Grenades Need More Power

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Grenades Need More Power

Post by Gore »

And a little more accurate grenade throw.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Grenades Need More Power

Post by gazzthompson »

really ?? unless your moving i find them perfectly fine accuracy wise (and most times when moving aswell)
Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Grenades Need More Power

Post by Incomplete Spork »

There was a US solider in Iraq that had a nade land 2 feet behind him and he wasn't even seriously injured. You guys are forgetting the soliders in pr are wearing body armor.
Image
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Grenades Need More Power

Post by gazzthompson »

you realise that you cant base something off one incident ?

but saying that, there is a series called "shootout" which recalled a US soldier taking like 3 frags and living.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Grenades Need More Power

Post by Tirak »

Incomplete Spork wrote:There was a US solider in Iraq that had a nade land 2 feet behind him and he wasn't even seriously injured. You guys are forgetting the soliders in pr are wearing body armor.
Source? Lethal range for and M67 is 15 meters.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Grenades Need More Power

Post by gazzthompson »

Tirak wrote:Lethal range for and M67 is 15 meters.
source ? :p

M67 grenade - Wikipedia, the free encyclopedia
asualty radius of 15 meters, with a fatality(AKA lethal) radius of 5 meters,
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Grenades Need More Power

Post by Tirak »

Lol, I deserved that. :D
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Grenades Need More Power

Post by Gore »

yea i also have days where my enemies are magnets but other days the grenades goes too far off perspective.
Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Grenades Need More Power

Post by Incomplete Spork »

Tirak wrote:Source?
Somewhere on youtube. Do you panzys all ways have to assume everything is wrong?
Image
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Grenades Need More Power

Post by gazzthompson »

we got some proper figures though rather than opinions ? i just did a little test and it seems at 5m you bleed out in 20/30 seconds. so seems they could do with a buff but not much . 3mish was near insta kill
Incomplete Spork wrote:Somewhere on youtube. Do you panzys all ways have to assume everything is wrong?
its the internet.... you should get used to sourcing/backing up every comment you make.
Yeti Pilot
Posts: 116
Joined: 2008-01-23 20:28

Re: Grenades Need More Power

Post by Yeti Pilot »

make them realistic but limit them for everyone I mean seriously like one grenade and maybe even none on some kits because it just leads to spam, Its still nade spam in all town and villages on any map.
TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: Grenades Need More Power

Post by TheParadoX »

Tirak wrote:Okay, bump for the topic. Grenades need more splash and more power, especially grenades fired from a grenade launcher.
Very true. The Grenadier is useless since 0.85 :/
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Grenades Need More Power

Post by Cassius »

What is the effective range of a grenade irl ? I think I read somewhere 15m. Hand grenade - Wikipedia, the free encyclopedia Isnt that the effective range of a nade ingame ? A soldier isnt necessisly wounded to the point that he is out of action after a grenade blast, so hurting at the limit of the effective range and taking him down critically wounded at full health if the nade lands within 5m seems reasonable.

I do not see nadespamming as a problem. That is how you are supposed to use nades irl. 2 man cover while the squadleader orders to pull out nades and get rid of them.

And as people said, if a nade goes off it does not critically wound you unless it is right next to you, you just get hit by some shrapnel, so to make them effective you have 2 squadmembers tossing their 6 nades at the enemy or so. That is how to make nades effective.

I do not get this thread sometimes. On one side somone complains about grenades being overpowered and on the other side the same person complains about nades being too deadly because too many come his way. Which one is it now o.O ?

Soldiers carry enough grenades because they are not that deadly. Bottom line less complaining about nade spamming and less demands for smart bombs.
Last edited by Cassius on 2009-02-15 15:25, edited 2 times in total.
|TG|cap_Kilgore
Image
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Grenades Need More Power

Post by General Dragosh »

Waaah_Wah wrote:Grenades in 0.75 are really useless... It was enough with decreasing the throw distance, and adding deviation to the throws. But the decrease of blast radius is overkill IMO
Lol Waaah_Wah banned, lol WTH xD

Back to topic = I once thrown a granade into the the big bunker from the upper entrance to the by the first empty room, there was an enemy so thats why ive thrown it, he was prone by a wall and around 5m away from my nade, the nade goes off i rush in and bang im dead and after that i was WTF ?!?

So yeah nades are like incinedary granades or like offensive ones, i was really unhappy :(
[img][/img]Newly ordered sig !


Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Grenades Need More Power

Post by Cassius »

Well the radius should be realistic. 5m critically wounded and 5-15 you take damage.
|TG|cap_Kilgore
Image
lockpicker.=P
Posts: 83
Joined: 2008-03-29 13:48

Re: Grenades Need More Power

Post by lockpicker.=P »

Cassius wrote:Well the radius should be realistic. 5m critically wounded and 5-15 you take damage.
I agree with this.

And 1~2m instant kill :twisted:
R[B]B[/B]R lock.=P - BRASIL!

http://www.realitybrasil.com.br
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Grenades Need More Power

Post by HughJass »

nnnnnnn-necro thread.


grenades are fine, if anything they will increase it by a little, other then that they are rather good now.
Image
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Grenades Need More Power

Post by TheLean »

TheParadoX wrote:Very true. The Grenadier is useless since 0.85 :/
I have a hard time using this kit to anything useful too. I just rather have the regular grenades since they can be used in close quarters. Is there some kind of secret trick to being useful with this kit?
Oak
Posts: 90
Joined: 2008-08-30 09:06

Re: Grenades Need More Power

Post by Oak »

TheLean wrote:I have a hard time using this kit to anything useful too. I just rather have the regular grenades since they can be used in close quarters. Is there some kind of secret trick to being useful with this kit?
It can be useful in scope wars, or when you know there's an enemy behind THAT tree but have no line of sight. You need to be stationary for a moment for a proper aim so it still requires some cover fire.

The smoke grenades are even more useful than the regular ones in my opinion, if there's a sniper on some rooftop you can rather easily smoke his position and take him out of action for a few minutes - without having to expose yourself too much. In general it's far superior to regular smoke grenades for preventing entrenched enemies from engaging you while you approach their position.
Post Reply

Return to “PR:BF2 Suggestions”