What would you love too see change in Al Basrah

General discussion of the Project Reality: BF2 modification.
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

What would you love too see change in Al Basrah

Post by duckhunt »

We arent looking at a total overhaul here, but what kinda things do yo think the map could really benefit from. This is the actual map, DO NOT post suggestions about the following:

DO NOT ask about Gameplay Changes
DO NOT ask about Vehicles
DO NOT ask about Kits
DO NOT ask about Ammo Caches
DO NOT ask about Factions
DO NOT ask about Flags
DO NOT ask about Spawnpoints
DO NOT ask about Insurgency Game Mode Changes
DO NOT ask about pick up kits
DO NOT ask about Tickets or Ticket Bleed

Basically want suggestions for:
- Colors
- Lighting
- Weather
- Effects
- Static placement
- Terrain
- Roads
- Rivers
-etc
Last edited by fuzzhead on 2009-01-21 15:06, edited 6 times in total.
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: What would you love too see change in Al Basrah

Post by Fluffywuffy »

More urban areas to fight in. New statics. etc.
Image

[DM]AirborneLegs or hellatom ingame
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: What would you love too see change in Al Basrah

Post by Rudd »

The land bridges should be removed at least on the east half of the map so that the insurgents can create chokepoints more effectively

the bridge on the west side of vilage should be destructable

caches shouldn't spawn in a field, as secure crops can be.

The desert on the east side could benefit from something, anything given that there is a huge bridge connecting it to the mainland, a few buildings and a possible cache location would work

might be a bit heavy..but VCP could be moved to the north side of the river rather than the south and be closer to the bridge

some more fields on the city outskirts would be awesome. those buildings between vcp and the city seem rather random

p.s. if possible some of the enerables from Muttrah and more imaginative use of the enterables to produce differing buildings rather than clone blocks, more like Archer but tidier if pos
Image
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: What would you love too see change in Al Basrah

Post by dbzao »

You gotta be fast on those changes duckhunt, 0.85 releases friday :p
>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: What would you love too see change in Al Basrah

Post by >para< »

nothing i realy love that map dont chanche the, vehicles ,kits, insurgents,soldiers, when i start to play PR(0.75) this is the first map i play do you know what i say in my first spawn: THIS IS THE GAME
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: What would you love too see change in Al Basrah

Post by NyteMyre »

Can't think of anything specific to be honest. Maybe some more action in the south west corner of the map. There's usually nothing to do there
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: What would you love too see change in Al Basrah

Post by daranz »

As long as the minimum distance between hideouts is low, a lot of vehicles for insurgents to allow them to get out into the western village. Or perhaps some destructible, permanent, mapper-placed rally points there.

I always felt that part of the map was grossly underused, since the Brits can simply control all access to it, popping any caches that happen to spawn there before insurgents make it there.
Image
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: What would you love too see change in Al Basrah

Post by vilhelm123 »

Dr2B Rudd wrote: caches shouldn't spawn in a field, as secure crops can be.
+1
Dr2B Rudd wrote:some more fields on the city outskirts would be awesome. those buildings between vcp and the city seem rather random
More fields would be great, more around VCP would be nice as it would mean that insurgent attack on it would have some cover, particularly if when the new type of fields is implemented.
Lots of love
Vilhelm xx
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: What would you love too see change in Al Basrah

Post by Rudd »

^HAHAHHAHAHAHAHAHAHAHAHAH


not


http://riverbendblog.blogspot.com/uploa ... 748578.jpg

perhaps using a different bridge model would be good 2, the one used on Fools or OGT?
Image
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: What would you love too see change in Al Basrah

Post by badmojo420 »

Off-ramps/on-ramps for the raised road in the south running east-west.

Remove the bump where insurgents can park a technical and fire into the airport.

Add statics below any roof top cache locations that force you to jump after visiting it.

More rocks and debris on the main road in front of mosque.
MonkeySoldier
Posts: 1200
Joined: 2008-08-10 21:03

Re: What would you love too see change in Al Basrah

Post by MonkeySoldier »

[R-DEV]duckhunt wrote:We arent looking at a total overhaul here, but what kinda things do yo think the map could really benefit from. This is the actual map and nothing to do with vehicles, etc.
*Is typing on keyboard....* Computer says no. :mrgreen: Sorry, had to. :lol:

Anyhow, the city itself should be a bit bigger and a couple of more and new statics.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: What would you love too see change in Al Basrah

Post by badmojo420 »

Oh yea and remove the land bridges and make the village bridge destroyable.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: What would you love too see change in Al Basrah

Post by Mora »

An other lighting/fog more like it was in 0.5
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: What would you love too see change in Al Basrah

Post by Rudd »

Weather effects should be like the blue sky Kashan pictures we've all seen, but if bad weather was to be put in I think the desert storm type sandclouds might be good, if they don't lag too much.

Basrah .5 lighting was damned depressing, but it would be fun still.

While you're at this any chance on a couple of day 1, 2 etc scenarios?

e.g. day 1 is what we have now, day 2 has VCP as a flag like the old days and you have to defend it and destroy caches etc. There is potential for asset manipulation there, but as you said not to go there, I wont :wink:
Image
Doom721
Posts: 503
Joined: 2006-07-30 13:32

Re: What would you love too see change in Al Basrah

Post by Doom721 »

I'd like to see the villages to the west larger, and with some non destructable assets intertwined, and maybe have the roads "blocked off" with the concrete barriers like the ones inbetween tank traps on kashan so vehicles must go through a narrow pass entering the city.
Image
"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ;) ( .3 :razz: )
Proud Member of the ~6 player PR clan StrkTm
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: What would you love too see change in Al Basrah

Post by Dunehunter »

Maybe like some basic checkpoint stuff at the N/S road too? Like the concrete barriers just east of the bridge over the W/E one. Could make for good defensive positions/IED hiding places.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: What would you love too see change in Al Basrah

Post by Alex6714 »

Very dark/almost night or heavy dust storm.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: What would you love too see change in Al Basrah

Post by Rudd »

VCP defence placement is a little odd, I don't like it when people block off enterances with sandbags etc I count that as glitching, could you replace the little bunkers on each side of the enterance with a 50 cal on each side so people don't have to rely on rovers for 50cals which MR blue smurf come and steal with you still in them.

if those little bunkers stay, could they be beefed up a little?
Image
Post Reply

Return to “PR:BF2 General Discussion”