire or something or a shopping bag/cardboard box or whatever. Then the Ambusher selects the one he wants uses it, puts it on the ground and the rest of the other IEDS run out of ammo.
That sounds really great. And also when playing as UK/US forces, the area is alot more hostile and dangerous.So you are always looking for those suspicous things.
And how to destroy them should simply be to shoot them with your regular rifle until the blow up imo.
DannyIMK
Posts: 226
Joined: 2008-01-28 18:16

Re: Ability to remove/disable IEDS?

Post by DannyIMK »

it wouldn't be fair if the IED be invisible , there should be something like detector
in FH2 there is metal detector, and FH2 is based about WWII, so i guess today there is more advanced detectors
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