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Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-04 22:06
by Pvt.LHeureux
Event was AWESOME. Well organised. Briefing was chaotic as always, but in the end it went well
Being a medic was chaotic. I hope to do the same with Project Normandy.
One thing I should recommend is lowering the players count next time, 200 is too much, it's quite laggy. 180 might fit more.
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-04 22:09
by Pronck
Had no lag issues, but I got killed over 10 times, and killed only 2 GI's. I hope to see some recorded footage soon!
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-04 22:21
by Smuke
Good effort from the admins, player and the server. Well organised and considering the player count - very well admined. Thoroughly enjoyed our defence of Creek Bed before our final assault on US Command (Tacticool wins the round).
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-05 07:02
by MeetTheKatze
it was the first time for me and absolutely amazing!
perfect mod, perfect map, great community!
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-05 08:00
by snake_rus1
Very nice! enjoyed this event a lot!
I would suggest allowing the use of squad chat in mumble though.
With 200 players u dont have most of the nametags above other players and its quite hard to communicate via local, while IRL u can distinguish ppl by their face

but this has been discussed 100 times already
But there were also good things about local only rule! i really enjoyed it when i saw NVA platoon moving 150 meters away from me and I had to ran back to our defence line, find an officer and report enemy movement to him via local
Also, spawning on FOBs for US wasnt that cool IMO. The original rule with no FOB or rally spawns sounded very interesting.
Really looking forward to nother vietnam event

Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-05 10:03
by Tiger1
The 200 man ?player amount was perfect! Great event, im sure I speak for everyone who attended that we hope for more 200 player events in the near future.
Good job Oskar.
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-05 10:12
by Folgore
I had a lot of fun yesterday. Thanks for organising Oskar!
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-05 11:08
by ExeTick
I got a ctd middle when it was live and I couldnt come back.. I tried 3 times but BF2.exe stop working every time

guess it was to many players online and to much activity on the server.
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-05 11:29
by Daniel
Y not use the official feedback-thread?
VoodooActual wrote:YES! Recorded it all

Like 370GB~ Footage
OMG r u crazy?

370 GB? U got a 500 GB Harddrive or even bigger?
I have no problems with my 2 TB disk btw.
snake_rus1 wrote:I would suggest allowing the use of squad chat in mumble though.
With 200 players u dont have most of the nametags above other players and its quite hard to communicate via local, while IRL u can distinguish ppl by their face but this has been discussed 100 times already
And yes, u can always (well, not in combat) open map, click on the dot and see his name highlighted white then...
snake_rus1 wrote:But there were also good things about local only rule! i really enjoyed it when i saw NVA platoon moving 150 meters away from me and I had to ran back to our defence line, find an officer and report enemy movement to him via local
Nice, that's what I expected everybody to do... Was squad-mumble deactivated/blocked? Or did some still use it?
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-05 15:33
by Republic_Commando
Wasn't planning on attending due to other conflicts, but managed to show up late anyways. It was a load of fun, despite it being hard to coordinate with 22 other people in my squad. A common mumble channel would have been nice, when 10 NVA surrendered to us in E3.
They were just bait for their snipers who picked off a few of us, kinda frustrating that I couldn't communicate with them.
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-05 16:20
by snake_rus1
"And yes, u can always (well, not in combat) open map, click on the dot and see his name highlighted white then... "
Indeed. that is what we had to do
Personally,I vote for more realism in PR, but I came to the conclusion, that name tags are necessary for normal comms with those, who are nearby. Lets hope the devs find a way to overcome this obstacle
"Was squad-mumble deactivated/blocked? Or did some still use it?"
It wasnt blocked. Just people following rules

For most of the game I didnt hear any squad mumble comms.
And if someone used it - everybody replied, that it is not allowed

Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-05 16:26
by Kevokpo
Pvt.LHeureux wrote:Event was AWESOME. Well organised. Briefing was chaotic as always, but in the end it went well
Being a medic was chaotic. I hope to do the same with Project Normandy.
One thing I should recommend is lowering the players count next time, 200 is too much, it's quite laggy. 180 might fit more.
I'm sorry for not taking part in the event, I came back very late from work and just could play for the last 2 hour, but I left earlier, because of the amount of players that were in the server, I know that someones did not have lag issues but the ones who don't have a very good PC (like me) can't even play I stayed for about half an hour and my fps stayed at an avarage of 10. Thats is why I left,
I have to say sorry to Oskar the event organizer , and also the squad I was enlisted, I don't like to leave my teammates behind.
I hope next time I can take part in the event.
cheers
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-05 16:36
by Pvt.LHeureux
And living in Argentina the ping has to be unbearable :S
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-05 18:44
by Kevokpo
Pvt.LHeureux wrote:And living in Argentina the ping has to be unbearable :S
But the ping was not the problem I had about 280, I have played with higher ping without lag
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-05 19:05
by Pvt.LHeureux
lol 280 xD
I had 140~, I was getting some lag but the main problem was my computer I guess, I will lower the textures to medium.
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-05 19:43
by rupeyuk
first time on a big server game. Very impressed by the organisation and admin, especially as I joined as a "public" just before start and was totally green.
Was carnage in the firefights, very intense. Kudos to the skyraider pilot(s). Did a good job of keeping us NVA in the bushes
For me, performance was very good, which I was surprised about given the 200 connections!
Would definitely be up for more of this. Loving the PRV mod.
Thanks to all those who organised this.
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-05 20:23
by Megagoth1702
The lack of name tags, the lack of "radio" comms to the SLs and the lack of people actually passing something down the line/not using proper comms lead to me leaving the game after 20 minutes.
Daym confusing... And once the firefight starts the "pass down the line" thing completely does not work. Oh well, like in real life. But there is no screaming, shouting in mumble. So yea... I guess it's a good idea, would work better with 64 players though.
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-06 01:25
by Pvt.LHeureux
Megagoth1702 wrote:The lack of name tags, the lack of "radio" comms to the SLs and the lack of people actually passing something down the line/not using proper comms lead to me leaving the game after 20 minutes.
Daym confusing... And once the firefight starts the "pass down the line" thing completely does not work. Oh well, like in real life. But there is no screaming, shouting in mumble. So yea... I guess it's a good idea, would work better with 64 players though.
Well you can shout in your mic, it works

but it can be annoying if you have people in the house

Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-06 09:12
by VoodooActual
Video's uploading.. another 206 minutes to go.

Re: Operation Rusty Bayonet: The Battle of Ia Drang
Posted: 2012-05-06 11:58
by UKrealplayER666
21 kills from the same position with the, quite frankly, amazing NVA sniper, im sure i annoyed quite a few American squads trying to get past the creak bed
