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Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-01 16:24
by Raklodder
Reminds me of Battlefield 3's weapon attachments, but then BF3 sucks!

Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-02 19:40
by eddie
A question for the Devs, will we be seeing the Elcan Specter for the SA80? It's now being rolled out across the army and has replaced the ACOG (which was a UOR for Afghanistan)
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-02 19:59
by Tim270
Not for 1.0 but maybe in the future.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-02 20:23
by GeorgRavioli
Yo DEVs, absolutely awesome work here, can't wait to spend hours finding all of these weapons. Will the AKS-74 be replacing the AK-74 in Insurgent/Taliban/Militia riflemen? I don't personally like the look of the AK-74 with all of the extra hardware from the AK-74M sitting on it, but with the AKS it's obviously needed.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-04 02:39
by lukeviper248
I dont get on here much , but I really want to think you guys for the reality behind the weapons, I would like to congratulate you on the work on the SR-25. Shotguns are getting a lot better, The Glock looks good and I have waited so long for it to be in the game. One thing I would like to say , is that some units allow their dudes to modify weapons. Alot of the guys run either Magpul stocks on them. Magnifiers and optics combo are getting on the scene but ACOGs are still very popular since they are issued. Magpul mags are almost standard in most guns in Afghanistan. I think it would be cool to see these things in a year or two, but dont worry about it , you guys have done a great job.
Lukeviper249
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-06 02:31
by CG-Delta
Wow, great job. Thank you for explaining the ballistic reticules on the AT weapons, especially the German

But can anyone please give additional (correct) information on the RPG7V2, because I don't get it.
Is the shown reticule in fact two different reticules from two different scopes, so you get one scope when you choose Tandem, and another scope when you choose HEAT? If the whole shown reticule is one scope, the tandem would either need to leave the pipe at another angle (another 0m mark) which is very odd, or the tandem would need to make a huge dive from the upper cross to the lowest 100m mark and only a relatively small drop from 100m to 200m which also seems quite odd. Please inform me
Here, I'll repost the picture:

Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-06 03:13
by Chuc
It's odd, but that's just how the rocket's coded
For ranges 0-100m, use the "1" mark; 150m - the '1,5' mark; and 200m use the '2' mark.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-06 16:14
by CG-Delta
Ok, thank you

Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-07 06:27
by Orca19904
I'm afraid I have to point out a minor goof with the AK-74 and AKS-74; these rifles are supposed to have ridged receiver covers, like the AKS-74U and SVD Dragunov. I'm assuming they have the smooth covers since they're based off the AK-101 model from BF2? The AK-74M, RPK's, and the 7.62mm AK variants are correct with the smooth receiver covers though.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-07 06:56
by RocketPropelledGoat
Oh shiii-, can't wait to use the SMAW soon.
wow,With an actual spotting rifle too?? It's a dream come true.I'm interested on how this will work.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-07 12:56
by Psyko
[R-DEV]Chuc wrote:It's odd, but that's just how the rocket's coded
For ranges 0-100m, use the "1" mark; 150m - the '1,5' mark; and 200m use the '2' mark.
Yeah Chuc i think the PR-7VM and PG-7VR ammo are mixed up here. In game its the opposite of what the picture says, I just tested it there.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-10 17:11
by Otvaga
That HK417 <3 will be perfect for the Dutch armed forces
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-11 12:57
by Roque_THE_GAMER
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-11 14:00
by SShadowFox
Hang on there.
No comrades on PN for now.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-11 14:18
by Roque_THE_GAMER
I would like to invade berlin with my T34 or just with my Mosin ...
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-11 18:46
by Spec
I hear the Normandy folks are looking for modders to help them out. I'm sure you can assist them if you want to implement something new
Other than that, this is unrelated to the topic and a suggestion, so let's get back to 1.0
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-12 05:03
by xambone
Will the US marksmen with the silencer be on the USMC on Muttrah?
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-12 19:21
by emmanuel15
xambone wrote:Will the US marksmen with the silencer be on the USMC on Muttrah?
It's for USMC forces.
I will reapt this cause seems I am ignored...why the Glock 17 is only for the British?? I have found out that they use it but the IDF is also using the G17 and I had enough from the Jericho that actually didnt serve quit at all if I am not wrong...anyway nice blog and I ask not to ignore if you know something...
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-20 16:09
by Dmpz
Awesome!
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-07-22 13:36
by Roughbeak
Am new to this forum, but I really have been playing PR and FH2 for a long time now.
Just now, I have really gotten into PR.
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Very awesome work devs, stunning work!

Quite honestly, i have never seen a game which implements "backup iron sights
and optics".