Re: Teamwork
Posted: 2011-11-09 11:08
I still think flags are a crappy excuse to get killed. And i don't want to keep playing PR with it.
From someone who had lots of first hand experience with PR when the guns were *actually* lasers (0.4/0.5 M4A1 anyone?), the deviation made very little difference to actual overall team cohesion. Inter and intra squad teamwork are two different things, both essential for a great game, although the latter is easier to orchestrate than the former.Th3Exiled wrote:Also I'll point out that weapons really were lasers before 0.7 and teamwork was good back then.. Although I only joined right on release of 0.7 so I don't have any first hand experience.
Exiled.
From someone who started playing at 0.917 and is playing almost every day for multiple hours:Psyrus wrote:Inter and intra squad teamwork are two different things, both essential for a great game, although the latter is easier to orchestrate than the former.
Well if Wicca gets his way then the way I play will die. His way is at least compatible with current PR. He can be one of those squads that goes off and kills stuff and acts all cool and shit and usually leaves me dying on the flag cause there's nobody in A8kp4, but there is someone in Central Village and he's kicking my ***.Arnoldio wrote:Wicca and Pfunk, you just have different views. And none of them are wrong. Flags are needed, but they are a stupid GM most of the time.
If there was a way for CO to set the flegs, or objectives it would be better. Like deploying a radio antenna in the area/building, you think its easy to defend, and it would show up on enemys map aswell, so both teams know where objectives are and go for them... You would still have to be in the objects area with sufficient amount of people, for os long, that it destroys, so you can place one more of your own... Or something.
Until then, with flags we play.
It was rare to have a commander in the PRTA days and we managed to get on just fine with all of the SL's in Mumble as well as the Asset drivers/pilots.Gotrol wrote:people are whining about overall team cohesion- but never go commander. This is quite a paradox.
+1 the post 0.7 world, the commander became largely superfluous (until the UAV was added back in) because for the most part, the players that would listen and communicate with the commander are the same ones who can/could listen and communicate with each other through teamchat/mumble/XYZ-voice-proggie.Mikemonster wrote:It was rare to have a commander in the PRTA days and we managed to get on just fine with all of the SL's in Mumble as well as the Asset drivers/pilots.
Commander is largely irrelevant when you have good autonomous SL's. That's what I think is missing.
I actually learned this as a PRT commander. I remember literally 1 battle into a new campaign I had one of my good SLs bitching that we sucked. He wanted us to kick all the noobish players, and just bring in nothing but known pro guys. Basically he didn't want to put the time in to make a functional team. There were guys who would say critical things but never really have any solutions. And of course there were always shortages of people who were willing to put the time in to make the team run while there were always people ready to tear it down by saying the people in charge weren't doing enough.Gotrol wrote:people are whining about overall team cohesion- but never go commander. This is quite a paradox.
Why does everybody always call me "Punk"?Mikemonster wrote:Punk, I like your theory/view on how the game works at the moment relating to flags, it's similar to mine.
I disagree. Commander isn't required, but he definitely helps. The thing is its easier for a CO to bug people to work together than for a random SL. COs usually have admin support and they also have absolutely NOTHING to do if their SLs aren't talking to them. Also, the SLs don't have to think that much to work together if the CO is helping out. Guys who would be bad at working in a group think SL Mumble channel could be far more useful with a good CO directing traffic.Commander is largely irrelevant when you have good autonomous SL's. That's what I think is missing.
So what you're saying is that you, the leader of the Project Reality Teamwork Alliance doesn't like the fact that Project Reality rewards the best Teamwork and punishes people who can't be bothered to work together?Wicca wrote: I think PR is a game of chance when it comes to that. We all know we can get it togheter, we can hope the other SLs can get it togheter, and we can hope the enemy team doesnt get it togheter enough, so we can beat them.
In my oppinion playing PR with flags makes more coordinated teams the winner over team objectives. Because the team that doesnt cooperate, they have less ability to react to flags that are being capped.
That is one of the main reasons i am pushing for no flags, cause i want to be free.
What a bunch of poetic nonsense! Nicely written but I have no clue what your last paragraph means!Wicca wrote: I am merely trying to play PR more realisticly, and real life have no flags to capture. Yes i know, mimicin objectives.
For those with a more creative mind, those objectives are just flags. Nothing more. Do you think patton stopped to cap flags on his way to berlin?
I think i remember something about the napoleonic wars having banners, flags and colours, and having them taken was the greatest offense. But that was just offensive, yet another way for humans to put value into something that nature percives as nothing but a mere cloth or piece of metal. And thus, in a virtual battlefield, let it not be the gods who put value and meaning to us, let us give ourselfs meaning!
When I read that I interpret it as you saying you don't like it when you lose because another team outplays you by being better coordinated as a whole 32 player unit.with flags makes more coordinated teams the winner over team objectives. Because the team that doesnt cooperate, they have less ability to react to flags that are being capped.
That is one of the main reasons i am pushing for no flags, cause i want to be free.
How is it like reality if none of the things informing the gameplay are in any way based on what influences real world combat dynamics?Wicca wrote:We are 32 players in a team, not 20 000. There is no meta game. Get over it. A flag is a flag. Its a game. Jeez.