Thank rudd.
Are there any tutorials for creating a night map?
Looking at Fools Road, it seems like these are the files I need to make:
Terrain_night.con
Sky_night.con
AmbientObjects_night.con
Water_night.con (If there is water?)
and some small lines to add to the init_night.con and gamemode files to use the init_night.con.
My questions at the moment are:
1. How do I create terraindata_night.raw? If I change the lighting will that affect the terraindata.raw? So all I need to do is change lighting to a more "night feeling" and get that new terraindata file and rename it, or is there something else I need to do to make it a "night version" file?
2.Looking at those files at the top it seems like a pretty simple process, does someone know if making a night map requires alot more work and knowledge of more programs outside the editor? I'm not planing on making the map very complex with street lights and stuff.
And yeah I couldn't find any tuts so if someone could give me a link I would be very happy
Also I'm just curious, does explosions light up the surrounding terrain on night maps?
I did some testing with the light settings and this is the results so far:
