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Re: Sbeneh Outskirts

Posted: 2015-06-05 22:00
by Brozef
The ability for the insurgents to deploy heavy ATGMs is really unbalanced, it is hard enough for MEC to get into the city without having to worry about getting one hit killed. Give them the SPG back.

Posted: 2015-06-05 22:59
by Portable.Cougar
I'd like to see more rounds played. But at this time I don't not see the TOW positions to be "OP".

Re: Sbeneh Outskirts

Posted: 2015-06-05 23:05
by ComradeHX
Portable.Cougar wrote:I'd like to see more rounds played. But at this time I don't not see the TOW positions to be "OP".
That's because so few people know that the van with fancy music on it is a logi truck.

Much fewer people even knows that you can build ATGM...

Even less knows that you need two crates for ATGM...

Re: Sbeneh Outskirts

Posted: 2015-06-05 23:12
by Jacksonez__
Brozef wrote:The ability for the insurgents to deploy heavy ATGMs is really unbalanced, it is hard enough for MEC to get into the city without having to worry about getting one hit killed. Give them the SPG back.
Why should it be easy for MEC? They got a wide variety of ATGMs in real life too. Armor has to work together with infantry. FSA just happens to be pretty darn good when it comes to equipment. Heavy armor and heavy anti-tank weapons.

Re: Sbeneh Outskirts

Posted: 2015-06-06 00:14
by Rabbit
Brozef wrote:The ability for the insurgents to deploy heavy ATGMs is really unbalanced, it is hard enough for MEC to get into the city without having to worry about getting one hit killed. Give them the SPG back.
From the rounds I have played MEC still usually win in AAS. Sbeneh is going to be redone gameplay wise once the SAF are introduced as it will radically change gameplay with it being pretty much AKMvAKM.