Area Attacks, what's the score?

General discussion of the Project Reality: BF2 modification.
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Area Attacks, what's the score?

Post by Ace42 »

So, like, are they buggy and known about? Or are they just not supposed to become active for the majority of a map? Or are the map-loading screens just REALLY out of date and the mortar / arty strikes have been removed from these maps and no-one updated the loading screen graphics? What are the conditions on which they become active, because I'm spent ages looking at the commander's screen not to see the button start "charging" to indicate they're ready... Does it require X firebases are up to start charging? Or the enemy be down to X tickets?
RedWater
Posts: 361
Joined: 2008-12-03 15:59

Re: Area Attacks, what's the score?

Post by RedWater »

A Squadleader needs to request an Area-Attack when its finished...if hes requesting an area-attack you will see a symbol on the map which you need to confirm with right-click and then everythings goes BOOOM
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Area Attacks, what's the score?

Post by Ace42 »

RedWater wrote:A Squadleader needs to request an Area-Attack when its finished...if hes requesting an area-attack you will see a symbol on the map which you need to confirm with right-click and then everythings goes BOOOM
I know that, but it doesn't WORK... The "button" you'd click in BF2 *doesn't charge up*, so when people are requesting it, you respond with "affirmative" and NOTHING HAPPENS... My point is, is it just bust, or are the map details just wrong, or are the other conditions we're not aware of that need to be fulfilled before it starts charging?
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Re: Area Attacks, what's the score?

Post by Swe_Olsson »

takes 1hr to charge an Area Attack
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Area Attacks, what's the score?

Post by Ace42 »

Swe_Olsson wrote:takes 1hr to charge an Area Attack
JDAMs, yes. Arty's timer is 30 mins, mortar strikes 15 mins, according to the manual. So, does this mean a commander has to twiddle his thumbs for ONE THIRD OF A GAME (most games last for 3 hours or so, give or take, and many even have a timer set to about that) before area attacks come to life, and then he gets them every 15 mins, 30 mins, hour? Or does this mean that if any commander signs on after an hour, they'll charge up within 15, 30, 60 minutes and the game's just bust? Or what?
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Area Attacks, what's the score?

Post by cyberzomby »

It just means that when you sign up it takes that long to charge 'm and than charge again after use.

if im right :)
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Area Attacks, what's the score?

Post by Ace42 »

cyberzomby wrote:It just means that when you sign up it takes that long to charge 'm and than charge again after use.

if im right :)
Well, as I said, I've not had the area attacks come active after 15/30 mins of commanding, so unless there's secret conditions I've not been told about that need to be fulfilled, or unless the "charging bar" animation's been broken so that it doesn't correctly show progress, or unless the maps I've played on have misleading information about Area Attack availability, there's something seriously wrong...
Expendable Grunt
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Re: Area Attacks, what's the score?

Post by Expendable Grunt »

They all take an hour IIRC; the manual's wrong.

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Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Area Attacks, what's the score?

Post by Thermis »

Don't take this the wrong I just need to make sure I understand what your getting at. You do understand that when a SL calls for a area attack you approve it my clicking on the map correct?
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Area Attacks, what's the score?

Post by Ace42 »

Expendable Grunt wrote:They all take an hour IIRC; the manual's wrong.
That's pretty sucky, so they get used like twice over the course of a map assuming the commander's on from the start and can drop one as soon as it's active? Blah...
Don't take this the wrong I just need to make sure I understand what your getting at. You do understand that when a SL calls for a area attack you approve it my clicking on the map correct?
Yes, I know that. But the "progress" bar on the button doesn't go up, even over the course of an hour, so it's impossible to tell how close stuff is to being ready...
Thermis
Retired PR Developer
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Re: Area Attacks, what's the score?

Post by Thermis »

Okay. That is a problem but when I command and this is just one way to do it I use the game timer as a reference as to when things should be ready, and deploy as needed. I've yet to command in the new version so maybe my system is flawed now, but that the way I'd do it.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Area Attacks, what's the score?

Post by R.J.Travis »

theses strikes are game ender's say there 1 cache left its in f7 kp3 there are 32 ins defending it guess what Area Attack cache down game over commander + SL that called it in get the GREAT job at the start of the next round (:
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Pantera
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Joined: 2006-02-16 11:27

Re: Area Attacks, what's the score?

Post by Pantera »

shouldnt this be in the bugs thread since your saying its bugged?
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Anderson29
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Re: Area Attacks, what's the score?

Post by Anderson29 »

area attack does not work in fallujah. it is a known bug. and mortars take 30min same as artillery and jdam takes an hour. hope this solve the problem for the Original Poster.
in-game name : Anderson2981
steam : Anderson2981
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Area Attacks, what's the score?

Post by Ace42 »

Anderson29 wrote:area attack does not work in fallujah. it is a known bug. and mortars take 30min same as artillery and jdam takes an hour. hope this solve the problem for the Original Poster.
Yeppers, that's pretty much what I wanted to know.
charliegrs
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Joined: 2007-01-17 02:19

Re: Area Attacks, what's the score?

Post by charliegrs »

instead of "twiddling your thumbs" for an hour, try actually commanding.
known in-game as BOOMSNAPP
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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Area Attacks, what's the score?

Post by Anderson29 »

what r u doing bro....don't instigate. maybe sqd ldrs should check in with commander and say something along the lines of "hey commander this is sqd 3, if you need us to do anything let us know but until then our mission is to........" something like that should be done by any good sqd ldr to encourage good commanding. and report intel...that's a big one.....if no one report intel or sends situation reports how is a commander to command?
in-game name : Anderson2981
steam : Anderson2981
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Area Attacks, what's the score?

Post by Ace42 »

Indeed, I was going to write a huffy reply, but Anderson already covered it all for me. Well, nearly all of it. Please check my other thread where I went into commander duties in some detail. ATM playing a commander is pretty much like playing a painfully accurate simulator of being the radio-operator in a taxi-cab company. You put pins in the board, you relay voice messages between different people; and you get a load of people generally ignoring you because they want to play a game, not get bossed around like they're back at work. If the players are on mumble / TS, they don't need you at all, as they can see the map exactly as well as you can, and don't need you to tell them the bloody obvious; IE "some defend the active flag, some assault the other active flag." It's not like AAS is brain-surgery at work.
Kruder
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Joined: 2007-04-05 10:26

Re: Area Attacks, what's the score?

Post by Kruder »

charliegrs wrote:instead of "twiddling your thumbs" for an hour, try actually commanding.
%95 of the time there is no commander present on any of the servers,because of the simple fact that, PR players dont want to command,its boring and has no effect on a pub game,that is why he used "twiddling your thumbs".
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: Area Attacks, what's the score?

Post by General_J0k3r »

Kruder wrote:%95 of the time there is no commander present on any of the servers,because of the simple fact that, PR players dont want to command,its boring and has no effect on a pub game,that is why he used "twiddling your thumbs".
it's useless unless you have squads talking to you. then it's GREAT :)
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