Unbalanced maps.

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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Unbalanced maps.

Post by Cassius »

What do you think of introducing maps where one team has to "make due" because of one reason or another. Think of the old fools raod. The militia had 2 tanks and an apc while the brits had 3 warriors and a scimmitar.
That means the brits had to improvise anti armor either by coordinating all their apcs against a tank, or, the better solution, by running a hat squad where 2 HAT kits ambush and target a tank, while being resupplied by ammo crates.

I kind of liked how the old Barracuda map forced the us team to come up with a plan other than rush the flag since that was likely to end in disaster.

So how about tweaking some maps the way that one team has to make due, it would force people into trying to organize themselves a bit more.
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Rudd
Retired PR Developer
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Re: Unbalanced maps.

Post by Rudd »

Fools Road isn't a great example of asymmetrical balance imo (I mean balance in terms of each team has equal chances of winning, not that there is a counter for everything)

the reason being is yeah...chech get tanks and Russ get APCs. But Chech get loads of transport and technical 50cals so....it doesn't give a very gameplay dynamic imo.

Alot of maps are well made lately without being X vs Y (Y being X, but lookin different)
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Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Unbalanced maps.

Post by Dude388 »

Cassius wrote:What do you think of introducing maps where one team has to "make due" because of one reason or another. Think of the old fools raod. The militia had 2 tanks and an apc while the brits had 3 warriors and a scimmitar.
That means the brits had to improvise anti armor either by coordinating all their apcs against a tank, or, the better solution, by running a hat squad where 2 HAT kits ambush and target a tank, while being resupplied by ammo crates.

I kind of liked how the old Barracuda map forced the us team to come up with a plan other than rush the flag since that was likely to end in disaster.

So how about tweaking some maps the way that one team has to make due, it would force people into trying to organize themselves a bit more.
I like it, it would add more teamwork and strategical thinking to a map. However, I think the majority of the community wouldn't like it for the reason that one team is more powerful than the other...no matter how little it may seem.

Most people would join a server with a map like this, see that the "better" team would be full and the disconnected, all the while coming back to the forums to complain that "one team is more powerful than the other and that there's no balance to it".
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Unbalanced maps.

Post by Alex6714 »

Cassius wrote:
So how about tweaking some maps the way that one team has to make due, it would force people into trying to organize themselves a bit more.
While the other team has a party?

Anyway, I am allvfor assymetrical balance, muttrah does it well, qwai does it fantastically and kashan has the potential to.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Unbalanced maps.

Post by arjan »

I would like to see kashan more assymetrical maybe.

US side:
- MG Humvees (4x)
- TOW humvees (4x)
- Supply Trucks (2x)
- Bradley APC's (2x)
- Recon Littlebird (2x)
- A10's or Apaches (1x)

MEC side:
- Supply Trucks (2x)
- BMP APC's (4x)
- Tanks (8x)
- AAV's (2x)
- Air Transport (2x)

Basicly, US will be focused on infantry gameplay and coordination while MEC will be focusing on overwhelming power with tanks and heavy equipment. basicly a desert version of qwai river with air support.

just had this idea for a pretty long time, and i maybe wanted to make a map something like that. :)
Last edited by arjan on 2009-02-27 17:07, edited 12 times in total.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Unbalanced maps.

Post by Tirak »

arjan wrote:I would like to see kashan more assymetrical maybe.

US side:
- Humvees (4x)
- TOW humvees (4x)
- Supply Trucks (2x)
- M2A3 Bradley APC's (2x)
- A10's or Apaches (1x)

MEC side:
- Supply Trucks (2x)
- BMP APC's (4x)
- Tanks (8x)
- AAV's (2x)

Basicly, US will be focused on infantry gameplay and coordination while MEC will be focusing on overwhelming power with tanks and heavy equipment. basicly a desert version of qwai river but with air support.

just had this idea for a pretty long time, and i maybe wanted to make a map something like that. :)
NO! STOP GIVING THE US ARMY THE SHAFT!

For christs sake, most of the "asymmetrical" maps are really just "Let's give the US Army TOW humvees and someone else tanks!" Seriously, come up with some other "Asymmetrical" balance because the US Army keeps getting the shaft.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Unbalanced maps.

Post by arjan »

Chill..

Its also not only TOW humvees, also assymtrical balance with air too.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Unbalanced maps.

Post by Alex6714 »

I would give both sides tanks, but give mec more slightly worse ones, a couple of tunguskas. Us get less tanks but more bradleys, aircraft same as now almost but balanced with different loadouts etc...
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"oh, they're fire and forget all right...they're fired then they forget where the target is"
ghoststorm11
Posts: 102
Joined: 2009-02-01 02:57

Re: Unbalanced maps.

Post by ghoststorm11 »

Its sad, the MBT is a dying breed. Bring back tank maps instead of all the tow vs tow weaponry. At the rate we're are going, the MBT will be completely replaced with just tow vehicles.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Unbalanced maps.

Post by Cassius »

Dr2B Rudd wrote:Fools Road isn't a great example of asymmetrical balance imo (I mean balance in terms of each team has equal chances of winning, not that there is a counter for everything)

the reason being is yeah...chech get tanks and Russ get APCs. But Chech get loads of transport and technical 50cals so....it doesn't give a very gameplay dynamic imo.

Alot of maps are well made lately without being X vs Y (Y being X, but lookin different)
I was alking about 0.8 and prior fools road, where the brits did not have anti tank apcs, but regular apcs with Armorpiercing rounds.
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Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: Unbalanced maps.

Post by Welshboy »

Barracuda isn't unbalanced, if you have a decent team with a decent commander, the US team should win most times.
lucky14
Posts: 149
Joined: 2008-06-20 17:28

Re: Unbalanced maps.

Post by lucky14 »

The militaries need complete revamping is my POV. Seriously, why can a T-72 go head to head with an Abrams MBT? Simple answer: Same unit, different look.

In real life, Insurgents would have tons of people verse a few well trained soldiers.

All I am saying is that yes, there needs to be ALOT more inbalance, but not in the sense of one team having the upper hand, but rather both teams need to work with the assets they have differently. So instead of seeing an Abrams blown up by a T-72, it should take 3-4 T-72's...thus meaning the MEC needs to find a better way to destroy that Abrams.

Maybe I am not being clear....
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Unbalanced maps.

Post by Tannhauser »

lucky14 wrote: In real life, Insurgents would have tons of people verse a few well trained soldiers.
This isn't somalia and BHD, there aren't billions of them like movies tend to show.

As for the T-72, it has been said already that it would be changed to represent its RL stats in later releases. For now it's mirrored, DEVs know it already. However keep in mind that the T-72 is far stronger than you think it is, and that the Abrams is not the almighty Thor that will one-shot roflpwn every non-american equipment.

You're perfectly clear, and I hope i am clear too, lucky14?
Last edited by Tannhauser on 2009-02-27 23:59, edited 1 time in total.
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lucky14
Posts: 149
Joined: 2008-06-20 17:28

Re: Unbalanced maps.

Post by lucky14 »

Don't get me wrong ofcourse. Abrams aren't unstoppable, but they are better than most other tanks.

Ofcourse there aren't billions, but the USA military verse China?

Correct me if I am wrong, but I think the USA active military is around 1,447,350, while the Chinese miltary is around 2,250,000?

That million is quite alot of soldiers, even if some from both sides are support soldiers (never near a battlefield)

Maybe some of the maps should reflect this difference (unless if I am wrong on my numbers) by reducing spawn time of China personal, but reducing special kits for them...or giving them worse vehicles...or something...
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Unbalanced maps.

Post by Tannhauser »

You were talking about insurgents... not the PLA.
PLA =/= Insurgents?.. :p
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Unbalanced maps.

Post by Bringerof_D »

lol lucky14 has a point, since this is GB/US entering Chinese soil i'd imagine mroe chinese troops being mobilized
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Unbalanced maps.

Post by Tannhauser »

lucky14 wrote: Maybe some of the maps should reflect this difference (unless if I am wrong on my numbers) by reducing spawn time of China personal, but reducing special kits for them...or giving them worse vehicles...or something...
Playing too much C&C Generals ZH are you? :roll:
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lucky14
Posts: 149
Joined: 2008-06-20 17:28

Re: Unbalanced maps.

Post by lucky14 »

That was a good game....sigh....but now I got better games....
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Unbalanced maps.

Post by charliegrs »

i would love to have a map where one side has gunship helicopters and or jets and the other side has lots of apcs/tanks. now THAT would be assymetrical balance. not to mention theres a severe lack of maps with gunships.
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awqs
Posts: 103
Joined: 2009-02-28 08:02

Re: Unbalanced maps.

Post by awqs »

Is it possible to have maps where the teams are unbalanced like on a 64 v 64 have like a small us team of like 15 - 20 and the rest are the taliban or something like that
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