From what I've learned in my first aid training course, a shock is caused by severe loss of blood. That would take a while, wouldn't it?Raic wrote:Usually you just drop when you get hit, bullet does enough damage to either kill you or cause your body to go to shock. Either way you will hit the floor hard. If you check any videos from warzones you will notice that when person gets hit he just drops like all strength left the muscles.
[Code] Improved Ragdoll Physics
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spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: [Code] Improved Ragdoll Physics
This video.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
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Insanitypays
- PR:BF2 Developer
- Posts: 753
- Joined: 2009-06-13 09:23
Re: [Code] Improved Ragdoll Physics
My dad(usmc) told me that a round from a kalashnikov will send someone flying if it hits their body armor ~chest areaspawncaptain wrote:This video.
From what I've learned in my first aid training course, a shock is caused by severe loss of blood. That would take a while, wouldn't it?
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [Code] Improved Ragdoll Physics
Flying from a bullet? Not possible as far as I know. Well, the shooter awaits the same fate when he fires
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: [Code] Improved Ragdoll Physics
Furrealz_22 your 2 new videos look just awesome!!
And yea totally agree, the bodies should not fly away (like currently), your new video is perfect, they just disappear into the dust cloud..
And yea totally agree, the bodies should not fly away (like currently), your new video is perfect, they just disappear into the dust cloud..
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: [Code] Improved Ragdoll Physics
Bullet can't send anyone flying, if anything - knocking them back. Read this: Intuitor - Insultingly Stupid Movie PhysicsEcho331 wrote:My dad(usmc) told me that a round from a kalashnikov will send someone flying if it hits their body armor ~chest area
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anarchist20+3
- Posts: 7
- Joined: 2009-12-11 14:20
Re: [Code] Improved Ragdoll Physics
A shock can be caused by a variety of things, like allergic reactions, illness, heart failure/heart attack or a stroke(and these are only some of the reasons). So unless a bullet severes one of the greater blood vessels, you would not suffer from an immediate medical shock I think.spawncaptain wrote:
From what I've learned in my first aid training course, a shock is caused by severe loss of blood. That would take a while, wouldn't it?
Still there is the possibility of a syncope(widening of blood vessels), which can be caused by strong pain or fear and can lead to a nearly instant loss of consciousness so I guess this would explain the behaviour described by Raic.
They do not teach this in the one or two day first aid courses in Germany because it is considered to be to complicated for non medical staff.
The medical part is propably not entirely correct and just a rough guess from me as I do not have experience with people being shot and only had some lessons about it. To know it exactly one probably had to ask a military advisor about this.
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KiNg828
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Arnoldio
- Posts: 4210
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Re: [Code] Improved Ragdoll Physics
What happens when you hit people with HEAT? Explain more please. Do bodies fly away with extra super speed or just dissapear? It would be very good if they dissapeared and couldnt be revivable.

Orgies beat masturbation hands down. - Staker
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spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: [Code] Improved Ragdoll Physics
Thank you for the insightful information Anarchist.
Until a military advisor can comment on this, I'd say that most of the damage suffered by infantry when a HEAT round impacts nearby is from fragmentation of the shell caused by the detonation of the shaped charge warhead?
Until a military advisor can comment on this, I'd say that most of the damage suffered by infantry when a HEAT round impacts nearby is from fragmentation of the shell caused by the detonation of the shaped charge warhead?
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
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qs-racer
- Posts: 335
- Joined: 2010-02-07 10:25
Re: [Code] Improved Ragdoll Physics
As commented on youtube :
"Intermediate value between your work and original PR and it will be perfect.
Your job is very nice, but sometime legs go wrong, thats why i suggest an average between vanilla and you
"
Keep going, it is so far the best improvement done by PR players
"Intermediate value between your work and original PR and it will be perfect.
Your job is very nice, but sometime legs go wrong, thats why i suggest an average between vanilla and you
Keep going, it is so far the best improvement done by PR players
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Furrealz_22
- Posts: 15
- Joined: 2012-04-21 18:06
Re: [Code] Improved Ragdoll Physics
spawncaptain wrote:I liked the "slo-moing" effect in the first video better to be honest - it gave me the impression that the person wasn't instantly dead but simply couldn't stand anymore and was slowly sliding down. Now it's like they have just taken an AP shell to the brain.
Just re-read your post and watched the vid, now I understand what you are talking about. When that first video came out, this project was still very WIP and people were saying the ragdolls were falling too slow, so that's why I sped up the animations and increased the gravity. And plus, whenever a soldier would be hit by an explosion, they would fly in the air slo-mo as well, which looked really, really weird... And people were complaining, so I removed that effect completely.
qs-racer wrote:As commented on youtube :
"Intermediate value between your work and original PR and it will be perfect.
Your job is very nice, but sometime legs go wrong, thats why i suggest an average between vanilla and you...
Can you go a bit farther in-depth as to what you mean by "an average between vanilla and you" please? I don't really understand what that means...
Arnoldio wrote:What happens when you hit people with HEAT? Explain more please. Do bodies fly away with extra super speed or just dissapear? It would be very good if they dissapeared and couldnt be revivable.
Are you talking about a "direct" hit? If so, no they don't fly away at all, they just get knocked back a couple feet and aren't revivable. And I'm pretty sure that coding the ragdolls to disappear when killed isn't possible, but I could be wrong. But if you're talking about just getting killed by being in the HEAT round's radius then check the second video in my signature.
Last edited by Furrealz_22 on 2012-05-10 01:55, edited 2 times in total.
Ragdoll Enhancement Project
Part 1:
http://www.youtube.com/watch?v=pN2KeIQnCFA
Part 2:
http://www.youtube.com/watch?v=Mg2yVsEnDZI
Part 1:
http://www.youtube.com/watch?v=pN2KeIQnCFA
Part 2:
http://www.youtube.com/watch?v=Mg2yVsEnDZI
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
Vanilla is a different way to mention the unmodified original game.
Vanilla BF2 is the game like you bought it in the store.
Vanilla PR is PR like it was released by the development team.
I really like your changes
Vanilla BF2 is the game like you bought it in the store.
Vanilla PR is PR like it was released by the development team.
I really like your changes
Last edited by BloodyDeed on 2012-05-10 06:46, edited 1 time in total.

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-=anders=-
- Retired PR Developer
- Posts: 1532
- Joined: 2005-10-27 14:48
Re: [Code] Improved Ragdoll Physics
He just mean that he thought you should let the effects stay between original PR ragdolls and your version.Furrealz_22 wrote:Can you go a bit farther in-depth as to what you mean by "an average between vanilla and you" please? I don't really understand what that means...![]()
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: [Code] Improved Ragdoll Physics
Either it goes straight trough and hits something behind or explodes. In both case the body would propably blow to peaces.Arnoldio wrote:What happens when you hit people with HEAT? Explain more please. Do bodies fly away with extra super speed or just dissapear? It would be very good if they dissapeared and couldnt be revivable.
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CanuckCommander
- Posts: 431
- Joined: 2008-03-19 02:25
Re: [Code] Improved Ragdoll Physics
When people get shot they fall really quickly. I still think the new version is too slow. When a person gets shot, it isn't necessarily he bullet that knocks them down but your reflex that makes your body fall to absorb the shock. For example, when you get hit by a ball in a dodge ball game, the ball doesn't have enough mass to knock you over, but your brain automatically makes you fall back a little to absorb the impact.
I have seen a video of an iraqi insurgent with a RPG getting shot by US Marines in Iraq. Even though it was 5.56, he went down pretty fast. If you can handle a little gore, then you might want to look into this for a more realistic reference.
Also, do you think it's possible to code the wrecks from airplanes to fall faster as well?
I have seen a video of an iraqi insurgent with a RPG getting shot by US Marines in Iraq. Even though it was 5.56, he went down pretty fast. If you can handle a little gore, then you might want to look into this for a more realistic reference.
Also, do you think it's possible to code the wrecks from airplanes to fall faster as well?
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: [Code] Improved Ragdoll Physics
Oh yeah, the insurgent is on the middle of a street and we see some bursts landing near him then hitting him right? Yeah, he hits the ground pretty quickly...CanuckCommander wrote:When people get shot they fall really quickly. I still think the new version is too slow. When a person gets shot, it isn't necessarily he bullet that knocks them down but your reflex that makes your body fall to absorb the shock. For example, when you get hit by a ball in a dodge ball game, the ball doesn't have enough mass to knock you over, but your brain automatically makes you fall back a little to absorb the impact.
I have seen a video of an iraqi insurgent with a RPG getting shot by US Marines in Iraq. Even though it was 5.56, he went down pretty fast. If you can handle a little gore, then you might want to look into this for a more realistic reference.
Also, do you think it's possible to code the wrecks from airplanes to fall faster as well?
EDIT : Video here, it's graphic so be advised :
http://www.break.com/usercontent/2006/1 ... ent-189787
Last edited by Pvt.LHeureux on 2012-05-10 22:02, edited 1 time in total.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: [Code] Improved Ragdoll Physics
Okay okay, apparently i was influenced too much by heroic movie deaths. I stand corrected.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
Re: [Code] Improved Ragdoll Physics
Insurgent: ALLAH ACKBA!Pvt.LHeureux wrote:
Watch One Dead Insurgent Video | Break.com
M16: Nope.
Dulce et decorum est pro patria mori


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Alek-say
- Posts: 349
- Joined: 2010-11-27 20:17
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speedazz
- Posts: 108
- Joined: 2011-01-13 05:21
Re: [Code] Improved Ragdoll Physics
Soo GooD! YES! There should be these ragdoll animations 



