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Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-04 00:21
by Zulnex
Stunningly beautiful images!

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-04 00:29
by Rabbit
[R-DEV]Rudd wrote:I think our maplist is missing some HughJass Love :D
I'm sure one will make it on there soon.

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-09 04:08
by curahee150
how do you open the map specifics in the map gallery, or can you only view pictures?

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-09 06:25
by Rhino
curahee150 wrote:how do you open the map specifics in the map gallery, or can you only view pictures?
Just pictures, for more you would have to look at the GPO.con files for each map layer :p

Or in the case of some maps devs have posted blogs/highlights with full asset layouts like I have for Muttrah :)
Muttrah City (v2) v1.0 GPO Updates

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-09 07:12
by titsmcgee852
[R-DEV]melonmuncher wrote:Black gold navmesh is base to base, but it has an old static objects, terrain etc from Vapo changing the NE main for Ins. Later though I'll get round to redoing it.

Other maps are just too large and gave me problems, size limits and laziness (Silent Eagle, Yamalia etc). Or not worth making them larger, what with the time it takes bots to get anywhere at all instead going with quality>quantity (Vadso, Bijar).

Definately going to rework/remake a few in the foreseeable future though.
Awesome, much appreciated :D is the rocket techie on any maps/navmeshed?

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-09 15:09
by curahee150
'[R-DEV wrote:Rhino;1932096']Just pictures, for more you would have to look at the GPO.con files for each map layer :p

Or in the case of some maps devs have posted blogs/highlights with full asset layouts like I have for Muttrah :)
Muttrah City (v2) v1.0 GPO Updates

Thanks, but, how to you look into the GPO files, or can only devs access the gpo files?

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-10 08:09
by melonmuncher
titsmcgee852 wrote:Awesome, much appreciated :D is the rocket techie on any maps/navmeshed?
Yeah, Ramiel std. The bots can't use the rockets though, they can't work out how to use W and S to angle the pod.

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-10 12:02
by Rudd
curahee150 wrote:Thanks, but, how to you look into the GPO files, or can only devs access the gpo files?
go to the map, go to server.zip/gamemodes/selectwhichevergamemmodeandlaye

you can view the GPOs with notepad etc, just don't modify anything in your pr folder or you'll not be able to play

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-14 13:11
by Fastjack
The bots can't use the rockets though, they can't work out how to use W and S to angle the pod
Melon,

i haven't installed PR1.0 yet. so i'm not sure how the rockettechie works.
Is the rockettechie working like the mortars or are the weapon control buttons only WSAD?

Posted: 2013-08-15 01:17
by Steeps
Fastjack wrote:Melon,

i haven't installed PR1.0 yet. so i'm not sure how the rockettechie works.
Is the rockettechie working like the mortars or are the weapon control buttons only WSAD?
Melon knows how the rocket techie works lol. He's stating that the bots are not programmable to use W and S to aim the launcher.

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-15 04:48
by camo
What map has the mk 19 up armoured humvee?

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-15 06:02
by AFsoccer
Assault on Mestia has one, and Ramiel's "Blackhawk Down" scenario has one spawn when the US caps "Convoy Rendezvous." There may be others but those are two that came off of top of my head.

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-15 06:18
by melonmuncher
It's on a few coop maps as well. Khamisiyah inf, kokan std and Ramiel std. Maybe a few more but those are definite.

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-15 10:34
by WhiteRhino
[R-DEV]AFsoccer wrote:Assault on Mestia has one, and Ramiel's "Blackhawk Down" scenario has one spawn when the US caps "Convoy Rendezvous." There may be others but those are two that came off of top of my head.
There is one on quai river too.

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-15 10:45
by Fastjack
Steeps wrote:Melon knows how the rocket techie works lol. He's stating that the bots are not programmable to use W and S to aim the launcher.
Who said that he don't know it? Read again my post steeps. But nvm. I talked with him yesterday in TS3.
Bots can use W and S for aiming! Problem is that the techie work like the mortars = TR_scripts and that is what bots cant handle

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-16 17:31
by CR8Z
I'm sorry if I missed it, but which map(s) has the rocket techie on it?

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-16 18:20
by SANGUE-RUIM
CR8Z wrote:I'm sorry if I missed it, but which map(s) has the rocket techie on it?
black gold (INS), ramiel co-op (ALT)

these 2 are for sure, but there are more

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-16 20:04
by CR8Z
Awesome, thanks!

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-16 23:15
by CR8Z
I didn't see it on Ramiel coop, but created a Black Gold INS round on local and checked it out. Any ideas about the max range is?

Re: PR:BF2 v1.0 Map Gallery

Posted: 2013-08-17 00:02
by SANGUE-RUIM
CR8Z wrote:I didn't see it on Ramiel coop, but created a Black Gold INS round on local and checked it out. Any ideas about the max range is?
there is one in ramiel co-op (ALT) for sure

it's near the repair station on the right side of the map
dunno about the max range, but it's pretty far :-D