Grenade launcher time fuse.

General discussion of the Project Reality: BF2 modification.
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Grenade launcher time fuse.

Post by Cassius »

Why is there a time fuse on the grenade launcher ? I wanted to use the launcher as a mortar, fiering it with high elevations, almost vertical, so that the round comes down on top of enemies hiding behind cover instead of miles away behind them. However the shells exploded in mid air >.< .

Can the time fuse be removed ?
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Grenade launcher time fuse.

Post by gazzthompson »

black-wolf wrote:Because it is realistic?
any sources ? i had a quick look and couldn't find anything, unless you interpret a maximum distance as being when it explodes
gazzthompson
Posts: 8012
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Re: Grenade launcher time fuse.

Post by gazzthompson »

right having a quick look seems gp25 has self-destruct activation after 14 seconds flight.
VOG-25P "Frog" ensures aerial burst at the height of 50 to 150 centimeters thus enabling destruction of enemy's manpower located in trenches or behind light barricades.
Both rounds have a self-destruct device, which sets off 14 seconds after the round is launched.
The GP25 underbarrel grenade launcher.

couldnt find anything about others though
gazzthompson
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Re: Grenade launcher time fuse.

Post by gazzthompson »

or they havnt looked at it cause its low priority and its still vbf2 setting ?
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Grenade launcher time fuse.

Post by Cassius »

oO its a vbf2 setting ? I did not know that. Maybe somebody in the marines could shoot an m203 in the air and see if the shell explodes before it lands on him :p
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Welshboy
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Joined: 2007-11-25 21:06

Re: Grenade launcher time fuse.

Post by Welshboy »

Probably won't work because after 300 meters (?) UGL's don't work. Correct me if i'm wrong.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Grenade launcher time fuse.

Post by R.J.Travis »

Engineer wrote:Because it is not a mortar?
^^^ this and the M203 go's to 300M
Twisted Helix: Yep you were the one tester that was of ultimate value.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Grenade launcher time fuse.

Post by Ragni<RangersPL> »

gazzthompson wrote:or they havnt looked at it cause its low priority and its still vbf2 setting ?
It's not vbf2 setting AFAIK 8-)
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: Grenade launcher time fuse.

Post by TheParadoX »

The grenade launcher has become very weak in 0.85 compared to the previous version :/ I used to take it ALL the time and I was taking out whole squads over 300 meters, and now the grenade explodes a few meters next to my targets and everyone keeps running, totally ignoring my grenades :(
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Grenade launcher time fuse.

Post by R.J.Travis »

TheParadoX wrote:The grenade launcher has become very weak in 0.85 compared to the previous version :/ I used to take it ALL the time and I was taking out whole squads over 300 meters, and now the grenade explodes a few meters next to my targets and everyone keeps running, totally ignoring my grenades :(
there all screaming Medic!

i think if it lands next to a full squad but is just a little short it just wounds them past the point of 1 field pack on ins iv hit like 18 people standing around a cache with one in 0.85 they all lived and I was like w t f mate lol and sure enough boom 18 kills slowly start to show up as they bleed I think it was more like 28 and some found medics.
Twisted Helix: Yep you were the one tester that was of ultimate value.
laikiunreal
Posts: 232
Joined: 2007-04-27 17:51

Re: Grenade launcher time fuse.

Post by laikiunreal »

TheParadoX wrote:The grenade launcher has become very weak in 0.85 compared to the previous version :/ I used to take it ALL the time and I was taking out whole squads over 300 meters, and now the grenade explodes a few meters next to my targets and everyone keeps running, totally ignoring my grenades :(
I personally im agree with the new gp models / m203, only because i hate the "Its raining nades! HALLELUJAH! Its raining nades..." **** most vBF2 players are use to, but despite im not exactly sure how many meters you need to shoot the grenade launcher to make it work i prefer to injure people or kill 1 guy with it rather than kill 2 or 3 guys per shot. just IMO.
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