By using something on the hud similar to the Grenadiers' ranged sights, maybe we can implement player-fired artillery. Would this work?
In game:
Infantry: We need Artillery strike E4k8.
*Artillery Squad leader places ATT marker on the GRID.
*Artillery soldier aims Sights, with the correct range bar, at marker, and fire.
Maybe a 10 round magazine to allow continuous fire with 2 second reload times. Then a 5-10min down time for the "magazine" to reload. This will simulate balance.
I'm just making this thread to spark ideas in the community because I think artillery should not just a something that the commander calls in every hour.
EDIT,
Example of FH2's Artillery system, which I believe, with a few modifications, will work great for PR.
Yea, it would be cool if PR's could work like that, of course with some modifications.IAJTHOMAS wrote:From about 5 minutes:
I'm not sure exactly how the coding works with the binoculars and (0,0) alignment, but it is awesome. One thing that I would like changed is the "ALTERNATE VIEW" option to guide the artillery rounds in. In PR, we can just use VOIP from the spotter to guide the rounds in.
On a squad level, Artillery squad would just be like any other specialized squad such as INF or TANK. There would be a spotter and a gunner. With the spotter, the gunner can fire most accurately.
Perhaps, there can be an alternate VIEW/SIGHT for the artillery gun, for targets without the spotter. Referring back to the original idea with the INFANTRY calling in ARTY with GRIDs, this alternate SIGHT will be like the grenade launcher and can offer decently accurate fire.
But this won't be so accurate depending on the range. Since its not so accurate, INF cannot abuse it by calling in VERY VERY "DANGER CLOSE" missions, or risk getting killed in the friendly fire.
On the other hand, the spotter also might be too overpowering because he can make the guns so accurate, thus changing gameplay. Its up to the DEVs though, since this will change gameplay significantly.
I think i want to add this to the MAIN POST.









