Re: Militia needs scopes
Posted: 2012-04-19 21:36
Valid reason: because they can(realistically) and it was not imbalanced when they had magnifying optics on rifleman/SL kits before. PSO and POSP scopes are expensive(relatively, they are still some of the most cost-effective optics), Romanian-made TIP2 scopes are cheap(half as much as POSP, even less than that against PSO), and they do fit on AK since they are tritium powered(nothing protruding on the bottom to run into AK top cover).SuperHornet wrote:You still didnt provide a valid reason why they should have optics.
Also, I CQB with a RPG. You ever shoot someone coming up the stairs with an RPG? Even though it doesn't explode it still kills them. Beats rushing at them with a knife.
You waste RPG on people in CQB? Also, Militia LAT kit has a rifle...
This is about Militia, not Insurgents.
Again, scopes can be used to see better(and identify the target) WITHOUT pulling binoculars; it helps when you expect armoured vehicle to appear very soon and might lose the opportunity if you pull out binos and then have to re-arm the RPG which takes several seconds and then sight in the RPG which takes even more time...Murphy wrote:I'm surprised that after years and years of RPG practice people don't prefer the ironsights version. The scoped RPG gives you the false impression that you will actually be able to hit that target just because you can see it better. At 200+ meters scoped or not it's a hell of a shot with either weapon system and with the scoped version you don't really get to see the drop as that well for your follow up shot.
A smart RPG user will play like a smart IS user, close that distance as much as possible to get an easier shot and give the opponent a lot less chance of escape. Scopes encourage attempting long shots which are wastes of ammo (fun if you have ammo to waste ofc), and offer the enemy plenty of chance to escape/evade/regroup/attack.
I finally realized this is more or less an issue of comfort. Are you comfortable running around dangerously close to the enemy or are you more confident watching them at range. Either way enemy players will do their best to keep you out of your comfort zone, which is why I enjoy meeting them face to face for tea and grenades as many people firmly hold onto the idea that they are superior because they can see what they are shooting easier at distances.
Also, the more distance you close(after seeing the enemy), the longer you have to wait for deviation to settle. It does not take any more than 3 seconds for APC with thermals to spot someone.
You can run up to close range comfortably with scoped rifles because deviation is the same... And that provides its own problem because your deviation is at MAXIMUM while the ones sitting there is at MINIMUM(or very close to it), and that is if you do not get picked off by scoped AR elsewhere before you get there(oftenly there is not a single cluster of enemy but multiple squads working together to approach a flag from different directions). And obviously there is going to be enemy with ironsight(medic and/or specialist, for example) looking around for possible flanking(which is you and you are now spraying rounds against someone who has deviation at minimum...). All this ambush and flanking is very situational; you simply cannot force a faction to play successfully like this every single time.
Also, just because Militia can have magnifying optics on regular rifles that does not mean they will have shootout over long range every time; if Ambush puts Militia in advantageous position, they will do it.