here's somethings i really hope will never make into this mod:
bunny hopping- i would rather see jumping replaced with climb
strafe shooting- i don't mind folks who shoot while strafing(i guess it happens) but i just hope that people don't circle strafe, which is when a guy with a automatic rifle runs circles around a guy while firing at him.
low damage- i really would like to see realism in player damage. i know that a damage system in itself is unrealisitc, but if there has to be one. i hope that one shot to the head will kill and 2 or 3 shots to the body will too.
i'm a bit tired of counter strike/source's game style.
if you want to see a good example of how things are done though, check out america's army(they balance gameplay and realism well) or rainbow six/raven shield (they've got the damage fine, but some parts are unrealisitcally frustrating)
important gameplay elements
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Black Beret
- Retired PR Developer
- Posts: 2022
- Joined: 2004-07-23 12:00
Re: important gameplay elements
I'm not sure if we've been playing the same America's Army.hundeswehr wrote:... if you want to see a good example of how things are done though, check out america's army(they balance gameplay and realism well...
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hundeswehr
- Posts: 19
- Joined: 2004-12-20 21:04
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Ugly Duck
- Posts: 975
- Joined: 2004-07-26 02:23
Erm, you CAN bleed to death. It just takes a long time. It happened to me once, I was the last guy left and was on red and bleeding. I started climbing a latter and all of the sudden I died, and it came up "Ugly Duck blead to death". Try it some time, type "start mapnamehere" in the console without quotes and replave mapname with..... c'mon now. Take a flashbang, and cook it off so that it explodes in your hand. Now your bleeding, leave do whatever, eventualy youll bleed to death.
