Helicopter Suggestion (With Video)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
awqs
Posts: 103
Joined: 2009-02-28 08:02

Re: Helicopter Suggestion (With Video)

Post by awqs »

Incomplete Spork wrote:No you haven't

We are talking about the tail rotor damage where you spin out of control, not the one where you lose your rudder ability.
I think the reason they cant do that is because the engine cant do physics like that but that is what I was hoping they could do to.
"Leave no man behind"
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Helicopter Suggestion (With Video)

Post by 503 »

Incomplete Spork wrote:No you haven't

We are talking about the tail rotor damage where you spin out of control, not the one where you lose your rudder ability.
For some reason this doesn't happen in multiplayer, but in singleplayer, in the gunship littlebird, if you take a lot of damage, it starts spinning like crazy and there's no way to control it.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Helicopter Suggestion (With Video)

Post by McBumLuv »

But, even without the laggyness, didn't the spin-out barely ever work that often in multiplayer?
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nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Helicopter Suggestion (With Video)

Post by nick20404 »

'[SP-DEV wrote:creepin;978373']yeah, like i said, the network engine of BF2 tends to ignore that kind of stuff..

when we SP devs/testers have a big session, with Lilbirds involved i never saw it spinning, its only a local thing...
Do you ever think that EA/Dice won't let you get deeper into there engine because they don't want to get showed up?
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: Helicopter Suggestion (With Video)

Post by Feriluce »

nick20404 wrote:Do you ever think that EA/Dice won't let you get deeper into there engine because they don't want to get showed up?
No, more something along the line of them not having a license to the BF2 engine, aka they dont have the source code and therefore cannot modify it.
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Helicopter Suggestion (With Video)

Post by nick20404 »

Feriluce wrote:No, more something along the line of them not having a license to the BF2 engine, aka they dont have the source code and therefore cannot modify it.
Ya but take desert combat for example, it was a huge mod for 1942 and EA eventually pretty much bought it off them and made it into bf2. EA advertises PR in there game so why wouldn't they recognize they are not some kids who are gonna give out there source code to everyone and let them use it, Allot of huge mods have spawned great games Counterstrike for example made valve a crapload of money.

Besides the engine is old and outdated but I would not put it past ea/dice if they were still making new titles on it.
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: Helicopter Suggestion (With Video)

Post by Tofurkeymeister »

Incomplete Spork wrote:No you haven't

We are talking about the tail rotor damage where you spin out of control, not the one where you lose your rudder ability.
Good to see how this thread stayed on topic </sarcasm>

Anyhow, it would be cool, but this suggestion only regards a more simpler system of simulating more realistic helicopter crashes.

I'll try to get a couple more vids of the changes up (though this time there won't be a Merlin on Basrah, but rather a Lynx :P )
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Helicopter Suggestion (With Video)

Post by ma21212 »

This is really cool. so when the heli get to critical damage it falls to ground but b/c of health wont explode letting ppl out aowsim!
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myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Helicopter Suggestion (With Video)

Post by myles »

dosent this already happen
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Helicopter Suggestion (With Video)

Post by McBumLuv »

myles wrote:dosent this already happen
Not at all. Most helicopters blow up with contact of the ground if that haven't been downed in the air. I really think this should be implemented with all helicopter variants.
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: Helicopter Suggestion (With Video)

Post by Tofurkeymeister »

From the .86 changelog:


- changed Tranport Helicopter damage system - they now have twice the amount of HP, but get their engine disabled around 70% HP. This means crash landings will be much more common and gives passengers chance to escape more often.


Looks like we are gonna have these changes (or something like it) implemented after all :P . Thanks, Devs.

P.S. Please lock this thread, as it no longer serves any purpose.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Helicopter Suggestion (With Video)

Post by R.J.Travis »

I would not lock it just yet because it will only lead to new topic saying 70% disable is worse off then it is now you get hit by 6 50cal rounds and your disabled.

Not saying that its going to be this way but I can sure see needless topic being made that would go here.
Twisted Helix: Yep you were the one tester that was of ultimate value.
-=shootmeplz=-
Posts: 46
Joined: 2006-12-28 20:44

Re: Helicopter Suggestion (With Video)

Post by -=shootmeplz=- »

R.J.Travis wrote:I would not lock it just yet because it will only lead to new topic saying 70% disable is worse off then it is now you get hit by 6 50cal rounds and your disabled.
I didn't calculate it exactly, but i assume that a 70% critical threshold of 200% HP is pretty much the same damage-resistance like in 0.85 but with more time/hp to (crash)land the chopper.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Helicopter Suggestion (With Video)

Post by McBumLuv »

Why is it that this is only being implemented with transport helicopters? I've just tried it out with the Apache and it works fine.
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Masterbake
Posts: 363
Joined: 2009-03-13 16:34

Re: Helicopter Suggestion (With Video)

Post by Masterbake »

If helis in RL were like in PR Blackhawk Down would have lasted about 20 minutes.

Great effort on the vid, and liking the idea.


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Deadpool2894
Posts: 162
Joined: 2008-12-18 02:08

Re: Helicopter Suggestion (With Video)

Post by Deadpool2894 »

love the music that would be so cool and realistic i f that happen in pr
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: Helicopter Suggestion (With Video)

Post by Tofurkeymeister »

Deadpool2894 wrote:love the music that would be so cool and realistic i f that happen in pr
What's realistic, the music :P ? All joking aside, it seems like 0.86 is implementing something similar, with the engines being disabled after 70% damage. I can't wait to see how that turns out.
lucky14
Posts: 149
Joined: 2008-06-20 17:28

Re: Helicopter Suggestion (With Video)

Post by lucky14 »

Would be nice if they could disable the tail rotor if that got hit... :D
Great vid BTW, can't wait for .86 to see if it as good as we hope for....
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