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Re: PRTA (Europe + North America)
Posted: 2012-04-30 16:13
by Wicca
Stop making my feedback thread A GENERAL DISCUSSION!

Re: PRTA (Europe + North America)
Posted: 2012-04-30 16:15
by CommunistComma
So have you guys heard about the new elements they're adding to the game?
Re: PRTA (Europe + North America)
Posted: 2012-04-30 23:04
by SyntheticCoyote
cossack, its full all the time. That in itself is a testament to the quality.
Re: PRTA (Europe + North America)
Posted: 2012-04-30 23:36
by Brainlaag
SyntheticCoyote wrote:cossack, its full all the time. That in itself is a testament to the quality.
Oh yes? I'll just drop HOG, Hardcore (prior to their little issue) and VBIOS in here, kthxbai.
Re: PRTA (Europe + North America)
Posted: 2012-05-01 06:48
by Navo
So why are we discussing the quality of the CIA server in the PRTA feedback topic?
Re: PRTA (Europe + North America)
Posted: 2012-05-01 11:46
by Brainlaag
Because we can

and to be fair, HE STARTED FIRST!
Re: PRTA (Europe + North America)
Posted: 2012-05-01 17:04
by SuperHornet
SyntheticCoyote wrote:cossack, its full all the time. That in itself is a testament to the quality.
Cossack speaks the truth.
Whether you're #1 or #2, #3, #4 and so on it doesn't mean that the quality of gameplay is better then a higher ( lower, whatever way you want to look at it ) ranking server.
Re: PRTA (Europe + North America)
Posted: 2012-05-11 17:11
by Mineral
just a quick reminder, most PRTA servers are now ready for soundmod 0.4 (more info:
sm.prta.co). However, you can still play without it on our servers, the soundmod is available, but not required on PRTA servers.
Re: PRTA (Europe + North America)
Posted: 2012-05-18 22:34
by Jedimushroom
I'm not sure if there's been some kind of Milsim push recently but I really preferred the old PRTA, please bring it back!
Re: PRTA (Europe + North America)
Posted: 2012-05-18 22:38
by Wicca
What do you mean?
Re: PRTA (Europe + North America)
Posted: 2012-05-18 22:47
by Jedimushroom
Well I know you guys can't mod the players so it's a fairly pointless criticism. It's just that milsim obsessives have been making the server quite irritating, all they seem to do is drive in convoys and vote for insurgency maps. I just want my old PRTA back with good squad leaders and decent communication.
On a more reasonable note I'm not sure that voting actually improves the maplist. Problem being that OPFOR will often vote for an insurgency or asymmetric map (we played three in a row) knowing that they will be BLUFOR. I would trust a well made maplist better.
Re: PRTA (Europe + North America)
Posted: 2012-05-18 23:43
by Mineral
I see your point. The thing is, this is the first time we played INS in a week. It never got voted upon in the past. So we gave the people what they wanted this night. About the milsim thingy , with the cool squad names, that has never happened before. We were just joking around in TS to do it for a round

. Trust me, normal days are more AAS and less milsim. And the good comms and TS are usually always present on PRTA.
Re: PRTA (Europe + North America)
Posted: 2012-05-18 23:46
by Oskar
Frankly I find it a bit annoying as well. Don't matter much to me what squads are called and if they want to use their "RL tactics" or not, but as long as they're working together with the team and having fun it's all good in my eyes.
Re: PRTA (Europe + North America)
Posted: 2012-05-18 23:58
by Jedimushroom
It wouldn't have as much of an issue if mumble wasn't spammed full of milsim adjust fire orders and overcomplex military speak.
Of course the problem was that they weren't really working with the team so much as working with each other. Not to mention that their overplanned shenanigans basically lost us several games. I don't play just to win, but I like to have a fighting chance and I'd rather our team wasn't waiting in main for 20 minutes so they can start a useless convoy.
Re: PRTA (Europe + North America)
Posted: 2012-05-19 00:16
by Wicca
Sounds like they had abit too much fun! haha
Re: PRTA (Europe + North America)
Posted: 2012-05-21 19:54
by Murphy
Player base couldn't teamwork their way out of a wet paper bag, the trend seems to be getting worse on this server.
Re: PRTA (Europe + North America)
Posted: 2012-05-21 19:59
by Wicca
Murphy wrote:Player base couldn't teamwork their way out of a wet paper bag, the trend seems to be getting worse on this server.
How is it getting worse?
Re: PRTA (Europe + North America)
Posted: 2012-05-21 20:09
by Murphy
There is next to no overall teamwork, as pointed out every squad is off doing their own thing which mostly revolves around not getting onto flag cap. On a smaller scale squad members do interact and mumble keeps smurfs working together but on an SL level there are very few people who care about what the rest of the team is up to. As mentioned it's not about always winning but more about having people who try to win as opposed to staying on whatever task they deem worthy and forsake the few squads trying to turn the tide of battle.
Re: PRTA (Europe + North America)
Posted: 2012-05-21 20:17
by Brainlaag
Murphy wrote:There is next to no overall teamwork, as pointed out every squad is off doing their own thing which mostly revolves around not getting onto flag cap. On a smaller scale squad members do interact and mumble keeps smurfs working together but on an SL level there are very few people who care about what the rest of the team is up to. As mentioned it's not about always winning but more about having people who try to win as opposed to staying on whatever task they deem worthy and forsake the few squads trying to turn the tide of battle.
Not that I disagree with you but you were part of the issue.
Re: PRTA (Europe + North America)
Posted: 2012-05-21 20:21
by Murphy
Rushing the last flag we were allowed to, HATing their APC and their TANK is part of the problem? At that point in the round our team was actually focusing where it should have, after that offensive faltered a bit the entire team became headless chickens. The focus shifted from capping to....I don't really know but it involved people being off of the flags in play.