An idea taken from PRSP but suggested for PRMP
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Azdroh
- Posts: 6
- Joined: 2007-04-17 06:47
An idea taken from PRSP but suggested for PRMP
Hi there community
Something I have noticed playing PRSP is that the lack of medic class and regenerative health aspect makes the gameplay alot more quicker but still extremely tactical and i would say it might be logical to make this change to PRMP?
It would solve the medic/head shot issue.
You'd have a certain amount of chance/life based on skill and other factors.. artillery not permitting, then you'd die.
PRSP is awesome by the way give it a go.
Thanks
Something I have noticed playing PRSP is that the lack of medic class and regenerative health aspect makes the gameplay alot more quicker but still extremely tactical and i would say it might be logical to make this change to PRMP?
It would solve the medic/head shot issue.
You'd have a certain amount of chance/life based on skill and other factors.. artillery not permitting, then you'd die.
PRSP is awesome by the way give it a go.
Thanks
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jetset22a
- Posts: 42
- Joined: 2008-08-04 01:22
Re: An idea taken from PRSP but suggested for PRMP
no medic class? regenerative health? I don't think you're talking about PRSP because it has a medic class and it doesn't have regenerative health. And btw, I just got off PRSP a minute ago.
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503
- Posts: 679
- Joined: 2008-08-30 02:53
Re: An idea taken from PRSP but suggested for PRMP
PRSP has a medic class. Btw regenerative health is the worst idea for this game.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: An idea taken from PRSP but suggested for PRMP
there is a medic class, and when the medic bot has its bag out, it heals any injured friendlies in close proximity to it. it doesnt have to be up close.
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strima
- Retired PR Developer
- Posts: 2205
- Joined: 2007-02-10 15:04
Re: An idea taken from PRSP but suggested for PRMP
The only time the bots will not heal is when enemies are close. Screw regenerative health, takes all the fun out of it.
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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: An idea taken from PRSP but suggested for PRMP
So will we be regaining health while we are bleeding to death? LOL.
Actually this made me think, I doubt this is even possible but it would be nice if you could regain health until you are actually shot or hit with an explosion, causing bleeding to happen after that point health regen is disabled, you ask why? all those times when you fall off a 5 foot hill and start your journey into bleeding to death could be solved, or jump out of a car moving 2 mph you won't have to rush across the map to get healed.
Idk if that is possible with the engine restrictions but it would be nice.
Actually this made me think, I doubt this is even possible but it would be nice if you could regain health until you are actually shot or hit with an explosion, causing bleeding to happen after that point health regen is disabled, you ask why? all those times when you fall off a 5 foot hill and start your journey into bleeding to death could be solved, or jump out of a car moving 2 mph you won't have to rush across the map to get healed.
Idk if that is possible with the engine restrictions but it would be nice.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: An idea taken from PRSP but suggested for PRMP
even then spamming "i need a medic" tends to get them to heal u in combat[R-COM]strima wrote:The only time the bots will not heal is when enemies are close. Screw regenerative health, takes all the fun out of it.
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Azdroh
- Posts: 6
- Joined: 2007-04-17 06:47
Re: An idea taken from PRSP but suggested for PRMP
This is what I'm talking about! i hate taking never ending bleed damage for a 'strained' leg.nick20404 wrote:So will we be regaining health while we are bleeding to death? LOL.
Actually this made me think, I doubt this is even possible but it would be nice if you could regain health until you are actually shot or hit with an explosion, causing bleeding to happen after that point health regen is disabled, you ask why? all those times when you fall off a 5 foot hill and start your journey into bleeding to death could be solved, or jump out of a car moving 2 mph you won't have to rush across the map to get healed.
Idk if that is possible with the engine restrictions but it would be nice.
It would still provide the sting of exiting a car or fall too far, but still keep the immediate damage and let it regenerate over a short time.
Still getting hurt makes it still a bad idea to do either of those, but it doesn't slow gameplay as much from what nick said.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: An idea taken from PRSP but suggested for PRMP
Oh! I get it, u want regeneration for when ur health is like +80%, but still ahve the bleed effect for lower percentages?
that actually isn't a terribly bad suggestion, like u fall down a hill, u hurt ur ankle, u get red in ur face to simulate ur combat effectiveness suddenly changing, rest the ankle for a minute...hey ur ok and you get oscar mike!
that actually isn't a terribly bad suggestion, like u fall down a hill, u hurt ur ankle, u get red in ur face to simulate ur combat effectiveness suddenly changing, rest the ankle for a minute...hey ur ok and you get oscar mike!
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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: An idea taken from PRSP but suggested for PRMP
Ya I agree, besides even though you do get shot you probably aren't gonna bleed to death. I always felt the bleeding system was way over exaggerated.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: An idea taken from PRSP but suggested for PRMP
If you want regenerative health, go play Halo.
This is reality.
This is reality.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: An idea taken from PRSP but suggested for PRMP
Resuggestion,Defibrillators Unrealistic/Medic/Remove
Please use the Search Function and the Already Suggested Suggestions List before posting suggestions.


