I think a system where the medic can only patch you up to a certain amount of your original health instead of 100% and stop bleeding. To heal fully, you must heal at the repair station in your main. For example, everytime a bullet hits a soldier, make the soldier's health at that moment the max health a medic can patch someone up to. The field dressings should stop bleeding and add a bit of health, instead of 25%, a large chunk of your total health. In addition, if the soldier is revived, the maximum health that they can be patched up to is their previous max health before the killing shot. Also, as a problem with people playing Operation Revive, you could say that if a soldier has 3 or more medic operations ( patching up, epipens), not counting field dressings, than that soldier can no longer be revied. Also, if the soldier is damaged but not bleeding, keep the red around the screen to hinder fighting capabilities.
This system incorporates more teamwork and stop leet rambos.
I'm sure everyone else would enjoy leet pwnzor ninjaing fast ropes.







