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Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-03-10 21:08
by PoisonBill
Baathist wrote:TAXI PARKING ONLY:موقف لسيارات الأجرة فقط
STOP:توقف
Hope this will help :)
http://www.filipinodoctorsinksa.com/wp- ... ign-02.jpg

Found this Saudi thing, but is the Arabic even readable in this picture?

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-03-11 10:19
by BigNaptizzle
Baathist wrote:TAXI PARKING ONLY:موقف لسيارات الأجرة فقط
STOP:توقف
Hope this will help :)
Thanks for your help, much appreciated :) .

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-03-12 16:03
by BigNaptizzle
Update:

1024 Diffuse/Specular + 512 Normal
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Testing custom terrain textures and decals to see if I need an actual mesh for the sidewalk.
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-03-12 16:06
by CTRifle
Beautiful man, love what you can do with that

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-03-14 14:30
by BigNaptizzle
Some progress on the Docks:
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Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-03-14 15:04
by mockingbird0901
Looks nice :D

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-03-14 15:13
by SANGUE-RUIM
beautiful
ur an artist :o

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-04-12 21:59
by zombie-yellow
Any progress here ? :)

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-04-16 11:46
by HughJass
fucking amazing :-D

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-05-01 06:53
by therazer
Guys. How about 32vs32 on Cryengine3? It is possible?

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-05-01 07:40
by Psyrus
therazer wrote:Guys. How about 32vs32 on Cryengine3? It is possible?
Seems like 256 players are possible... with 262x262km maps, so yeah I think it's possible :)

Upper limit for maximum players on multiplayer removed?

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-05-02 04:53
by Foxhound08
Napsy is very much still working on this however he is busy with PR2 mapping as well :)

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-05-03 10:54
by BigNaptizzle
Sorry for the lack of updates, giving you some Fools Road screens in exchange:

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Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-05-03 11:44
by Rhino
That to me looks very much like PR:BF2's Fools Road Heightmap and colourmaps... Did you ask IronTaxi if you could use his heightmap and I don't remember anyone asking me if you could use my colourmap either...

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-05-03 11:58
by BigNaptizzle
The colourmap is hand-painted, so no, its not the original one. The heightmap however is the original one, which I'm using with the permission of Rob(TwistedHelix) and pretty much the whole PR:Bf2 team, as IronTaxi is inactive. Credit was given where it was neccessary (the crydev.net recruitment post for example). Now stop trying to convict me of plagiarism, thanks.

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Posted: 2013-05-03 12:01
by Spush
Rhino, we have permission from Irontaxi. Twisted got in contact with him awhile back and asked.