"Rooting" MGs, Snipers, etc....

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

"Rooting" MGs, Snipers, etc....

Post by SkaterCrush »

I was thinkg about LMGs and "deploying" them, and how they are used in real life. Yes I checked for previous threads, and there weren't any on this. Basically I was wondering if its within the engines parameters to be able to deploy your MG or sniper on a window sill or on the edge of a roof and "root" the gun so you can swivel in a 180 degrees radius akin to something like this?

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ITs basically how soldiers set up in buildings with their bi-pods, but I wasn't sure if the game engine actaully do it.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: "Rooting" MGs, Snipers, etc....

Post by Rudd »

you can't interact with objects like that in bf2 (unless you made them like the emplaced weapons, which would require too many networkable objects surely?)

I'm sure its a resuggestion, but an old one.

Perhaps this could be simulated to a point with a deployed mode alla the AR-R (but there is probably an active thread discussing deployed mode for snipers etc)
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SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: "Rooting" MGs, Snipers, etc....

Post by SkaterCrush »

Im sure we can just wait...and hope for BF3
Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: "Rooting" MGs, Snipers, etc....

Post by Vege »

Why would someone say BF2 was a bad game when it came out?
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: "Rooting" MGs, Snipers, etc....

Post by Qaiex »

the engine is evil >:3
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: "Rooting" MGs, Snipers, etc....

Post by AnRK »

Name another engine that would run PR other then ArmA and you'll get one of those e-cookies all the kids seem to be into ;)
MonkeySoldier
Posts: 1200
Joined: 2008-08-10 21:03

Re: "Rooting" MGs, Snipers, etc....

Post by MonkeySoldier »

AnRK wrote:Name another engine that would run PR other then ArmA and you'll get one of those e-cookies all the kids seem to be into ;)
OFP2 engine.
Nagard
Posts: 217
Joined: 2008-05-02 17:06

Re: "Rooting" MGs, Snipers, etc....

Post by Nagard »

Originally Posted by [R-DEV]Jaymz
In the next update, the Automatic Rifleman kit will be infinitely more useful. Changes will include......

Undeployed

* Deviation improved for CQB


Deployed

* Deviation settle time increased to eight seconds
* Can be fired from all stances

* 4x Zoom to simulate realistic effective range (this zoom will be on ironsights until 4x optics are added to all conventional MG's, which they will be)
When the deployed MG can be fired from all stances that's pretty much like a "rooted" MG then isn't it?
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: "Rooting" MGs, Snipers, etc....

Post by Scot »

Yep, that's the idea I think :)
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Gaven
Posts: 349
Joined: 2008-08-31 14:31

Re: "Rooting" MGs, Snipers, etc....

Post by Gaven »

Why are they wearing MARPAT helmets and woodland BDU's?
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: "Rooting" MGs, Snipers, etc....

Post by Bob_Marley »

Gaven wrote:Why are they wearing MARPAT helmets and woodland BDU's?
Probably because they've got MARPAT helmet covers but havent recieved the cammie jammies. Its happened before (though the other way round, during the US involvment in Somalia the rangers had choc chip helmet covers and 3 colour DCUs)

Anyway resting weapons on this that and the other has been suggested several times before and is sadly not possible. Locked for resuggestion.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
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