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Re: scar light mk16
Posted: 2013-09-24 14:53
by Rabbit
Everything looks really great, only a few things that don't really make sense on it, but that's not really important.
Re: scar light mk16
Posted: 2013-09-24 15:53
by Tim270
Skin pigment on the face looks a bit to big imo.
Re: scar light mk16
Posted: 2013-09-24 16:52
by -kodiak-
Thanks guys. Yeah Tim, you probably mean the pores on the face look too big. They're actually small but i ran a sharpen filter in photoshop which blasted the contrast on the pores. Thats gonna be fixed tonight and reposted.
Re: scar light mk16
Posted: 2013-09-24 17:15
by Rabbit
As someone who climbs.
Knife belt on the boot would be run under the laces to prevent it from sliding off.
Rope is loose, would slide out. Not to mention its very small, not big enough to actually do much, maybe just a swiss seat. Should be bigger, twice as long as your biggest drop.
At least one carabiner would be locking.
Also, with the rope, probably in the 9mm rage, its going to weigh about 53-63 grams per meters, so you are talking about a good amount of weight on that belt loop, which would be pulling it down quite a bit. I mean with 40 meters you are looking at about 8 pounds? Something around there.
Re: scar light mk16
Posted: 2013-09-25 02:55
by -kodiak-
Thanks for the comments Rabbit. She's not really a climber, just has a utility rope and carabiner or whatever to get over walls and stuff. I can see your points but i'm pretty stuck on the rope length i have now. I will take a look at the carabiners and see what i'd need to do for a lock on them.
Re: scar light mk16
Posted: 2013-10-30 22:27
by -kodiak-
Added some more content to my folio in preparation for a really big job application.
Added some anatomy sketches here
Anatomy Drawings | 3D Portfolio of Jeffrey Roussakis
and some anatomy sculpts here
Anatomy Sculpts | 3D Portfolio of Jeffrey Roussakis
I remember when i first started doing character stuff I was on the PR team.
This is where i started HAHAHAHAHAHA

[/IMG]
good ol progress

Re: scar light mk16
Posted: 2013-10-30 22:58
by Tim270
Good luck dude, Hope you get picked up!
Everyone's been there with characters, I am just starting my first ones now... it definitely is not pretty!
Re: scar light mk16
Posted: 2013-10-31 16:51
by -kodiak-
Yeah, good luck to you too man. Characters are just one of those things you gotta stick with and be active on forums to get feedback from.
Also one thing to note... learn your muscular and skeletal anatomy. It will help you in more ways than you can imagine.
Re: scar light mk16
Posted: 2014-10-28 05:50
by -kodiak-
I haven't posted here in awhile. Thought i'd throw an update up

Re: Kodiak's Art Dump
Posted: 2014-10-28 13:50
by Psyrus
Did you get the job?
Re: Kodiak's Art Dump
Posted: 2014-10-28 18:21
by Raphavenger
Looks fantastic!
Started modelling a week ago, i'm able to do a basic high poly model weapon, but your are in a completely different sport!
Would take me years to get these skills, really impressive work! Keep it up!
Re: Kodiak's Art Dump
Posted: 2014-10-30 07:19
by -kodiak-
No i didn't get the job unfortunately. But i got a job at another studio as a technical artist. Currently working on the next "Homeworld" title.
I also updated my portfolio to
www.jeffroussakis3d.com
I notice the thread has been changed to Kodiak's art dump. If anyone has any questions or anything about processes and what not I'd be happy to explain it a bit.
Re: Kodiak's Art Dump
Posted: 2014-11-03 07:51
by -kodiak-
Re: Kodiak's Art Dump
Posted: 2014-11-05 00:22
by Spush
Damn, you using marmoset 2 to render? Definitely your skillset has improved since your last posts that's for sure. Nice work

.
Re: Kodiak's Art Dump
Posted: 2014-12-08 17:58
by -kodiak-
Yeah Marmoset 2 for the win. I'm currently looking into Keyshot except it's sooo friggn expensive. The new zbrush will have Keyshot integration so you can quickly jump back and forth. but it's really geared toward rapid prototype film production i think.
Re: Kodiak's Art Dump
Posted: 2015-04-09 01:19
by -kodiak-
Re: Kodiak's Art Dump
Posted: 2015-04-09 12:04
by MikeDude
The beard looks like a weird disease, but that's probably because you didn't add textures yet.
Other then that, nice work mate!
Re: Kodiak's Art Dump
Posted: 2015-04-27 20:31
by -kodiak-
Workin on a couple heads
Random Head
Anthony Hopkins

Re: Kodiak's Art Dump
Posted: 2015-04-27 22:35
by KaB
It looks a bit like wax statues, the hairs look kinda unrealistic, but the main shape and the various wrinkles looks pretty good !
The wrinkles on hopkins don't look very right around the eyes tho. Maybe it misses some smoothers transition from clean skin to old skin. Maybe clean skin is too much clean actually (again, wax statue).
Btw do you sculpt this with the mouse ? Or some tablet ? Or even with an interactive pen display ?
Re: Kodiak's Art Dump
Posted: 2015-08-14 18:03
by -kodiak-
[R-CON]KaB wrote:It looks a bit like wax statues, the hairs look kinda unrealistic, but the main shape and the various wrinkles looks pretty good !
The wrinkles on hopkins don't look very right around the eyes tho. Maybe it misses some smoothers transition from clean skin to old skin. Maybe clean skin is too much clean actually (again, wax statue).
Btw do you sculpt this with the mouse ? Or some tablet ? Or even with an interactive pen display ?
Sorry for the late response to this (i rarely come around

)
I use a cintiq to sculpt now. I sculpted the Anthony Hopkins head model with an Intuos tablet.