Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2012-12-29 21:50
PM me the latest version and I'll take a quick look over it 






































Ye, lod3 should be on its own sheet, shouldn't be on the 1st person sheet, worst place for it, especially taking up that much space if you ignored the fact that this texture shouldn't be loaded by anyone not holding the gun which it would be loaded by everyone if it was used in lod3lucky.BOY wrote:I think you should have all your 3rd person geometry o separate texture, no?
https://www.realitymod.com/forum/f189-m ... apons.html
Oh yeah, you're right on this... I guess I missed that memo!lucky.BOY wrote:I think you should have all your 3rd person geometry o separate texture, no?
https://www.realitymod.com/forum/f189-m ... apons.html
That makes sense... It's cool, just give me a couple of pointers or ideas of what I should do here and I'll giver her a go.[R-DEV]Rhino wrote: Ye, lod3 should be on its own sheet, shouldn't be on the 1st person sheet, worst place for it, especially taking up that much space if you ignored the fact that this texture shouldn't be loaded by anyone not holding the gun which it would be loaded by everyone if it was used in lod3![]()
Ye that's what I was thinking too would be best for this weaponlucky.BOY wrote:You can always use rectangular UV sheet, like 1024x2048, i think, if one cluster is too long for a square sheet.