General Feedback and Balance Discussion
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: General Feedback and Balance Discussion
No, on the LOD1 of those statics the walls have clearly been deleted, here the mesh is there, just displaying wrongly.
And you should put together a list of those bad statics and make a public task out of it, someone will grab it.
And you should put together a list of those bad statics and make a public task out of it, someone will grab it.
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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: General Feedback and Balance Discussion
Probably a whole new sherman would be worth it in this case, but alot of work ;(
and since we actually already have it we should focus on implementing other needed stuff?
and since we actually already have it we should focus on implementing other needed stuff?
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tankninja1
- Posts: 962
- Joined: 2011-05-31 22:22
Re: General Feedback and Balance Discussion
Around statics like buildings and bunkers there seems to be an excessive amount of ways to get stuck except on Bloody Gulch, the problem spots seem to be mostly on both versions of Overlord and Bercourt.

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Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
Re: General Feedback and Balance Discussion
Hamlet Flag
Medium Textures
Low Geometries
Outside:

Inside:

Outside:

Inside:

If already known - forget about it.
I don't care what things look like (like the sherman) but if they give advantages, it should somehow be changed.
regards
Medium Textures
Low Geometries
Outside:

Inside:

Outside:

Inside:

If already known - forget about it.
I don't care what things look like (like the sherman) but if they give advantages, it should somehow be changed.
regards

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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: General Feedback and Balance Discussion
I agree, the recoil will be reduced.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: General Feedback and Balance Discussion
As someone who prefers the German side I agree. You guys obviously need to find a middle ground between the first release version where it was OP in my opinion and the excessive recoil the current version has.
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: General Feedback and Balance Discussion
german halftrack is turning slightly to left. it is annoying that you have to turn right because your halftrack is slightly turning towards left.
and the ground on brecourt assault at all hedges seriously need a little bit of smoothning. that or make small paths threw every hedge.
right now I have managed to flip a few tanks on those hedges and almost everytime I go over those hedges my vehicle takes damage. even from those small hedges.
and the ground on brecourt assault at all hedges seriously need a little bit of smoothning. that or make small paths threw every hedge.
right now I have managed to flip a few tanks on those hedges and almost everytime I go over those hedges my vehicle takes damage. even from those small hedges.

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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: General Feedback and Balance Discussion
US sniper scope is fucked. two lines in the middle and its not accurate at all on long range.
give us springfield
give us springfield

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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: General Feedback and Balance Discussion
Give us model.
The two lines is known and should be better in a next version.
The two lines is known and should be better in a next version.

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doggreen
- Posts: 109
- Joined: 2007-12-20 03:25
Re: General Feedback and Balance Discussion
ExeTick wrote:US sniper scope is fucked. two lines in the middle and its not accurate at all on long range.
give us springfield![]()
I do not see problems with garand sniper, just aim between the lines that the shot goes where you want the lines on the left and right are you doing for compensation.
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spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: General Feedback and Balance Discussion
It's not a bug, it's a feature. Ever heard of Bocage? In fact the big hedgerows should be almost impassable for vehicles.ExeTick wrote:and the ground on brecourt assault at all hedges seriously need a little bit of smoothning. that or make small paths threw every hedge.
right now I have managed to flip a few tanks on those hedges and almost everytime I go over those hedges my vehicle takes damage. even from those small hedges.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: General Feedback and Balance Discussion
yes I have heard of those. and yes I know you cant go threw the big ones thats why I am aiming for the small ones. but also allot of tanks during ww2 could go threw them because they were mainly bushes.
and btw I never said it was a bug just something that could need fixing.
and btw I never said it was a bug just something that could need fixing.

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doggreen
- Posts: 109
- Joined: 2007-12-20 03:25
Re: General Feedback and Balance Discussion
The way it was done in this map perfectly correct, in fact the tanks should never surpasses them, a bit of history.
Hedgerows in Normandy were practically insurmountable for soldiers and especially for tanks.
The allies were only discover this after they were already on the ground, aerial photos made before the invasion made it impossible this kind of detail.
It was Sgt Curtis Grubb Culin III who developed hedge-breaching device made of chunks of steel german roadblocks left by the Germans and installed in front of sherman tanks.
This allowed them greater mobility between the hedges for Allied tanks, the road that were easy targets for German ambushes.
Unfortunately they were not strong enough to destroy a German tank alone, the Germans tanks were far superior as is the armor in arms, the ratio was 7 to 1.
Ie for every 7 Allied tanks destroyed one German tank was put out of action.
The aviation fighter bomber, Typhon, P47, P51 had a role in Normandy they were largely responsible for the destruction of the panzer divisions in normandy ..
Above M4 Sherman with Culin device passing through a wrecked town.

sources of the research
Sherman
7036 - The Sherman at War 2 - The European Theater
Sgt Curtis G. Culin
Curtis G. Culin - Wikipedia, the free encyclopedia
Hedgerows in Normandy were practically insurmountable for soldiers and especially for tanks.
The allies were only discover this after they were already on the ground, aerial photos made before the invasion made it impossible this kind of detail.
It was Sgt Curtis Grubb Culin III who developed hedge-breaching device made of chunks of steel german roadblocks left by the Germans and installed in front of sherman tanks.
This allowed them greater mobility between the hedges for Allied tanks, the road that were easy targets for German ambushes.
Unfortunately they were not strong enough to destroy a German tank alone, the Germans tanks were far superior as is the armor in arms, the ratio was 7 to 1.
Ie for every 7 Allied tanks destroyed one German tank was put out of action.
The aviation fighter bomber, Typhon, P47, P51 had a role in Normandy they were largely responsible for the destruction of the panzer divisions in normandy ..
Above M4 Sherman with Culin device passing through a wrecked town.

sources of the research
Sherman
7036 - The Sherman at War 2 - The European Theater
Sgt Curtis G. Culin
Curtis G. Culin - Wikipedia, the free encyclopedia
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning
Winston Churchill
Winston Churchill
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Ratface
- Retired PR Developer
- Posts: 962
- Joined: 2011-04-21 18:57
Re: General Feedback and Balance Discussion
I havent seen this yet when I looked through and I apologize if it was already mentioned, but assuming at some point we get a good springfield model, what would you think about giving the US the garand for a marksman and the germans a gewehr with a scope similar to the k98 scope? Just brainstorming for the future and I'm sure someones already thought about it already 
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: General Feedback and Balance Discussion
Marksman class didn't exist until somewhere after the Vietnam war, so we made the marksman more of a recon kit.
Springfield model, sure, if someone would donate one
. Until then, it's the M1C sniperrifle. And that'll be updated a bit.
We expect to have proper K98 with scope in the next version though.
Brecourt is as it should be, as in, the hedgerows are a b*tch to get through, just like irl. Though the roads and all is a bit overkill at times. That'll be fixed, smoothed out a bit. But the not-easy-to-get-through hedgerows will stay.
Springfield model, sure, if someone would donate one
We expect to have proper K98 with scope in the next version though.
Brecourt is as it should be, as in, the hedgerows are a b*tch to get through, just like irl. Though the roads and all is a bit overkill at times. That'll be fixed, smoothed out a bit. But the not-easy-to-get-through hedgerows will stay.

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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: General Feedback and Balance Discussion
Should the inf be able to get through as easy as it is now?
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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: General Feedback and Balance Discussion
no but it is nearly impossible to make it right ;/sweedensniiperr wrote:Should the inf be able to get through as easy as it is now?
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Ts4EVER
- Posts: 1111
- Joined: 2009-02-18 13:43
Re: General Feedback and Balance Discussion
Wrong, most tanks in Normandy were put out of action by anti tank guns.doggreen wrote:
The aviation fighter bomber, Typhon, P47, P51 had a role in Normandy they were largely responsible for the destruction of the panzer divisions in normandy ..


