pr v0.41 official leak of partial change log

General discussion of the Project Reality: BF2 modification.
mavit
Posts: 248
Joined: 2006-04-06 17:32

Post by mavit »

just two questions:

1. will the merlin have the GPMG as IRL

and

2. Will the whole attack chopper thang be sorted? I.e zoom, mfd's, splash damage...etc etc

I love the idea of officer kits...instead of picking off randomers the sniper actually has the role it is intented for, i suppose it is a given that the snipers will get more points for killing an officer than your average squady?
~~~You Think That Is Air You Are Breathing Now~~~
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Crotch-Rot
Posts: 86
Joined: 2006-05-29 03:28

Post by Crotch-Rot »

Can't wait for 0.41 release!
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

I'm pretty sure egg said on the first page that the AH hud will be done.
{XG} non_compliance
Posts: 225
Joined: 2006-11-27 14:42

Post by {XG} non_compliance »

.41 sounds sweet.... but me thinks there is going to be a TON of tank raping going on... Only 2 heavy AT kits out of 25 guys? uh oh.


How many SLAMS will it take to blow a tank?
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

tanks and attack helcopters not infantry are for killing tanks
Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Post by Mekstizzle »

Bear in mind that Heavy AT can easily take out a tank, even if the armour gets a boost, 2 H-AT rockets to the sides will more than do the job. Then there's the whole long respawn of tanks... then there's also Light AT which, to the tracks or the back will still probably do some sort of damage.

Tanks...like most vehicles in PR... will still be at the bottom of the food chain, unfortunatley.
Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

I like the grids for the map.

I like the idea for grid spotting system.

I dislike minimap.
Bodybag2224
Posts: 210
Joined: 2006-11-28 01:49

Post by Bodybag2224 »

Will the transport helos get an armor boost, because small arms fire seems to take them out pretty quick. Or maybe they can close the door, hmmmm.
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

'[R-DEV wrote:eggman']
Map Grids in HUD
When using the M map there is a grid overlay on the maps. Is not shown in the GPS minimap, just on the M map.
Great.., thanks for putting in one of my ideas, has a great consequence for teamwork and mission planning.
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

'[R-DEV wrote:eggman']
Map Grids in HUD
When using the M map there is a grid overlay on the maps. Is not shown in the GPS minimap, just on the M map.
Great.., thanks for putting in one of my ideas, has great consequences for teamwork and mission planning.
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

Double post ftl.

:p
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huleboeren
Posts: 559
Joined: 2006-07-07 15:46

Post by huleboeren »

Darkpowder wrote:Great.., thanks for putting in one of my ideas, has great consequences for teamwork and mission planning.
I doubt you were the only one requesting it and suggesting it :P
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