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Re: Player decline?
Posted: 2012-06-07 15:25
by =HCM= Shwedor
CATA, my apologies. We would probably have beaten PRTA.
TG was never the best community, as I recall before our server got jacked we had the #1 server population which has now shifted. Mostly due to issues with our server provider after H got its server back. TG fell without the help of the DEV team, which says just how terrible the server really was at the time. Not saying they haven't improved exponentially since then, but they really had issues.
Re: Player decline?
Posted: 2012-06-07 15:29
by Brainlaag
=HCM= Shwedor wrote:CATA, my apologies. We would probably have beaten PRTA.
TG was never the best community, as I recall before our server got jacked we had the #1 server population which has now shifted. Mostly due to issues with our server provider after H got its server back. TG fell without the help of the DEV team, which says just how terrible the server really was at the time.
So for you Quantity > Quality? VBIOS is ALWAYS full on European peaktime and has to be the worst server in history of online gaming, your argument is invalid. Good luck next mate.
Also don't make assumptions, "you could have beaten PRTA", prove it, then talk. While that might be true, there is a difference between H and PRTA, PRTA is a community, a bunch of players that like to play together and in a solid environment without affiliation, while you are a clan, something almost "trained" to work together fluidly. TG may not had had the best of the PR players, yet offered everything what PR stood for. What did your so awesome community present, lame exploitation of broken and faulty game mechanics, true sportsmanship

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Re: Player decline?
Posted: 2012-06-07 15:52
by =HCM= Shwedor
http://www.hardcoregamingcommunity.com
We are hardly a clan, most of our members don't even play PR. I guess that means there is no difference between PRTA and H then based on what you just stated. Any training H members have comes straight from their respective armed forces. We have former/current British, US, Israeli, Russian, etc soldiers/sailor/Marines/aviators in our community. Your view is typical, someone who hasn't actually gotten to know our members or ever played on our server for a significant period of time. Maybe you and the rest of the H haters on these forums should get to know us and end these constant flame posts on these respectable forums?
Re: Player decline?
Posted: 2012-06-07 16:01
by Tiger1
Its very simple. Instead of pointing fingers, think in solutions gents.
Start spreading the word about PROJECT REALITY. Post it in forums where ever you go. Advertise for it, preach it - SPREAD THE WORD.
THe decline in activity is something we see each summer. Better weather, bbq, vacations etc. After summer activity starts to increase again.
Nonetheless like written above, help marketing Project Reality wherever you roam.
If every PR player does this the ball will start rolling.
Thats all.
Re: Player decline?
Posted: 2012-06-07 16:05
by =HCM= Shwedor
It would be neat if PR could be installed via Steam, and maybe advertised via Steam at a time.
Re: Player decline?
Posted: 2012-06-07 16:08
by Brainlaag
=HCM= Shwedor wrote:http://www.hardcoregamingcommunity.com
We are hardly a clan, most of our members don't even play PR. I guess that means there is no difference between PRTA and H then based on what you just stated. Any training H members have comes straight from their respective armed forces. We have former/current British, US, Israeli, Russian, etc soldiers/sailor/Marines/aviators in our community. Your view is typical, someone who hasn't actually gotten to know our members or ever played on our server for a significant period of time. Maybe you and the rest of the H haters on these forums should get to know us and end these constant flame posts on these respectable forums?
I used to play ALOT on your server back in the days (TG and H being to only ones I played on), only the recent changes (1+ year) broke it for me, mostly the completely dilettante junior admin staff. I'm not making blind claims but basing everything on facts and personal experience. I probably played on H before you became a member (just guessing).
NOTE: I never got banned or anything on your server, my so called "hate", which is simply dislike, comes from the decline of teamwork and proper gameplay on your server. A symptom every server is suffering from recently, thats my explanation for the decline next to new games and older getting engine.
=HCM= Shwedor wrote:It would be neat if PR could be installed via Steam, and maybe advertised via Steam at a time.
AFAIK mod advertisement (atleast free mods), is not supported via steam.
Re: Player decline?
Posted: 2012-06-07 16:09
by BloodyDeed
If you think you can turn this thread into another server/community bashing thread you ARE wrong.
Don't get us into the position were we need to hand out infractions.
This thread is about the player loss in general so stick to the topic!
That said I agree there hasn't been a major release since some time now. But we are still working hard on 1.0 and yes: it will happen!
Re: Player decline?
Posted: 2012-06-07 16:27
by =HCM= Shwedor
Will the community get any highlights soon? Even if it is posted elsewhere on the forums, it would be nice to see it in the highlights section, only two highlights in about a year, one of which was mumble. I always enjoyed reading the DEV's highlights.
Re: Player decline?
Posted: 2012-06-07 16:49
by Murphy
I don't see how installing one simple program (write your name in the box and it's done) turns people into elitist. It brings the community closer, and if anything the people resisting (seem like the vocal minority on these forums, I'd say 3/10) are the ones leaving the game thus they are the ones dwindling the community. Don't point fingers at mumble users when you start ranting about not playing anymore because you're forced to use the program, those of you who do so are admitting to being part of the problem. Think about it between all your excuses to dislike the program. It's easier to install then skype, and more functional then TS/Vent, and as such you guys are simply shooting the remainder of the community in the foot and saying it's our fault you can't be arsed. There are plenty of people willing to provide technical support, and setting everything up is automatic (just run as admin). I have not seen a single valid excuse as to why the new mumble program is a bad thing, only a few people who dislike it and begin blaming the rest for their own actions. I think the elitists are the ones who are too good for another comms program.
I'm also fairly confident CATA beat =H= with more then 9 tickets, screen shots or it didn't happen (Also let's not forget you guys pulled some underhanded tactics right off the bat causing CATA to play short handed as most players quit due to your clans inability to play by the established PRT rules).
Re: Player decline?
Posted: 2012-06-07 16:51
by bessert
=HCM= Shwedor wrote:Will the community get any highlights soon? Even if it is posted elsewhere on the forums, it would be nice to see it in the highlights section, only two highlights in about a year, one of which was mumble. I always enjoyed reading the DEV's highlights.
This. Even some highlights would attract some players into the game again.
Re: Player decline?
Posted: 2012-06-07 17:02
by psychickactivity
Need cata nato .
Need More event
Need more match official
Need french Force
Need Vietnam
Need beer !!!!!!!!
bye guys !!!!! 31 degres st tropez today !!!
gogogo

Re: Player decline?
Posted: 2012-06-07 17:14
by Pronck
Just one solution for the mumble war going on here: Install it and always use it, if it doesn't works ask on the forums. If your friends left because they rather use skype than mumble that means that they are not good enough because you need to support your team and not only your squadmates.
Now let's talk about the releases. We need one I don't really care if it either is a big or small one, we need one to put some life in the mod. Get some new textures in it, get some community maps in it to make it more attractive for 3th party mappers and show love to the underrated factions. The overdevelopmend of certain factions made a lot of people leave because their faction became way too crappy compared with their enemies. If we have developers doing nothing, and not even being active at all, throw them away and recruit people that are willing to develop and reward people in the community for mapping and texturing by placing these things in game. Give every faction 5 developers or something, so there is always someone working on it. Get some name in the game industry, look for investors to get some life in PR2. With games such as CoD and BF3 overkilling the same shit it is now the time to take over the gaming industry!
We need to clear up and throw all the **** out of the game, maybe it becomes more hardcore but this is Project Reality and we are not allowed to let it die!
That was it for now.
Re: Player decline?
Posted: 2012-06-07 17:22
by hyraclyon
Robskie wrote:Uses Skype. .. Glad you don't play too much PR.
To all the people who are butt hurt because a lot of servers require mumble, good, please don't play if your not interested to playing this game at it's fullest. [WITH MUMBLE]
And that's the attitude that keeps people from playing the mod.

But sure dude, i'll stay away, don't worry. Soon enough more people like me will move on to other games and you and your little band of friends will be the only ones still playing PR. And then you'll wonder, what made everyone leave? Well, you did.
Re: Player decline?
Posted: 2012-06-07 17:55
by Psyrus
hyraclyon wrote:And that's the attitude that keeps people from playing the mod.

But sure dude, i'll stay away, don't worry. Soon enough more people like me will move on to other games and you and your little band of friends will be the only ones still playing PR. And then you'll wonder, what made everyone leave? Well, you did.
Hold on... I thought it was mumble that was causing people to flee in droves? I guess I'll never understand this player decline.
My lack of understanding stems from the same mental deficiency that I have that causes me to uncontrollably call out people who make points that don't make any sense to me.
Re: Player decline?
Posted: 2012-06-07 18:18
by Brainlaag
hyraclyon wrote:And that's the attitude that keeps people from playing the mod.

But sure dude, i'll stay away, don't worry. Soon enough more people like me will move on to other games and you and your little band of friends will be the only ones still playing PR. And then you'll wonder, what made everyone leave? Well, you did.
I really don't care how many people are playing PR , as long as we get one server full with good teamwork, thats what PR is and always was about (Remember the 0.25/0.3 days when we struggled to get one server running full xD). Unluckily today's PR has neither, not a growing community, nor solid gameplay. These factors (and some other points many have mentioned) are the cause.
And because I keep repeating myself, this shall be my last post on this thread

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Re: Player decline?
Posted: 2012-06-07 18:27
by Souls Of Mischief
=HCM= Shwedor wrote:
TG was never the best community, as I recall before our server got jacked we had the #1 server population which has now shifted. Mostly due to issues with our server provider after H got its server back. TG fell without the help of the DEV team, which says just how terrible the server really was at the time. Not saying they haven't improved exponentially since then, but they really had issues.
Still butthurt over the loss, eh?
Haters gonna hate.
Re: Player decline?
Posted: 2012-06-07 18:31
by Joker86
I play online games for quite some years now. I used to lead a clan myself, and in a few other clans I always had an important role as an officer for something. With the time I got tired and sick of it, and actually I don't like being always forced to play with the same people and always use teamspeak, I was just sick of that talk.
I still play online games, and I still participate in the community by posting in the forums and so on, but I try to evade playing always with the same people, because they start to have expectations towards you, to play and talk with them, to always be in Teamspeak, to say sorry because you have to go off and so on.
But when I encountered PR, and I read the mod description and what this mod was about, and they said that using mumble is highly advised, I immediately understood it. In a game with different "classes", which need to play together in a team, divided into squads led by a squadleader, there is no single fucking way to play it properly except of using your voice.
Sure, you can use the ingame voice, but it's clumsy, has a bad quality and lacks a few features of mumble. There was not a single second where I thought "This game requires mumble? ****!", it was more like "Oh! Mumble is part of the game.", I treat it as Punkbuster or something like that, a third party program which is required to be running.
Punkbuster got installed together with the mod, all from a single download. I read punkbuster should join automatically the right channel when I join a squad, but nothing happened. I asked ingame what I have to do to make mumble put me in the right channel, they said nothing. I said I have it running, but nothing happened. They asked if I had the newest version. I didn't. I updated it, entered my nickname, end of story. The program works, it's no rocket sience.
Now people ask why the community is so intolerant towards people who don't use mumble, but the reason is obvious: if people don't use mumble, you can't coordinate yourself with them, which means you will be less effective which means they spoil your fun ingame. And seriously, if they can't be arsed to install and run mumble, you can't be arsed to say everyhting twice, once over mumble and once over VOIP.
Coordination is an integral part of the game, and mumble is absolutely required. Even if you know how things are done, you still need to know which plan your squad leader is following. You need to know if you have to revive a teammate, where to throw the rope or whether to open fire on that enemy or to wait.
I say it's part of the game, and if the developers could somehow integrate mumble into BF2 to have it need only one .exe to start, they would have done it. So either play the game how it's meant to, or leave it be.
Yes, you can finish every "Hitman" mission by using an assault rifle or a machine gun, killing all the guards and witnesses, but I still dare to say you are playing the game wrong.
Re: Player decline?
Posted: 2012-06-07 18:33
by AfterDune
Perhaps you can think about how to attract more players to the game, rather than discuss each other to death why Mumble is teh awesomez (or not).

Re: Player decline?
Posted: 2012-06-07 18:41
by Trooper909
[R-DEV]BloodyDeed wrote:If you think you can turn this thread into another server/community bashing thread you ARE wrong.
Don't get us into the position were we need to hand out infractions.
This thread is about the player loss in general so stick to the topic!
That said I agree there hasn't been a major release since some time now. But we are still working hard on 1.0 and yes: it will happen!
TBH this clan vs clan server vs server **** is part of the player decline problem.
Also the censoring problem in this forum is related to the decline IMO.
Thread may as well be locked as most subjects are forbidden anyway.
Re: Player decline?
Posted: 2012-06-07 19:03
by =HCM= Shwedor
[R-DEV]AfterDune wrote:Perhaps you can think about how to attract more players to the game, rather than discuss each other to death why Mumble is teh awesomez (or not).
As Brainlaag pointed out, Steam support for mods is currently not available. But maybe there is potential for support if the PR DEV team, a well known lot, makes a deal with Steam? I would think that Steam, after the massive increase in ARMA 2 sales due to DayZ, would see the benefit of also offering mods along with the retail games.