Voice Activated Commands

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Doc
Posts: 322
Joined: 2006-02-19 04:03

Voice Activated Commands

Post by Doc »

Through an external program, Shoot, we can emulate keystrokes.

There, that's about three-fourths (3/4 for the mathmatically challenged)
the battle. All that's left is finding proper console commands
and fine-tuning the profile.

Now, we run into a small problem:

Does anyone know any console commands for the squad orders?
_______________________________________________

Now, I only have one point to make on this:

- Immersion

Yes, that's right. Immersion. In bold, beatiful letters.
With the help of Shoot, all you really need to do to place
a marker within view distance is point your weapon and
say it. Now, how cool would that be?

And then there are some of you who say,
"But Doc, isn't it somewhat easier to just hit "T" and
select one of those commands on the rose?"

The answer is: Yes.

It is easier, but I think some of you would rather have the
immersion of the entire experience than have some 2D
selection menu pop up in your face giving you a list of
options.



Comments are the lifeblood of any thread.
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RikiRude
Retired PR Developer
Posts: 3819
Joined: 2006-02-12 08:57

Post by RikiRude »

that would be badass! makes me glad why i play in my room with the door shut!

"why does riki keep saying enemy boat spotted in his room?" hehhe
Proud n00b tub3r of 5 spam bots!

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JellyBelly
Posts: 1309
Joined: 2005-12-20 13:41

Post by JellyBelly »

That would be a nice feature.
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America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
Doc
Posts: 322
Joined: 2006-02-19 04:03

Post by Doc »

Alright, I have a profile in the works.

It looks like the squad commands will be a no-go until I can
find the correct console commands, unless it's possible to
select things on the commo rose using the keyboard.

So far, I have these controls done.

Controls So Far:
Vote Yes
Vote No
Spawn Screen
Squad Screen
Flares/Pop Smoke
Cycle Weapons
Map
Reload

If you want to see other controls added, just post here.

*Note*: They have to be on the keyboard.
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JellyBelly
Posts: 1309
Joined: 2005-12-20 13:41

Post by JellyBelly »

Good work, keep on trying with the commands.

Oh, you can also set "Roger" and "Negative", as they are key-mapped under "page up" and "page down" when there isnt a vote active. ;)
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[RGG] - Pte.Phillips - http://www.rggsquad.co.uk - Arma ftw
Really Gay Guy

America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

This will be a really cool addition will work on figuring out how to map commo rose commands to the keyboard.
Fullforce
Retired PR Developer
Posts: 3751
Joined: 2005-10-17 17:03

Post by Fullforce »

Can't wait for my mum to enquire why i'm saying something about a hostile slick being inbound, or spotting tangoes and bogies.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

This sounds cool :)

best make sure that PunkBuster gets along with it. I believe Punk Buster dislikes TSOverlay. Just forewarning you to check it out and make sure you don't put a bunch of work into it to find out Punk Buster dislikes it.

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Doc
Posts: 322
Joined: 2006-02-19 04:03

Post by Doc »

Yeah, I just tested it out on GH with no one on.

It works just fine.
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F.N.G.
Posts: 145
Joined: 2006-01-03 02:15

Post by F.N.G. »

I used to use this for Rainbow6 3. It worked awsome for that game. I could never find it again once I got my new PC, though. I' have to give it a go again. good idea.
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F.N.G.
Pollux123
Posts: 32
Joined: 2006-04-18 22:35

Post by Pollux123 »

Hey, im new to shoot and I cant figure out how to connect my voice commands to my keybord..

Anyone..?
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lol@Az
F.N.G.
Posts: 145
Joined: 2006-01-03 02:15

Post by F.N.G. »

Did you download the profile editor? Once you make your profile, save it, then open Shoot and press "file" then "open", and open your profile.

There you have it. Have fun.
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Free your mind, and your *** will follow.

F.N.G.
Doc
Posts: 322
Joined: 2006-02-19 04:03

Post by Doc »

I'm going to go ahead and release what I have so far,
albeit it's not much. I'm stuck at a "speaker's block" (Ho ho ho! A pun!)
until I or someone else can find anything else
that could possibly be added.

Version 1.0:
Rapidshare Link


Other Things Required:
Shoot
Microsoft v1.1 NET Framework
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Lucractius
Posts: 83
Joined: 2006-05-02 14:34

Post by Lucractius »

between this and an idea i had.... oh man... BF2 would be like a whole new game...

since BF2 does all the good stuff at the server side and the problems are mostly making a way for someone to use *cool feature* from the client end, without having access to the server console. I figured that a Direct X proxy and hooks, could do something like Xfire with its chat window popups inside games, but with new GUI stuff to control server side features and whatever. SO many mods would probably love something like this lol. Between this, and the whole Voice recognition to activate the cool extra features... oh man... "teh awesomeness!!!" lol
Pollux123
Posts: 32
Joined: 2006-04-18 22:35

Post by Pollux123 »

Hey Doc, thanx for the file..

I cant load it though, shoot just keep telling me that I got an error at line 5 position 33..

'the key-pause attribute is not declared'

And since I'm a noob I cant make this out.. plzzzz
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Szarko
Posts: 627
Joined: 2005-11-07 03:37

Post by Szarko »

Thats a pretty neat idea. Does it work for spotted and things like that?
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F.N.G.
Posts: 145
Joined: 2006-01-03 02:15

Post by F.N.G. »

No. As you cannot emulate mouse movement with this program, this will not happen. That is, unless you can bind the commands/sayings onto keyboard buttons. Until then...no dice.
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Free your mind, and your *** will follow.

F.N.G.
Pollux123
Posts: 32
Joined: 2006-04-18 22:35

Post by Pollux123 »

It works now, just needed v1.6.4 not 1.6 :D :D :D
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