Re: [Map] Umm Qasr (4km) [WIP]
Posted: 2013-06-22 00:47
Your first one in that list is all 0, this there is not fighting area, set it with proper numbers.
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[color=Red][b]*[/b][/color] Map grid markings not visible - will bug the devs later on :p
[color=Red][b]*[/b][/color] Lightmaps - only palace compound has SOME objects lightmapped, so yeah, statics will be bright
[color=Red][b]*[/b][/color] Vehicles too many, too few, no cas, no trans, etc - thats whats testing for
[color=Red][b]*[/b][/color] water color - annoying, for me at least, will be fixed later
[color=Red][b]*[/b][/color] sky color - too bright?
[b][color=Red]*[/color] [/b]while I was playing around, didnt noticed ANY undergrowth..need confirmation
[color=Red]*[/color] I THINK theres a problem with LOD switching distance, on statics, overgrowth etc. Again, need confirmation
* Fixed* True that...env maps dated 1 year back and one was undergroundMineralWouter wrote:* water color - annoying, for me at least, will be fixed later
water color will be fixed with env maps. Which I'm guessing you haven't added yet?


























Yes that's part of the Afghan v2 series.pr|Zer0 wrote:Will recheck the map for afghan statics.
Thats is valid for afghanwallhigh01? like some walls on fallujah(with holes in them)?













Echoing Rhino; for the next few waves of revisions, don't bother doing any LM updates. The next few builds are about object placement and terrain. Testers will uncover new placement bugs to fix, and the computer time is better spent checking for other placement bugs that haven't yet been detected. Once the bug/error rate drops to 1/2 per build, that would be a good time to update LM's and start going over textures.[R-DEV]Rhino wrote:Zero I have to say I'm a bit worried by how many placement bugs have been uncovered above, when you place an object you should be paying full attention to it and checking every last bit before you move onto placing the next one as otherwise your going to end up with loads of bugs like that, many that will not be uncovered by the testers and will be hard to fix in the long run due to fixing up LMs etc.
Big number of floaters and/or misplaced statics is this : https://www.realitymod.com/forum/f354-c ... ost1732654 - and Im still paying the price for it..meh[R-DEV]Rhino wrote:Zero I have to say I'm a bit worried by how many placement bugs have been uncovered above, when you place an object you should be paying full attention to it and checking every last bit before you move onto placing the next one as otherwise your going to end up with loads of bugs like that, many that will not be uncovered by the testers and will be hard to fix in the long run due to fixing up LMs etc.








