what im suggesting is giving the taliban faction deployable HMG/AA/RR positions, i have read some articles and searched over the internet the presence of these in afghanistan and they are quite common.
one of the articles: Taliban Weaponry - Military Photos
as you see the taliban do get their hands on chinese and russian HMGs, AA and RR.
this could be implemented in PR by changing taliban rally point to something called an ambush point, it would work the same way except it will allow construction of deployable assets within 200m of it. it will also act as a spawn point, just like a rally.
now, to keep it balanced ambush point would have to be deployed max 400m from any hideout, and it would allow 2 HMGs or 1 AA or 1 RR. these ambush points would be a substitude for the technicals, which are present in too great numbers right now.
i would like to quote Mongolian Dude now
i agree on technicals being used in a tardish way, they aren't realistic in the numbers they are now. stationary HMG/AA/RR positions represent better the taliban style of fighting, these positions would have to be build by likely routes of enemy advance and if used correctly would give BlueFor a hard time.Not to mention Technicals are being used in a slightly tardish way, with players fearing less retirbution of death aswell as the rarity of the vehicle, that BluFor players feel with humvees and rovers; as a result we see Technicals being used as battering-rams, combine harvisters and lightening assault vehicles.
Besides, having a 50cal and the RPK is a bit much.
I think perhaps instead the suggested decrease in numbers of the Technical should be countered by the INS/TBN having the ability to place 50cals anywhere on the map, aswel as a single AAA peice, wich would have to bee within 150m of a INS Hideout.
the problem is when it comes to balance. yes, a ZPU can take out an APC easily in PR, some may say it would be an overkill, thats why i suggest limiting some assets to a squad with x number of SM, ex: 4 man squad can deploy 1 HMG, 5 man can deploy RR or 2 HMGs and 6 man can deploy AA.
before you ask what happens if BlueFor wins the encounter, will these assets stay? no, they will be imedietly destroyed when the ambush point will be overrun/destroyed. to prevent players from exploiting this system by setting up assets and then replacing ambush points it could only by replace within 200m radious of every asset.
also, the HMG positions would be only the gun, no sandbags covering the shooter.
there isnt much work on this, since for HMG model chinese/mec/russian HMG model can be used, for AA ZPU 4 is already ingame, only thing to do is make a RR and code the whole thing.
discuss
