General Feedback and Balance Discussion

General discussion of the Project Reality WWII modification.
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: General Feedback and Balance Discussion

Post by lucky.BOY »

No, on the LOD1 of those statics the walls have clearly been deleted, here the mesh is there, just displaying wrongly.
And you should put together a list of those bad statics and make a public task out of it, someone will grab it.
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: General Feedback and Balance Discussion

Post by rodrigoma »

Probably a whole new sherman would be worth it in this case, but alot of work ;(
and since we actually already have it we should focus on implementing other needed stuff?
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: General Feedback and Balance Discussion

Post by tankninja1 »

Around statics like buildings and bunkers there seems to be an excessive amount of ways to get stuck except on Bloody Gulch, the problem spots seem to be mostly on both versions of Overlord and Bercourt.
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Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: General Feedback and Balance Discussion

Post by Nate. »

Hamlet Flag

Medium Textures
Low Geometries


Outside:
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Inside:
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Outside:
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Inside:
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If already known - forget about it.
I don't care what things look like (like the sherman) but if they give advantages, it should somehow be changed.

regards
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: General Feedback and Balance Discussion

Post by Pvt.LHeureux »

I agree, the recoil will be reduced.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: General Feedback and Balance Discussion

Post by spawncaptain »

As someone who prefers the German side I agree. You guys obviously need to find a middle ground between the first release version where it was OP in my opinion and the excessive recoil the current version has.
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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: General Feedback and Balance Discussion

Post by ExeTick »

german halftrack is turning slightly to left. it is annoying that you have to turn right because your halftrack is slightly turning towards left.

and the ground on brecourt assault at all hedges seriously need a little bit of smoothning. that or make small paths threw every hedge.
right now I have managed to flip a few tanks on those hedges and almost everytime I go over those hedges my vehicle takes damage. even from those small hedges.
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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: General Feedback and Balance Discussion

Post by ExeTick »

US sniper scope is fucked. two lines in the middle and its not accurate at all on long range.


give us springfield :)
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: General Feedback and Balance Discussion

Post by AfterDune »

Give us model.

The two lines is known and should be better in a next version.
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doggreen
Posts: 109
Joined: 2007-12-20 03:25

Re: General Feedback and Balance Discussion

Post by doggreen »

ExeTick wrote:US sniper scope is fucked. two lines in the middle and its not accurate at all on long range.


give us springfield :)

I do not see problems with garand sniper, just aim between the lines that the shot goes where you want the lines on the left and right are you doing for compensation.
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spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: General Feedback and Balance Discussion

Post by spawncaptain »

ExeTick wrote:and the ground on brecourt assault at all hedges seriously need a little bit of smoothning. that or make small paths threw every hedge.
right now I have managed to flip a few tanks on those hedges and almost everytime I go over those hedges my vehicle takes damage. even from those small hedges.
It's not a bug, it's a feature. Ever heard of Bocage? In fact the big hedgerows should be almost impassable for vehicles.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."

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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: General Feedback and Balance Discussion

Post by ExeTick »

yes I have heard of those. and yes I know you cant go threw the big ones thats why I am aiming for the small ones. but also allot of tanks during ww2 could go threw them because they were mainly bushes.

and btw I never said it was a bug just something that could need fixing.
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doggreen
Posts: 109
Joined: 2007-12-20 03:25

Re: General Feedback and Balance Discussion

Post by doggreen »

The way it was done in this map perfectly correct, in fact the tanks should never surpasses them, a bit of history.

Hedgerows in Normandy were practically insurmountable for soldiers and especially for tanks.

The allies were only discover this after they were already on the ground, aerial photos made ​​before the invasion made ​​it impossible this kind of detail.

It was Sgt Curtis Grubb Culin III who developed hedge-breaching device made ​​of chunks of steel german roadblocks left by the Germans and installed in front of sherman tanks.

This allowed them greater mobility between the hedges for Allied tanks, the road that were easy targets for German ambushes.

Unfortunately they were not strong enough to destroy a German tank alone, the Germans tanks were far superior as is the armor in arms, the ratio was 7 to 1.

Ie for every 7 Allied tanks destroyed one German tank was put out of action.

The aviation fighter bomber, Typhon, P47, P51 had a role in Normandy they were largely responsible for the destruction of the panzer divisions in normandy ..



Above M4 Sherman with Culin device passing through a wrecked town.

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sources of the research

Sherman

7036 - The Sherman at War 2 - The European Theater

Sgt Curtis G. Culin

Curtis G. Culin - Wikipedia, the free encyclopedia
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning

Winston Churchill
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: General Feedback and Balance Discussion

Post by Ratface »

I havent seen this yet when I looked through and I apologize if it was already mentioned, but assuming at some point we get a good springfield model, what would you think about giving the US the garand for a marksman and the germans a gewehr with a scope similar to the k98 scope? Just brainstorming for the future and I'm sure someones already thought about it already :)
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: General Feedback and Balance Discussion

Post by AfterDune »

Marksman class didn't exist until somewhere after the Vietnam war, so we made the marksman more of a recon kit.

Springfield model, sure, if someone would donate one ;) . Until then, it's the M1C sniperrifle. And that'll be updated a bit.

We expect to have proper K98 with scope in the next version though.

Brecourt is as it should be, as in, the hedgerows are a b*tch to get through, just like irl. Though the roads and all is a bit overkill at times. That'll be fixed, smoothed out a bit. But the not-easy-to-get-through hedgerows will stay.
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: General Feedback and Balance Discussion

Post by sweedensniiperr »

Should the inf be able to get through as easy as it is now?
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rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: General Feedback and Balance Discussion

Post by rodrigoma »

sweedensniiperr wrote:Should the inf be able to get through as easy as it is now?
no but it is nearly impossible to make it right ;/
Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: General Feedback and Balance Discussion

Post by Ts4EVER »

doggreen wrote:
The aviation fighter bomber, Typhon, P47, P51 had a role in Normandy they were largely responsible for the destruction of the panzer divisions in normandy ..


Wrong, most tanks in Normandy were put out of action by anti tank guns.
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