lucky.BOY wrote:Uh ugly Youtube postprocess.. Also it should be May the odds be EVER in your favor
I knew that
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-08 11:24
by MoeSes
Uhh, the video gives u no idea how awesome the sky looked.. and the fear u got running around without a weapon together with the dawn feeling - amazing!
also loved the "grab item" feature although i have to admit being too busy shitting my pants during the match to actually test it out. the tests afterwards worked perfectly fine and intuitive.
bad luck for you bonsai: u where right, i didnt have a gun when u spotted me - lucky enough my partner had
Excellent work dear survival games developer, keep it up! really looking forward to the tournament!
so far - Moe
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-08 12:21
by Trede
Just played it last weekend, it was just AWSOME . I played with L4gy from OD-S and we had some cool teamplay. I found some flashbangs , but i couldnt use them ??:. One bad point was, that there are too MANY weapons... after a while we met two guys the AKS-74U, we had no cance... but I would play it agean.
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-08 12:35
by Onil
eheh, thanks for the feedback.
Its a matter of luck really... some people say there are not enough weapons, some say there are too many.
Since most of the weapons have a random spawn, its always different in terms of how easy it is to find them, specially the best ones.
Currently there are only 4 AK74/AKS spawning on each round, out of 10 possible locations. So they must have been really lucky
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-08 17:43
by Rag3
Yeah we really had some funny situations especially in the beginning when we stole the car from another group and were like fuck yeah now we have a car in a post apocalyptic zombie land and have a huge advantage until we realized there are techies aswell!
Btw the cars are extreme stealthy.
The Atmosphere is really epic achieved primary through the great lightnings imo and ofc through the scenario.
We definitetly need more such effects in PR!
The "Grab item" function is something innovative and worth to take a closer look to integrate it into PR.
You can built a bunch of new ideas on it: Sneaking on an enemy from behind and steal his weapon!
If you could built in as already mentioned in the "Testing-Debrief" an Objective or a goal the diffrent groups have to achieve you would have a more epic game as it already is!
Idea would be to collect a diffent amount of i dont care...magic sticks? and after one group got all of the items they gain a big advantage or have won the round (a ticket to The Island, yeah) xD. So if all the items are already found but are spread under the groups you have to hunt the teams to steal it of them.
But overall great work keep it up and i will definitely be there if you need testers again!
And of course lookin forward to the tournament when i collect all 5 magic sticks and get the MiG!
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-08 21:10
by Onil
It seems they were more lucky on their second try:
Very lucky actually... some pretty good weapons
But keep in mind that in the tournament, you only get one life...
Thanks again for recording it sweedensniiperr
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-09 09:43
by MoeSes
ohoho i know what is going to happen in part 3 didnt knew it was u guys again!
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-09 17:29
by Stealthgato
I'll be taking that M4 from you in next part ;D
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-09 23:44
by sweedensniiperr
MoeSes wrote:ohoho i know what is going to happen in part 3 didnt knew it was u guys again!
And also here's the last part for the first test!
The clip got corrupted so there's no sound in half of it. I added some text to give you some context. Also Germans might not be able to watch this...
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-10 00:29
by Onil
Thanks for those Alex.
A few things have been fixed since then.
Admins can now turn the PR-Bot invisible so that they don't give away the position of someone.
Teamkill message has now been removed.
And a lot of things got tweaked and switched around, including most vehicles having a random spawn.
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-10 01:40
by Pvt.LHeureux
Can you remove the PR-BOT's icon on the map too? would be neat.
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-10 02:21
by Onil
Why? players have no map... only admins will see it.
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-10 06:04
by Pvt.LHeureux
Oh yeah, I didn't get to be a "player" cause I was admining so forgot that
Just so that everyone is aware, the videos that have the normal sky are from the first beta test while the ones with the dawn type of sky are from the second beta test.
Expect more news soon about the Survival Games Event:
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-12 10:34
by Rhino
Not really a custom map, its a modified existing map so wouldn't put that on there, and how come the blood is on the pencil, compass etc?
Also its general PR policy not to put peoples names on stuff ingame (other than small easter eggs at the most) but that doesn't have to apply to you, but it looks more professional not to do it.
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-12 10:44
by Onil
Well Rhino, that's the template for audits that I had since 0.6 and since there wasn't anything about it anymore on the thread about audits and I got no reply to my PM's about a new one, I used the one I had. And that had specifically written on the instructions that it had to have the information that is presented on mine, as in the "custom map" and the guys who created or altered it... that's the only reason that is there. It was mandatory to have it as to distinguish the audits from the official PR maps.
The only thing I added was the blood and the objects, the rest was already in the template. Perhaps you can discuss with AM on what are the current rules about the audits when it comes to the map overview image and if there is an new official template for those. I would have done it differently if I had known it wasn't a requirement anymore.
Regarding the blood, if a map is on a table with some objects on top and there is blood splatter, wouldn't the objects get some too?
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-12 15:17
by piepieonline
Out of interest (in a non-necro'd thread ), how did you end up managing to reduce the ammo of the kits?
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-12 15:49
by Onil
We haven't... we're still trying to do it, testing multiple stuff.
At the moment, most weapons have a max of 2 mags since we weren't able to make it 2 out of 10.
But we're still working on it, who knows if we might manage to do it at a later stage of the project.