[Future AR Kit] Optics for long range, Irons for short.

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waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

[Future AR Kit] Optics for long range, Irons for short.

Post by waldo_ii »

I recently came across this bit....
'[R-DEV wrote:Jaymz;991000']
In the next update, the Automatic Rifleman kit will be infinitely more useful. Changes will include......

Undeployed
  • Deviation improved for CQB
Deployed
  • Deviation settle time increased to eight seconds
  • Can be fired from all stances
  • 4x Zoom to simulate realistic effective range (this zoom will be on ironsights until 4x optics are added to all conventional MG's, which they will be)

First off, I love it. Awesome. Pure win. One thing is left out, though. Forcing 4x optics in CQB. If there is one thing I hate, it is using magnified optics in CQB situations. However, there is easy solution to this, assuming we have properly modeled optics for the LMGs. Ironsights on top of the optics, such as in the picture below.

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Now, before you say it, YES, THIS IS A RESUGGESTION. However, it has been shot down until now because of this: engine impossibility. You would have to have two weapons with linked ammo in order to be able to use both of the sights. However, we already have two weapons. This has been a non-issue until now, when it was declared that all LMGs would have optics.

The solution is simple: when in the undeployed mode, which is how you are when you are doing CQB fighting, the aiming animation will bring the topside ironsights into focus. When in the deployed mode, the optics are brought into focus.

This solution will bring usefulness to the LMG in more maps, it will provide realism in the sense that users have the option of using either one, and we won't have to deal with using optics in CQB (which is a major pain in the *** due to the black boarder, you all know what I am talking about).

The downsides are this: We need more models, or at least an improved SUSAT model because the one ingame does not have a rear hole, and I suspect the foreward post is blocky.
Last edited by waldo_ii on 2009-04-15 00:56, edited 3 times in total.
|TGXV| Waldo_II

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Gaven
Posts: 349
Joined: 2008-08-31 14:31

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by Gaven »

I like it.
Rudd
Retired PR Developer
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Re: [Future AR Kit] Optics for long range, Irons for short.

Post by Rudd »

I would love it, and I think the Germans did sometime similar for their combined scope?
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by Jaymz »

For the next update, undeployed won't have any zoom but deployed will have 4x. Even after we bring in optics, undeployed will have the user looking over the sights or using the backup sights for CQB purposes.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by single.shot (nor) »

[Cartman]sweet. kick ***. this is like totally awesome[\Cartman]

this is good, but may i ask what scopes will be issued for the brits/americuns?
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by Eddie Baker »

single.shot (nor) wrote:[Cartman]sweet. kick ***. this is like totally awesome[\Cartman]

this is good, but may i ask what scopes will be issued for the brits/americuns?
US: M145 (ELCAN)
UK: SUSAT or ACOG
google
Posts: 335
Joined: 2008-02-18 21:40

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by google »

Awesome idea! But can we take it further and implement it to standard scoped riflemen/Officers? Simply 2 weapons with linked ammo just like the MG.
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ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by ReaperMAC »

google wrote:Awesome idea! But can we take it further and implement it to standard scoped riflemen/Officers? Simply 2 weapons with linked ammo just like the MG.
Definitely not for Officers, they are using every slot available.
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CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by CanuckCommander »

[R-CON]ReaperMAC wrote:Definitely not for Officers, they are using every slot available.
What about using the C button? To make a camera/FOV change.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by badmojo420 »

What about if i want to be in deployed mode and not be scoped? Say for example, when defending a doorway 10m in front of you.
google
Posts: 335
Joined: 2008-02-18 21:40

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by google »

badmojo420 wrote:What about if i want to be in deployed mode and not be scoped? Say for example, when defending a doorway 10m in front of you.
At that point, the full potential of the unscoped mode will be good enough to hit a guy 10 to 40m in front of you. It already is now :o
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nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by nick20404 »

badmojo420 wrote:What about if i want to be in deployed mode and not be scoped? Say for example, when defending a doorway 10m in front of you.
Than why wouldn't you just use undeployed mode since you will be engaging someone at close range anyways.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by charliegrs »

i thought the brits used ELCANs on their SAWs too?
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[uBp]Irish
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Re: [Future AR Kit] Optics for long range, Irons for short.

Post by [uBp]Irish »

this just made my day.
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by charliegrs »

quote: " Originally Posted by [R-DEV]Jaymz View Post
In the next update, the Automatic Rifleman kit will be infinitely more useful. Changes will include......

Undeployed

* Deviation improved for CQB


Deployed

* Deviation settle time increased to eight seconds
* Can be fired from all stances

* 4x Zoom to simulate realistic effective range (this zoom will be on ironsights until 4x optics are added to all conventional MG's, which they will be)

where was this post?
known in-game as BOOMSNAPP
'
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by Rudd »

[R-CON]ReaperMAC wrote:Definitely not for Officers, they are using every slot available.
I'd happily drop the pistol and use the CQB sights instead (would be great for shots that aren't as accurate as standing still, but with a smaller movement penalty.)
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waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by waldo_ii »

Dr2B Rudd wrote:I'd happily drop the pistol and use the CQB sights instead (would be great for shots that aren't as accurate as standing still, but with a smaller movement penalty.)
Over. My. Dead. Body.
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ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: [Future AR Kit] Optics for long range, Irons for short.

Post by ReaperMAC »

CanuckCommander wrote:What about using the C button? To make a camera/FOV change.
Yeah, and how would you link the ammo between the weapons? If the C button is even possible....
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PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
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Control the Media, Control the Mind.
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