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Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 01:24
by Zoddom
OMG I JIZZED IN MY PANTS
Wird wrote:KITS: Rxxxxxd bxxxxxxxxs fxxm axl kxxs (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414
KITS: Removed binoculars from all kits (except sniper, officer, spotter) of conventional armies (afterdune) 16414

KITS: Rxxxxxd bxxxxxxxxs fxxm axl SP kxxs as wxxl nxw (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
KITS: Removed binoculars from all SP kits as well now (except sniper, officer, spotter) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415

FIXED.

this looks interesting. Maybe a new kit for sniper team.
fixed

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 01:34
by KaizerSosa81
Wird wrote:KITS: Rxxxxxd bxxxxxxxxs fxxm axl kxxs (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414
KITS: Removed binoculars from all kits (except sniper, officer, spotter) of cxxxxxxxxxxl assets (afterdune) 16414

KITS: Rxxxxxd bxxxxxxxxs fxxm axl SP kxxs as wxxl nxw (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
KITS: Removed binoculars from all SP kits as well now (except sniper, officer, spotter) of cxxxxxxxxxxl assets. Cxxxxs #xxx. (afterdune) 16415

FIXED.

this looks interesting. Maybe a new kit for sniper team.
That would be sweet.

I, for one, welcome the new adjustments made to the binocs.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 01:39
by ShockUnitBlack
I'm certainly inclined to give the change the benefit of the doubt.

Loving a lot of what I am able to read, though I'm dubious replacing the G3A3 with the MP5 in the hands of the MEC AA and HAT classes is a good idea.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 02:05
by Beginner
Good job!!! Can't wait... Greenlight?

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 02:19
by AcornBeing
Frank Jeager wrote:
Oh, and...

VEHICLES: Axxxd fxxxxxxxs to bxxxxxxxxs (ancientman) 17250
VEHICLES: Added fastropes to bombtrucks (ancientman) 17250 :lol:
Now, if it for waterskiing? lol. Oh sweet, I wish it were true. :D

Image

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 03:53
by ShockUnitBlack
Core 16082:17251
Out of curiousity, does that mean this changelog is only a portion of the changes that have been made for 1.0?

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 06:08
by AncientMan
ShockUnitBlack wrote:Out of curiousity, does that mean this changelog is only a portion of the changes that have been made for 1.0?
v0.973 was core revision 16082. These are all the changes since then. The levels repo is a new repo for 1.0, that's why it starts with revision 1, and localization is like core, starting from when v0.973 was built (it has a different repo for community translations).

Also, to mess with people, fxxxxxxxs could also mean firemodes... Or could it really mean fastropes... ;)

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 06:36
by Arnoldio
Removing binocs. Been waiting for that one for a long time.

In 1.0 shit will get serious.

Also, RP changes can be made on the fly. that isnt so important.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 06:45
by Maverick
AcornBeing wrote:Now, if it for waterskiing? lol. Oh sweet, I wish it were true. :D

Image
Mother flip...That says Fastropes for Blackhawks...Or not... ;-) ?

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 09:43
by paul161616
i cant wait to see what the fxxxxxxxs to bxxxxxxxxs really is, r-Devs are seasoned trolls and that would be one for the history books, although fastropes would be nice too :P cant wait to see the changes they make to the gameplay overall, this is what the new versions are for, the devs are doing a great job with this mod so if you dont like the way they make the game then maybe this isnt the game for you

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 10:00
by ChallengerCC
I cant read something about WANDA SHAN ! :sad:
I want it back.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 10:05
by Vista
C-TAR ain't getting nerfed?

edit: Sxt CxxR-xx w/ AxxG mxxxxe vxxxxxxy to xxx m/s -Set C-TAR-21 w/something something velocity to xxx m/s? You're buffing it? lol

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 10:35
by Wird
vistamaster01 wrote:C-TAR ain't getting nerfed?

edit: Sxt CxxR-xx w/ AxxG mxxxxe vxxxxxxy to xxx m/s -
Set C-TAR-21 w/ACOG muzzle velocity to xxx m/s? You're buffing it? lol
fixed. :idea:

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 10:37
by CopyCat
vistamaster01 wrote:C-TAR ain't getting nerfed?

edit: Sxt CxxR-xx w/ ACOG muzzle velocity to xxx m/s? -Set C-TAR-21 w/something something velocity to xxx m/s? You're buffing it? lol
Wird wrote:fixed. :idea:
Haha fail Vista :D

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 10:52
by Ca6e
Looks like someone didnt get laid! Its just me or i just see triple x everywhere :D

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 11:15
by JeffCole
Havent seen this in here yet so i'll just throw in what has most excited me so far!!!
LEVELS: Uxxxxxd txe xxxp lxxxr fxr Ixxn Rxxxe. (afsoccer) 189
LEVELS: Updated the 128p layer for Iron Ridge. (afsoccer) 189

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 11:19
by M42 Zwilling
Kothra Streamdiver wrote:That would be G3SG1, not Galil.

Or so I would think. But I'm fairly certain that the Taliban alternate Marksman is a G3/SG1.
Oh yeah, duh. That's it.

WEAPONS: Updated MP5 animations (chuc) 16293
WEAPONS: Updated rxxxxl animations on most weapons (not all yet) (chuc) 16325
WEAPONS: Added new xp reload animations for AR-15 sxxxxs rifles (chuc) 16522
WEAPONS: New AK-xxM deploy folding stock sounds (anders) 16663
WEAPONS: Added new xp deploy animation for the PPSH (chuc) 16706
WEAPONS: Redid deploy animation on Lee Enfield (chuc) 17167
WEAPONS: Added prone animations on Lee Enfield (chuc) 17167
WEAPONS: Added prone animations to AK-74M (chuc) 17230
[Lots about other added prone animations in here, won't name them all]

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 11:39
by JeffCole
M42 Zwilling wrote:Oh yeah, duh. That's it.

WEAPONS: Updated MP5 animations (chuc) 16293
WEAPONS: Updated rxxxxl animations on most weapons (not all yet) (chuc) 16325
WEAPONS: Added new xp reload animations for AR-15 sxxxxs rifles (chuc) 16522
WEAPONS: New AK-xxM deploy folding stock sounds (anders) 16663
WEAPONS: Added new xp deploy animation for the PPSH (chuc) 16706
WEAPONS: Redid deploy animation on Lee Enfield (chuc) 17167
WEAPONS: Added prone animations on Lee Enfield (chuc) 17167
WEAPONS: Added prone animations to AK-74M (chuc) 17230
[Lots about other added prone animations in here, won't name them all]
I'd guess it's "recoil animations"

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 11:39
by Souls Of Mischief
vistamaster01 wrote:C-TAR ain't getting nerfed?
What was "wrong" with it?

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 11:52
by Vista
Souls Of Mischief wrote:What was "wrong" with it?
Accurate as fuck, does alot of damage, and little to no recoil, example, Beirut, IDF wins 95% of the times.