Grenade launcher time fuse.
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Grenade launcher time fuse.
Why is there a time fuse on the grenade launcher ? I wanted to use the launcher as a mortar, fiering it with high elevations, almost vertical, so that the round comes down on top of enemies hiding behind cover instead of miles away behind them. However the shells exploded in mid air >.< .
Can the time fuse be removed ?
Can the time fuse be removed ?
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Grenade launcher time fuse.
any sources ? i had a quick look and couldn't find anything, unless you interpret a maximum distance as being when it explodesblack-wolf wrote:Because it is realistic?
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Grenade launcher time fuse.
right having a quick look seems gp25 has self-destruct activation after 14 seconds flight.
couldnt find anything about others though
The GP25 underbarrel grenade launcher.VOG-25P "Frog" ensures aerial burst at the height of 50 to 150 centimeters thus enabling destruction of enemy's manpower located in trenches or behind light barricades.
Both rounds have a self-destruct device, which sets off 14 seconds after the round is launched.
couldnt find anything about others though
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Grenade launcher time fuse.
or they havnt looked at it cause its low priority and its still vbf2 setting ?
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: Grenade launcher time fuse.
oO its a vbf2 setting ? I did not know that. Maybe somebody in the marines could shoot an m203 in the air and see if the shell explodes before it lands on him 
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Welshboy
- Posts: 904
- Joined: 2007-11-25 21:06
Re: Grenade launcher time fuse.
Probably won't work because after 300 meters (?) UGL's don't work. Correct me if i'm wrong.
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: Grenade launcher time fuse.
^^^ this and the M203 go's to 300MEngineer wrote:Because it is not a mortar?
Twisted Helix: Yep you were the one tester that was of ultimate value.
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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
Re: Grenade launcher time fuse.
It's not vbf2 setting AFAIKgazzthompson wrote:or they havnt looked at it cause its low priority and its still vbf2 setting ?
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
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TheParadoX
- Posts: 145
- Joined: 2007-06-03 10:11
Re: Grenade launcher time fuse.
The grenade launcher has become very weak in 0.85 compared to the previous version :/ I used to take it ALL the time and I was taking out whole squads over 300 meters, and now the grenade explodes a few meters next to my targets and everyone keeps running, totally ignoring my grenades 
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: Grenade launcher time fuse.
there all screaming Medic!TheParadoX wrote:The grenade launcher has become very weak in 0.85 compared to the previous version :/ I used to take it ALL the time and I was taking out whole squads over 300 meters, and now the grenade explodes a few meters next to my targets and everyone keeps running, totally ignoring my grenades![]()
i think if it lands next to a full squad but is just a little short it just wounds them past the point of 1 field pack on ins iv hit like 18 people standing around a cache with one in 0.85 they all lived and I was like w t f mate lol and sure enough boom 18 kills slowly start to show up as they bleed I think it was more like 28 and some found medics.
Twisted Helix: Yep you were the one tester that was of ultimate value.
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laikiunreal
- Posts: 232
- Joined: 2007-04-27 17:51
Re: Grenade launcher time fuse.
I personally im agree with the new gp models / m203, only because i hate the "Its raining nades! HALLELUJAH! Its raining nades..." **** most vBF2 players are use to, but despite im not exactly sure how many meters you need to shoot the grenade launcher to make it work i prefer to injure people or kill 1 guy with it rather than kill 2 or 3 guys per shot. just IMO.TheParadoX wrote:The grenade launcher has become very weak in 0.85 compared to the previous version :/ I used to take it ALL the time and I was taking out whole squads over 300 meters, and now the grenade explodes a few meters next to my targets and everyone keeps running, totally ignoring my grenades![]()
"If I were Stallone... I'd make Hugo Chavez the main bad guy rather than picking a fictional character. Just to piss his red *** off."
Panzerfire.
Panzerfire.

