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Re: Arresting a Wounded Soldier
Posted: 2013-09-26 04:11
by Lange
Think this is a wonderful suggestion. Have a few ideas that could go along with it for some gameplay incentive.
Preventing a revive could give your team +1 ticket and the enemy team a loss of -1. +1 simulating a POW taken and a enemy soldier incapicitated from the battlefield and only -1 for the enemy team due to not a flat out actual death, but a loss of a soldier nontheless. Might simulate in PR a little more that there doesn't have to be so much widespread death upon incapication and add another spin to gameplay. The ticket idea is to give incentive to players to want to arrest a wounded soldier. Opposing players try to prevent their downed from being captured to not gain the enemy a POW advantage(simulated in this case) but revive to prevent a dead dead state of -2 tickets. Can this be done or any other thoughts? Thanks
Re: Arresting a Wounded Soldier
Posted: 2013-09-26 13:50
by Solid Knight
Here's an issue: you shoot a guy, restrain him, then leave his body so how does that prevent a medic from freeing him and healing him up when they find him?
Re: Arresting a Wounded Soldier
Posted: 2013-09-26 15:32
by Onil
Solid Knight wrote:Here's an issue: you shoot a guy, restrain him, then leave his body so how does that prevent a medic from freeing him and healing him up when they find him?
It is a fictitious arrest in the same way you currently arrest a civilian in insurgency. What you're basically doing is making him dead dead to represent him being arrested and transported away from the location. Meaning that there wouldn't be a possibility for his team to free the POW.
Re: Arresting a Wounded Soldier
Posted: 2013-11-12 03:02
by matty1053
That wouldn't be bad if you can attach a 'nade to the body. When the medic revives him, the pin is pulled! >
But I think this would be odd IMO.
PRo's:
It would be a fun concept.
Something else we can all do
Cons:
Easily get wiped out by enemies by attempting this.
Eveyrone would focus on this.
It's a +1 and a -1
So I am MEH on this.
Re: Arresting a Wounded Soldier
Posted: 2013-11-12 14:08
by Onil
If you compare arresting the body (ragdoll) of a "wounded/down" enemy with reviving a fellow team-mate, it is quite similar... it works best when your squad sets up a perimeter around the wounded soldier.
You're not required to arrest the enemy body... you only do it if you want to as it can bring an advantage but also brings extra risk. And you wouldn't be doing it during a firefight unless if you are within cover.
The idea is to add the feature, independently of how players will adapt to it. I think if they keep dying while attempting to constantly arrest enemy bodies, they will quickly realize that they need teamwork to do it properly.
Re: Arresting a Wounded Soldier
Posted: 2013-11-12 14:52
by mries
If the ''arresting'' takes several seconds, not like instant click then nobody will arrest wounded enemies in a firefight. only when you won that battle and you are ready to move up to your next objective or marker.
Re: Arresting a Wounded Soldier
Posted: 2013-11-12 16:35
by Onil
mries wrote:If the ''arresting'' takes several seconds, not like instant click then nobody will arrest wounded enemies in a firefight. only when you won that battle and you are ready to move up to your next objective or marker.
And that is exactly the point. You won't be arresting wounded enemies in the middle of a firefight unless you are in very good cover and have someone covering you as for example inside a building. Else you will only arrest them when you have killed all and want move or look elsewhere, not covering the bodies anymore. Since there is always still the chance that a recently spawned team-mate might go for revives.
Re: Arresting a Wounded Soldier
Posted: 2013-11-13 03:29
by matty1053
Dr_Death wrote:another con would be the ragequit if this is done frequently
Aggred.
I don't even think I would play PR if this was implemented.
I think it's stupid, from reading through this thread.
What good would you get to arrest a wounded soldier?
I'd rather have a tickle torture weapon so you can tickle your enemies to death.
(It would be a feather. With Elmo's giggle and say "that is ticklish!" )
Re: Arresting a Wounded Soldier
Posted: 2013-11-13 12:29
by Nate.
matty1053 wrote:Aggred.
I don't even think I would play PR if this was implemented.
[...]
What good would you get to arrest a wounded soldier?
1- Why wouldn't you? It encourages teamwork and discourages lonewulfs from attacking. Their chances of getting a revive are 0.
And as a squad, after arresting the enemy you dont have the annoying revive three minutes later when you suddenly have the same guy against you from the back.
2- You would make them dead-dead, which is good. That is the good you get from it. Two enemy tickets gone, enemy has to respawn & regroup and you have an advantage.
It keeps up the useful system of the revives while at the same time getting rid of some of its ridiculous aspects.
Re: Arresting a Wounded Soldier
Posted: 2013-11-13 22:06
by matty1053
Nate(GER) wrote:1- Why wouldn't you? It encourages teamwork and discourages lonewulfs from attacking. Their chances of getting a revive are 0.
And as a squad, after arresting the enemy you dont have the annoying revive three minutes later when you suddenly have the same guy against you from the back.
2- You would make them dead-dead, which is good. That is the good you get from it. Two enemy tickets gone, enemy has to respawn & regroup and you have an advantage.
It keeps up the useful system of the revives while at the same time getting rid of some of its ridiculous aspects.
Makes me think of it.
Why not be able to shoot the enemy again when you 'wound' them.
So you shoot them, they are wounded. If you shoot them again a few times in body or 1 in head they are dead dead.
Why would you arrest a wounded soldier anyways? What part of reality is this?
Well iirc, in WWII they captured wounded enemy soldiers to gain intel.
Re: Arresting a Wounded Soldier
Posted: 2013-11-13 22:56
by Brainlaag
matty1053 wrote:Makes me think of it.
Why not be able to shoot the enemy again when you 'wound' them.
So you shoot them, they are wounded. If you shoot them again a few times in body or 1 in head they are dead dead.
Why would you arrest a wounded soldier anyways? What part of reality is this?
Well iirc, in WWII they captured wounded enemy soldiers to gain intel.
Because that would make the medic obsolete most of the time. If I down an enemy when he's not in hard cover, I'll just finish him off with a couple of pop shots, even if it means I'll go wounded, at least one enemy is down for good.
Re: Arresting a Wounded Soldier
Posted: 2013-11-14 01:55
by Bringerof_D
Just got an idea, why not make it so this is done with the medic's epipen?
That way we can simulate the fact that once we capture them we are obligated to give them medical aid. This will also mean for a squad that wants to guarantee the enemy they just killed stays dead, they have to actually secure the enemy's position and cover the medic instead of sending a few rifleman over and covering from a distance.
this would simulate the burden required to "capture" live prisoners. not only requiring that you leave your position of cover to check the bodies, it puts your medic at risk. as per the reward, perhaps each captured "wounded" soldier can count towards 1 ticket restored towards the capturing team. This can perhaps simulate valuable intel being gathered over time from multiple captured soldiers resulting in higher command providing the battle group with more appropriate equipment and assets or a greater amount of resources to assist the war effort.
Re: Arresting a Wounded Soldier
Posted: 2013-11-15 09:37
by Arab
I'd love the plastic cuff sound to be played once you hit the body. I remember in an old screenshot that there is a collaborator handcuffed from behind his back and the US Army Specialist/Breacher holding a shotgun behind a car.
Probably an edited picture.
Re: Arresting a Wounded Soldier
Posted: 2013-11-15 15:58
by =MeRk= Morbo5131
This is a brilliant idea. It's very frustrating to clear a full squad, move on and have them shoot you in the back because you didn't find their medic. However, would the player who incapacitated them still be credited with the "kill" if someone else secured it?
Re: Arresting a Wounded Soldier
Posted: 2013-11-15 16:39
by Onil
=MeRk= Morbo5131 wrote:This is a brilliant idea. It's very frustrating to clear a full squad, move on and have them shoot you in the back because you didn't find their medic. However, would the player who incapacitated them still be credited with the "kill" if someone else secured it?
Yes I believe so, it would be the same as it happens now when infantry kills an enemy and that enemy goes dead dead because of mortars or apc rounds. I think that the extra damage made to the ragdoll doesn't get counted within the score system.
Re: Arresting a Wounded Soldier
Posted: 2013-11-16 03:17
by matty1053
After you wound them, you punch their body? (Arrest, ect)
Re: Arresting a Wounded Soldier
Posted: 2013-11-16 11:36
by BroCop
Know what...I give up on this section. I doubt anyone would even want to answer the question without going into circles
Re: Arresting a Wounded Soldier
Posted: 2013-11-27 22:25
by lukeviper248
Food for thought, it could help remaking a black hawk down/ operation gothic serpant, the americans/un have to capture top bad dudes and the rest of the fraction has to fight them off, after capturing the lead bad dude, they have to safely extract them from the mog.