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Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-21 16:21
by maogongzi
I really want to play Sbeneh Outskirts on co-op, but it keeps crashing every time I first spawn in. Is there a quick fix for this other than trying to reinstall?

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-21 16:25
by Mineral
no hotfix available that you can do yourself. Wait for the next patch .Should be fixed then.

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-21 18:36
by maogongzi
[R-CON]Mineral wrote:no hotfix available that you can do yourself. Wait for the next patch .Should be fixed then.
Thanks for the quick reply!

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-22 12:19
by DanDevil01
Just great :)

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-24 12:19
by TopeH
maogongzi wrote:I really want to play Sbeneh Outskirts on co-op, but it keeps crashing every time I first spawn in. Is there a quick fix for this other than trying to reinstall?
You could try running PR in borderless windowed mode. That fixed the crashing for me.

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-25 00:30
by maogongzi
TopeH wrote:You could try running PR in borderless windowed mode. That fixed the crashing for me.
I just tried that, and now I get an error window saying "Debug assertion failed!" It also mentions a file named ClusterNodeManager.cpp and line 38 of that file.

Even though it didn't work, I still appreciate the suggestion.

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-25 16:05
by 41Chips
[R-DEV]AncientMan wrote:<snip>
sometimes looks like the modders are business developers and the business developers are modders (if you know what i mean). bohemia you should learn something from these guys..

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-30 15:05
by Jaeger.Pyro
Stop touching the sounds, you're only making it worse... Now you can't even hear footsteps untill they are within 5metres of you even they're RUNNING... G3 sounds like a nail gun... how about stop adding more stuff and listen to the community
about the current problems before you ruin the game?

You make decision on "how cool this would be" or "how realistic is this" and you don't clearly play the game enough to make the final decision about the stuff you do.

It seems to be a pattern the more stuff you "fix" the more you brake

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-30 22:25
by -=anders=-
Jaeger.Pyro wrote:Stop touching the sounds, you're only making it worse... Now you can't even hear footsteps untill they are within 5metres of you even they're RUNNING... G3 sounds like a nail gun... how about stop adding more stuff and listen to the community
about the current problems before you ruin the game?

You make decision on "how cool this would be" or "how realistic is this" and you don't clearly play the game enough to make the final decision about the stuff you do.

It seems to be a pattern the more stuff you "fix" the more you brake
Stop decreasing your volume. I havent touched the footstep volumes. :) Cause I can hear them. Not in firefight though.

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-31 18:29
by i-kill-you-2
great job